mirror of
https://github.com/mappu/miqt.git
synced 2024-12-22 08:58:37 +00:00
236 lines
6.8 KiB
Go
236 lines
6.8 KiB
Go
package qt6
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/*
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#include "gen_qstringconverter_base.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QStringConverterBase__Flag int
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const (
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QStringConverterBase__Default QStringConverterBase__Flag = 0
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QStringConverterBase__Stateless QStringConverterBase__Flag = 1
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QStringConverterBase__ConvertInvalidToNull QStringConverterBase__Flag = 2
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QStringConverterBase__WriteBom QStringConverterBase__Flag = 4
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QStringConverterBase__ConvertInitialBom QStringConverterBase__Flag = 8
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QStringConverterBase__UsesIcu QStringConverterBase__Flag = 16
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)
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type QStringConverter__Encoding int
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const (
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QStringConverter__Utf8 QStringConverter__Encoding = 0
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QStringConverter__Utf16 QStringConverter__Encoding = 1
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QStringConverter__Utf16LE QStringConverter__Encoding = 2
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QStringConverter__Utf16BE QStringConverter__Encoding = 3
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QStringConverter__Utf32 QStringConverter__Encoding = 4
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QStringConverter__Utf32LE QStringConverter__Encoding = 5
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QStringConverter__Utf32BE QStringConverter__Encoding = 6
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QStringConverter__Latin1 QStringConverter__Encoding = 7
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QStringConverter__System QStringConverter__Encoding = 8
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QStringConverter__LastEncoding QStringConverter__Encoding = 8
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)
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type QStringConverterBase struct {
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h *C.QStringConverterBase
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isSubclass bool
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}
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func (this *QStringConverterBase) cPointer() *C.QStringConverterBase {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QStringConverterBase) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQStringConverterBase constructs the type using only CGO pointers.
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func newQStringConverterBase(h *C.QStringConverterBase) *QStringConverterBase {
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if h == nil {
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return nil
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}
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return &QStringConverterBase{h: h}
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}
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// UnsafeNewQStringConverterBase constructs the type using only unsafe pointers.
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func UnsafeNewQStringConverterBase(h unsafe.Pointer) *QStringConverterBase {
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if h == nil {
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return nil
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}
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return &QStringConverterBase{h: (*C.QStringConverterBase)(h)}
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}
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// NewQStringConverterBase constructs a new QStringConverterBase object.
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func NewQStringConverterBase(param1 *QStringConverterBase) *QStringConverterBase {
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var outptr_QStringConverterBase *C.QStringConverterBase = nil
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C.QStringConverterBase_new(param1.cPointer(), &outptr_QStringConverterBase)
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ret := newQStringConverterBase(outptr_QStringConverterBase)
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ret.isSubclass = true
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return ret
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}
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// NewQStringConverterBase2 constructs a new QStringConverterBase object.
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func NewQStringConverterBase2() *QStringConverterBase {
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var outptr_QStringConverterBase *C.QStringConverterBase = nil
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C.QStringConverterBase_new2(&outptr_QStringConverterBase)
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ret := newQStringConverterBase(outptr_QStringConverterBase)
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ret.isSubclass = true
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return ret
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}
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type QStringConverter struct {
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h *C.QStringConverter
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isSubclass bool
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*QStringConverterBase
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}
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func (this *QStringConverter) cPointer() *C.QStringConverter {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QStringConverter) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQStringConverter constructs the type using only CGO pointers.
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func newQStringConverter(h *C.QStringConverter, h_QStringConverterBase *C.QStringConverterBase) *QStringConverter {
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if h == nil {
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return nil
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}
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return &QStringConverter{h: h,
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QStringConverterBase: newQStringConverterBase(h_QStringConverterBase)}
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}
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// UnsafeNewQStringConverter constructs the type using only unsafe pointers.
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func UnsafeNewQStringConverter(h unsafe.Pointer, h_QStringConverterBase unsafe.Pointer) *QStringConverter {
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if h == nil {
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return nil
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}
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return &QStringConverter{h: (*C.QStringConverter)(h),
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QStringConverterBase: UnsafeNewQStringConverterBase(h_QStringConverterBase)}
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}
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func (this *QStringConverter) IsValid() bool {
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return (bool)(C.QStringConverter_IsValid(this.h))
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}
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func (this *QStringConverter) ResetState() {
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C.QStringConverter_ResetState(this.h)
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}
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func (this *QStringConverter) HasError() bool {
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return (bool)(C.QStringConverter_HasError(this.h))
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}
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func (this *QStringConverter) Name() string {
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_ret := C.QStringConverter_Name(this.h)
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return C.GoString(_ret)
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}
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func QStringConverter_NameForEncoding(e QStringConverter__Encoding) string {
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_ret := C.QStringConverter_NameForEncoding((C.int)(e))
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return C.GoString(_ret)
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}
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type QStringConverterBase__State struct {
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h *C.QStringConverterBase__State
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isSubclass bool
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}
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func (this *QStringConverterBase__State) cPointer() *C.QStringConverterBase__State {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QStringConverterBase__State) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQStringConverterBase__State constructs the type using only CGO pointers.
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func newQStringConverterBase__State(h *C.QStringConverterBase__State) *QStringConverterBase__State {
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if h == nil {
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return nil
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}
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return &QStringConverterBase__State{h: h}
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}
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// UnsafeNewQStringConverterBase__State constructs the type using only unsafe pointers.
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func UnsafeNewQStringConverterBase__State(h unsafe.Pointer) *QStringConverterBase__State {
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if h == nil {
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return nil
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}
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return &QStringConverterBase__State{h: (*C.QStringConverterBase__State)(h)}
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}
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// NewQStringConverterBase__State constructs a new QStringConverterBase::State object.
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func NewQStringConverterBase__State() *QStringConverterBase__State {
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var outptr_QStringConverterBase__State *C.QStringConverterBase__State = nil
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C.QStringConverterBase__State_new(&outptr_QStringConverterBase__State)
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ret := newQStringConverterBase__State(outptr_QStringConverterBase__State)
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ret.isSubclass = true
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return ret
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}
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// NewQStringConverterBase__State2 constructs a new QStringConverterBase::State object.
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func NewQStringConverterBase__State2(f QStringConverterBase__Flag) *QStringConverterBase__State {
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var outptr_QStringConverterBase__State *C.QStringConverterBase__State = nil
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C.QStringConverterBase__State_new2((C.int)(f), &outptr_QStringConverterBase__State)
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ret := newQStringConverterBase__State(outptr_QStringConverterBase__State)
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ret.isSubclass = true
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return ret
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}
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func (this *QStringConverterBase__State) Clear() {
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C.QStringConverterBase__State_Clear(this.h)
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}
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func (this *QStringConverterBase__State) Reset() {
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C.QStringConverterBase__State_Reset(this.h)
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}
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// Delete this object from C++ memory.
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func (this *QStringConverterBase__State) Delete() {
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C.QStringConverterBase__State_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QStringConverterBase__State) GoGC() {
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runtime.SetFinalizer(this, func(this *QStringConverterBase__State) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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