miqt/qt6/multimedia/gen_qcameradevice.go

233 lines
6.1 KiB
Go

package multimedia
/*
#include "gen_qcameradevice.h"
#include <stdlib.h>
*/
import "C"
import (
"github.com/mappu/miqt/qt6"
"runtime"
"unsafe"
)
type QCameraDevice__Position int
const (
QCameraDevice__UnspecifiedPosition QCameraDevice__Position = 0
QCameraDevice__BackFace QCameraDevice__Position = 1
QCameraDevice__FrontFace QCameraDevice__Position = 2
)
type QCameraFormat struct {
h *C.QCameraFormat
}
func (this *QCameraFormat) cPointer() *C.QCameraFormat {
if this == nil {
return nil
}
return this.h
}
func (this *QCameraFormat) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQCameraFormat(h *C.QCameraFormat) *QCameraFormat {
if h == nil {
return nil
}
return &QCameraFormat{h: h}
}
func UnsafeNewQCameraFormat(h unsafe.Pointer) *QCameraFormat {
return newQCameraFormat((*C.QCameraFormat)(h))
}
// NewQCameraFormat constructs a new QCameraFormat object.
func NewQCameraFormat() *QCameraFormat {
ret := C.QCameraFormat_new()
return newQCameraFormat(ret)
}
// NewQCameraFormat2 constructs a new QCameraFormat object.
func NewQCameraFormat2(other *QCameraFormat) *QCameraFormat {
ret := C.QCameraFormat_new2(other.cPointer())
return newQCameraFormat(ret)
}
func (this *QCameraFormat) OperatorAssign(other *QCameraFormat) {
C.QCameraFormat_OperatorAssign(this.h, other.cPointer())
}
func (this *QCameraFormat) PixelFormat() QVideoFrameFormat__PixelFormat {
return (QVideoFrameFormat__PixelFormat)(C.QCameraFormat_PixelFormat(this.h))
}
func (this *QCameraFormat) Resolution() *qt6.QSize {
_ret := C.QCameraFormat_Resolution(this.h)
_goptr := qt6.UnsafeNewQSize(unsafe.Pointer(_ret))
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QCameraFormat) MinFrameRate() float32 {
return (float32)(C.QCameraFormat_MinFrameRate(this.h))
}
func (this *QCameraFormat) MaxFrameRate() float32 {
return (float32)(C.QCameraFormat_MaxFrameRate(this.h))
}
func (this *QCameraFormat) IsNull() bool {
return (bool)(C.QCameraFormat_IsNull(this.h))
}
func (this *QCameraFormat) OperatorEqual(other *QCameraFormat) bool {
return (bool)(C.QCameraFormat_OperatorEqual(this.h, other.cPointer()))
}
func (this *QCameraFormat) OperatorNotEqual(other *QCameraFormat) bool {
return (bool)(C.QCameraFormat_OperatorNotEqual(this.h, other.cPointer()))
}
// Delete this object from C++ memory.
func (this *QCameraFormat) Delete() {
C.QCameraFormat_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QCameraFormat) GoGC() {
runtime.SetFinalizer(this, func(this *QCameraFormat) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QCameraDevice struct {
h *C.QCameraDevice
}
func (this *QCameraDevice) cPointer() *C.QCameraDevice {
if this == nil {
return nil
}
return this.h
}
func (this *QCameraDevice) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQCameraDevice(h *C.QCameraDevice) *QCameraDevice {
if h == nil {
return nil
}
return &QCameraDevice{h: h}
}
func UnsafeNewQCameraDevice(h unsafe.Pointer) *QCameraDevice {
return newQCameraDevice((*C.QCameraDevice)(h))
}
// NewQCameraDevice constructs a new QCameraDevice object.
func NewQCameraDevice() *QCameraDevice {
ret := C.QCameraDevice_new()
return newQCameraDevice(ret)
}
// NewQCameraDevice2 constructs a new QCameraDevice object.
func NewQCameraDevice2(other *QCameraDevice) *QCameraDevice {
ret := C.QCameraDevice_new2(other.cPointer())
return newQCameraDevice(ret)
}
func (this *QCameraDevice) OperatorAssign(other *QCameraDevice) {
C.QCameraDevice_OperatorAssign(this.h, other.cPointer())
}
func (this *QCameraDevice) OperatorEqual(other *QCameraDevice) bool {
return (bool)(C.QCameraDevice_OperatorEqual(this.h, other.cPointer()))
}
func (this *QCameraDevice) OperatorNotEqual(other *QCameraDevice) bool {
return (bool)(C.QCameraDevice_OperatorNotEqual(this.h, other.cPointer()))
}
func (this *QCameraDevice) IsNull() bool {
return (bool)(C.QCameraDevice_IsNull(this.h))
}
func (this *QCameraDevice) Id() []byte {
var _bytearray C.struct_miqt_string = C.QCameraDevice_Id(this.h)
_ret := C.GoBytes(unsafe.Pointer(_bytearray.data), C.int(int64(_bytearray.len)))
C.free(unsafe.Pointer(_bytearray.data))
return _ret
}
func (this *QCameraDevice) Description() string {
var _ms C.struct_miqt_string = C.QCameraDevice_Description(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QCameraDevice) IsDefault() bool {
return (bool)(C.QCameraDevice_IsDefault(this.h))
}
func (this *QCameraDevice) Position() QCameraDevice__Position {
return (QCameraDevice__Position)(C.QCameraDevice_Position(this.h))
}
func (this *QCameraDevice) PhotoResolutions() []qt6.QSize {
var _ma C.struct_miqt_array = C.QCameraDevice_PhotoResolutions(this.h)
_ret := make([]qt6.QSize, int(_ma.len))
_outCast := (*[0xffff]*C.QSize)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_lv_ret := _outCast[i]
_lv_goptr := qt6.UnsafeNewQSize(unsafe.Pointer(_lv_ret))
_lv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
_ret[i] = *_lv_goptr
}
return _ret
}
func (this *QCameraDevice) VideoFormats() []QCameraFormat {
var _ma C.struct_miqt_array = C.QCameraDevice_VideoFormats(this.h)
_ret := make([]QCameraFormat, int(_ma.len))
_outCast := (*[0xffff]*C.QCameraFormat)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_lv_ret := _outCast[i]
_lv_goptr := newQCameraFormat(_lv_ret)
_lv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
_ret[i] = *_lv_goptr
}
return _ret
}
// Delete this object from C++ memory.
func (this *QCameraDevice) Delete() {
C.QCameraDevice_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QCameraDevice) GoGC() {
runtime.SetFinalizer(this, func(this *QCameraDevice) {
this.Delete()
runtime.KeepAlive(this.h)
})
}