mirror of
https://github.com/mappu/miqt.git
synced 2024-12-22 17:08:38 +00:00
150 lines
4.2 KiB
Go
150 lines
4.2 KiB
Go
package qt
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/*
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#include "gen_qpauseanimation.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QPauseAnimation struct {
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h *C.QPauseAnimation
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*QAbstractAnimation
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}
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func (this *QPauseAnimation) cPointer() *C.QPauseAnimation {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQPauseAnimation(h *C.QPauseAnimation) *QPauseAnimation {
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if h == nil {
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return nil
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}
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return &QPauseAnimation{h: h, QAbstractAnimation: newQAbstractAnimation_U(unsafe.Pointer(h))}
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}
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func newQPauseAnimation_U(h unsafe.Pointer) *QPauseAnimation {
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return newQPauseAnimation((*C.QPauseAnimation)(h))
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}
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// NewQPauseAnimation constructs a new QPauseAnimation object.
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func NewQPauseAnimation() *QPauseAnimation {
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ret := C.QPauseAnimation_new()
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return newQPauseAnimation(ret)
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}
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// NewQPauseAnimation2 constructs a new QPauseAnimation object.
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func NewQPauseAnimation2(msecs int) *QPauseAnimation {
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ret := C.QPauseAnimation_new2((C.int)(msecs))
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return newQPauseAnimation(ret)
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}
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// NewQPauseAnimation3 constructs a new QPauseAnimation object.
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func NewQPauseAnimation3(parent *QObject) *QPauseAnimation {
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ret := C.QPauseAnimation_new3(parent.cPointer())
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return newQPauseAnimation(ret)
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}
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// NewQPauseAnimation4 constructs a new QPauseAnimation object.
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func NewQPauseAnimation4(msecs int, parent *QObject) *QPauseAnimation {
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ret := C.QPauseAnimation_new4((C.int)(msecs), parent.cPointer())
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return newQPauseAnimation(ret)
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}
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func (this *QPauseAnimation) MetaObject() *QMetaObject {
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return newQMetaObject_U(unsafe.Pointer(C.QPauseAnimation_MetaObject(this.h)))
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}
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func QPauseAnimation_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms *C.struct_miqt_string = C.QPauseAnimation_Tr(s_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QPauseAnimation_TrUtf8(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms *C.struct_miqt_string = C.QPauseAnimation_TrUtf8(s_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func (this *QPauseAnimation) Duration() int {
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return (int)(C.QPauseAnimation_Duration(this.h))
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}
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func (this *QPauseAnimation) SetDuration(msecs int) {
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C.QPauseAnimation_SetDuration(this.h, (C.int)(msecs))
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}
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func QPauseAnimation_Tr2(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QPauseAnimation_Tr2(s_Cstring, c_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QPauseAnimation_Tr3(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QPauseAnimation_Tr3(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QPauseAnimation_TrUtf82(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QPauseAnimation_TrUtf82(s_Cstring, c_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QPauseAnimation_TrUtf83(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QPauseAnimation_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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// Delete this object from C++ memory.
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func (this *QPauseAnimation) Delete() {
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C.QPauseAnimation_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QPauseAnimation) GoGC() {
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runtime.SetFinalizer(this, func(this *QPauseAnimation) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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