miqt/qt/gen_qstate.go

228 lines
6.2 KiB
Go

package qt
/*
#include "gen_qstate.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QState__ChildMode int
const (
QState__ExclusiveStates QState__ChildMode = 0
QState__ParallelStates QState__ChildMode = 1
)
type QState__RestorePolicy int
const (
QState__DontRestoreProperties QState__RestorePolicy = 0
QState__RestoreProperties QState__RestorePolicy = 1
)
type QState struct {
h *C.QState
*QAbstractState
}
func (this *QState) cPointer() *C.QState {
if this == nil {
return nil
}
return this.h
}
func (this *QState) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQState(h *C.QState) *QState {
if h == nil {
return nil
}
return &QState{h: h, QAbstractState: UnsafeNewQAbstractState(unsafe.Pointer(h))}
}
func UnsafeNewQState(h unsafe.Pointer) *QState {
return newQState((*C.QState)(h))
}
// NewQState constructs a new QState object.
func NewQState() *QState {
ret := C.QState_new()
return newQState(ret)
}
// NewQState2 constructs a new QState object.
func NewQState2(childMode QState__ChildMode) *QState {
ret := C.QState_new2((C.int)(childMode))
return newQState(ret)
}
// NewQState3 constructs a new QState object.
func NewQState3(parent *QState) *QState {
ret := C.QState_new3(parent.cPointer())
return newQState(ret)
}
// NewQState4 constructs a new QState object.
func NewQState4(childMode QState__ChildMode, parent *QState) *QState {
ret := C.QState_new4((C.int)(childMode), parent.cPointer())
return newQState(ret)
}
func (this *QState) MetaObject() *QMetaObject {
return UnsafeNewQMetaObject(unsafe.Pointer(C.QState_MetaObject(this.h)))
}
func (this *QState) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return C.QState_Metacast(this.h, param1_Cstring)
}
func QState_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QState_Tr(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QState_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QState_TrUtf8(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QState) ErrorState() *QAbstractState {
return UnsafeNewQAbstractState(unsafe.Pointer(C.QState_ErrorState(this.h)))
}
func (this *QState) SetErrorState(state *QAbstractState) {
C.QState_SetErrorState(this.h, state.cPointer())
}
func (this *QState) AddTransition(transition *QAbstractTransition) {
C.QState_AddTransition(this.h, transition.cPointer())
}
func (this *QState) AddTransition2(sender *QObject, signal string, target *QAbstractState) *QSignalTransition {
signal_Cstring := C.CString(signal)
defer C.free(unsafe.Pointer(signal_Cstring))
return UnsafeNewQSignalTransition(unsafe.Pointer(C.QState_AddTransition2(this.h, sender.cPointer(), signal_Cstring, target.cPointer())))
}
func (this *QState) AddTransitionWithTarget(target *QAbstractState) *QAbstractTransition {
return UnsafeNewQAbstractTransition(unsafe.Pointer(C.QState_AddTransitionWithTarget(this.h, target.cPointer())))
}
func (this *QState) RemoveTransition(transition *QAbstractTransition) {
C.QState_RemoveTransition(this.h, transition.cPointer())
}
func (this *QState) Transitions() []*QAbstractTransition {
var _ma *C.struct_miqt_array = C.QState_Transitions(this.h)
_ret := make([]*QAbstractTransition, int(_ma.len))
_outCast := (*[0xffff]*C.QAbstractTransition)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_ret[i] = UnsafeNewQAbstractTransition(unsafe.Pointer(_outCast[i]))
}
C.free(unsafe.Pointer(_ma))
return _ret
}
func (this *QState) InitialState() *QAbstractState {
return UnsafeNewQAbstractState(unsafe.Pointer(C.QState_InitialState(this.h)))
}
func (this *QState) SetInitialState(state *QAbstractState) {
C.QState_SetInitialState(this.h, state.cPointer())
}
func (this *QState) ChildMode() QState__ChildMode {
return (QState__ChildMode)(C.QState_ChildMode(this.h))
}
func (this *QState) SetChildMode(mode QState__ChildMode) {
C.QState_SetChildMode(this.h, (C.int)(mode))
}
func (this *QState) AssignProperty(object *QObject, name string, value *QVariant) {
name_Cstring := C.CString(name)
defer C.free(unsafe.Pointer(name_Cstring))
C.QState_AssignProperty(this.h, object.cPointer(), name_Cstring, value.cPointer())
}
func QState_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QState_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QState_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QState_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QState_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QState_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QState_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QState_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
// Delete this object from C++ memory.
func (this *QState) Delete() {
C.QState_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QState) GoGC() {
runtime.SetFinalizer(this, func(this *QState) {
this.Delete()
runtime.KeepAlive(this.h)
})
}