mirror of
https://github.com/mappu/miqt.git
synced 2024-12-23 01:18:37 +00:00
188 lines
4.1 KiB
Go
188 lines
4.1 KiB
Go
package qt
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/*
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#include "gen_qhash.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QHashData struct {
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h *C.QHashData
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}
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func (this *QHashData) cPointer() *C.QHashData {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QHashData) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQHashData(h *C.QHashData) *QHashData {
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if h == nil {
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return nil
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}
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return &QHashData{h: h}
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}
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func UnsafeNewQHashData(h unsafe.Pointer) *QHashData {
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return newQHashData((*C.QHashData)(h))
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}
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func (this *QHashData) AllocateNode(nodeAlign int) unsafe.Pointer {
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return C.QHashData_AllocateNode(this.h, (C.int)(nodeAlign))
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}
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func (this *QHashData) FreeNode(node unsafe.Pointer) {
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C.QHashData_FreeNode(this.h, node)
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}
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func (this *QHashData) WillGrow() bool {
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return (bool)(C.QHashData_WillGrow(this.h))
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}
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func (this *QHashData) HasShrunk() {
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C.QHashData_HasShrunk(this.h)
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}
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func (this *QHashData) Rehash(hint int) {
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C.QHashData_Rehash(this.h, (C.int)(hint))
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}
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func (this *QHashData) FirstNode() *QHashData__Node {
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return UnsafeNewQHashData__Node(unsafe.Pointer(C.QHashData_FirstNode(this.h)))
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}
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func QHashData_NextNode(node *QHashData__Node) *QHashData__Node {
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return UnsafeNewQHashData__Node(unsafe.Pointer(C.QHashData_NextNode(node.cPointer())))
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}
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func QHashData_PreviousNode(node *QHashData__Node) *QHashData__Node {
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return UnsafeNewQHashData__Node(unsafe.Pointer(C.QHashData_PreviousNode(node.cPointer())))
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}
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// Delete this object from C++ memory.
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func (this *QHashData) Delete() {
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C.QHashData_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QHashData) GoGC() {
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runtime.SetFinalizer(this, func(this *QHashData) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QHashDummyValue struct {
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h *C.QHashDummyValue
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}
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func (this *QHashDummyValue) cPointer() *C.QHashDummyValue {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QHashDummyValue) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQHashDummyValue(h *C.QHashDummyValue) *QHashDummyValue {
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if h == nil {
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return nil
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}
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return &QHashDummyValue{h: h}
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}
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func UnsafeNewQHashDummyValue(h unsafe.Pointer) *QHashDummyValue {
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return newQHashDummyValue((*C.QHashDummyValue)(h))
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}
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// NewQHashDummyValue constructs a new QHashDummyValue object.
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func NewQHashDummyValue() *QHashDummyValue {
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ret := C.QHashDummyValue_new()
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return newQHashDummyValue(ret)
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}
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// NewQHashDummyValue2 constructs a new QHashDummyValue object.
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func NewQHashDummyValue2(param1 *QHashDummyValue) *QHashDummyValue {
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ret := C.QHashDummyValue_new2(param1.cPointer())
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return newQHashDummyValue(ret)
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}
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// Delete this object from C++ memory.
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func (this *QHashDummyValue) Delete() {
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C.QHashDummyValue_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QHashDummyValue) GoGC() {
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runtime.SetFinalizer(this, func(this *QHashDummyValue) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QHashData__Node struct {
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h *C.QHashData__Node
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}
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func (this *QHashData__Node) cPointer() *C.QHashData__Node {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QHashData__Node) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQHashData__Node(h *C.QHashData__Node) *QHashData__Node {
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if h == nil {
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return nil
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}
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return &QHashData__Node{h: h}
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}
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func UnsafeNewQHashData__Node(h unsafe.Pointer) *QHashData__Node {
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return newQHashData__Node((*C.QHashData__Node)(h))
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}
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// Delete this object from C++ memory.
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func (this *QHashData__Node) Delete() {
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C.QHashData__Node_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QHashData__Node) GoGC() {
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runtime.SetFinalizer(this, func(this *QHashData__Node) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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