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145 lines
4.1 KiB
C++
145 lines
4.1 KiB
C++
#include <QEvent>
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#include <QGesture>
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#include <QGestureRecognizer>
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#include <QObject>
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#include <qgesturerecognizer.h>
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#include "gen_qgesturerecognizer.h"
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#ifndef _Bool
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#define _Bool bool
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#endif
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#include "_cgo_export.h"
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class MiqtVirtualQGestureRecognizer : public virtual QGestureRecognizer {
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public:
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MiqtVirtualQGestureRecognizer(): QGestureRecognizer() {};
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virtual ~MiqtVirtualQGestureRecognizer() = default;
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// cgo.Handle value for overwritten implementation
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intptr_t handle__Create = 0;
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// Subclass to allow providing a Go implementation
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virtual QGesture* create(QObject* target) override {
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if (handle__Create == 0) {
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return QGestureRecognizer::create(target);
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}
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QObject* sigval1 = target;
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QGesture* callback_return_value = miqt_exec_callback_QGestureRecognizer_Create(this, handle__Create, sigval1);
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return callback_return_value;
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}
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// Wrapper to allow calling protected method
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QGesture* virtualbase_Create(QObject* target) {
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return QGestureRecognizer::create(target);
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}
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// cgo.Handle value for overwritten implementation
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intptr_t handle__Recognize = 0;
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// Subclass to allow providing a Go implementation
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virtual QGestureRecognizer::Result recognize(QGesture* state, QObject* watched, QEvent* event) override {
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if (handle__Recognize == 0) {
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return QGestureRecognizer::Result(); // Pure virtual, there is no base we can call
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}
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QGesture* sigval1 = state;
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QObject* sigval2 = watched;
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QEvent* sigval3 = event;
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int callback_return_value = miqt_exec_callback_QGestureRecognizer_Recognize(this, handle__Recognize, sigval1, sigval2, sigval3);
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return static_cast<QGestureRecognizer::Result>(callback_return_value);
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}
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// cgo.Handle value for overwritten implementation
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intptr_t handle__Reset = 0;
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// Subclass to allow providing a Go implementation
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virtual void reset(QGesture* state) override {
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if (handle__Reset == 0) {
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QGestureRecognizer::reset(state);
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return;
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}
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QGesture* sigval1 = state;
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miqt_exec_callback_QGestureRecognizer_Reset(this, handle__Reset, sigval1);
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}
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// Wrapper to allow calling protected method
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void virtualbase_Reset(QGesture* state) {
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QGestureRecognizer::reset(state);
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}
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};
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QGestureRecognizer* QGestureRecognizer_new() {
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return new MiqtVirtualQGestureRecognizer();
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}
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QGesture* QGestureRecognizer_Create(QGestureRecognizer* self, QObject* target) {
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return self->create(target);
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}
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int QGestureRecognizer_Recognize(QGestureRecognizer* self, QGesture* state, QObject* watched, QEvent* event) {
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QGestureRecognizer::Result _ret = self->recognize(state, watched, event);
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return static_cast<int>(_ret);
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}
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void QGestureRecognizer_Reset(QGestureRecognizer* self, QGesture* state) {
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self->reset(state);
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}
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int QGestureRecognizer_RegisterRecognizer(QGestureRecognizer* recognizer) {
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Qt::GestureType _ret = QGestureRecognizer::registerRecognizer(recognizer);
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return static_cast<int>(_ret);
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}
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void QGestureRecognizer_UnregisterRecognizer(int typeVal) {
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QGestureRecognizer::unregisterRecognizer(static_cast<Qt::GestureType>(typeVal));
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}
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void QGestureRecognizer_OperatorAssign(QGestureRecognizer* self, QGestureRecognizer* param1) {
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self->operator=(*param1);
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}
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void QGestureRecognizer_override_virtual_Create(void* self, intptr_t slot) {
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dynamic_cast<MiqtVirtualQGestureRecognizer*>( (QGestureRecognizer*)(self) )->handle__Create = slot;
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}
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QGesture* QGestureRecognizer_virtualbase_Create(void* self, QObject* target) {
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return ( (MiqtVirtualQGestureRecognizer*)(self) )->virtualbase_Create(target);
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}
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void QGestureRecognizer_override_virtual_Recognize(void* self, intptr_t slot) {
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dynamic_cast<MiqtVirtualQGestureRecognizer*>( (QGestureRecognizer*)(self) )->handle__Recognize = slot;
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}
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void QGestureRecognizer_override_virtual_Reset(void* self, intptr_t slot) {
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dynamic_cast<MiqtVirtualQGestureRecognizer*>( (QGestureRecognizer*)(self) )->handle__Reset = slot;
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}
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void QGestureRecognizer_virtualbase_Reset(void* self, QGesture* state) {
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( (MiqtVirtualQGestureRecognizer*)(self) )->virtualbase_Reset(state);
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}
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void QGestureRecognizer_Delete(QGestureRecognizer* self, bool isSubclass) {
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if (isSubclass) {
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delete dynamic_cast<MiqtVirtualQGestureRecognizer*>( self );
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} else {
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delete self;
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}
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}
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