miqt/qt/gen_qrandom.go

350 lines
11 KiB
Go

package qt
/*
#include "gen_qrandom.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QRandomGenerator struct {
h *C.QRandomGenerator
isSubclass bool
}
func (this *QRandomGenerator) cPointer() *C.QRandomGenerator {
if this == nil {
return nil
}
return this.h
}
func (this *QRandomGenerator) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
// newQRandomGenerator constructs the type using only CGO pointers.
func newQRandomGenerator(h *C.QRandomGenerator) *QRandomGenerator {
if h == nil {
return nil
}
return &QRandomGenerator{h: h}
}
// UnsafeNewQRandomGenerator constructs the type using only unsafe pointers.
func UnsafeNewQRandomGenerator(h unsafe.Pointer) *QRandomGenerator {
if h == nil {
return nil
}
return &QRandomGenerator{h: (*C.QRandomGenerator)(h)}
}
// NewQRandomGenerator constructs a new QRandomGenerator object.
func NewQRandomGenerator() *QRandomGenerator {
var outptr_QRandomGenerator *C.QRandomGenerator = nil
C.QRandomGenerator_new(&outptr_QRandomGenerator)
ret := newQRandomGenerator(outptr_QRandomGenerator)
ret.isSubclass = true
return ret
}
// NewQRandomGenerator2 constructs a new QRandomGenerator object.
func NewQRandomGenerator2(seedBuffer *uint, lenVal int64) *QRandomGenerator {
var outptr_QRandomGenerator *C.QRandomGenerator = nil
C.QRandomGenerator_new2((*C.uint)(unsafe.Pointer(seedBuffer)), (C.ptrdiff_t)(lenVal), &outptr_QRandomGenerator)
ret := newQRandomGenerator(outptr_QRandomGenerator)
ret.isSubclass = true
return ret
}
// NewQRandomGenerator3 constructs a new QRandomGenerator object.
func NewQRandomGenerator3(begin *uint, end *uint) *QRandomGenerator {
var outptr_QRandomGenerator *C.QRandomGenerator = nil
C.QRandomGenerator_new3((*C.uint)(unsafe.Pointer(begin)), (*C.uint)(unsafe.Pointer(end)), &outptr_QRandomGenerator)
ret := newQRandomGenerator(outptr_QRandomGenerator)
ret.isSubclass = true
return ret
}
// NewQRandomGenerator4 constructs a new QRandomGenerator object.
func NewQRandomGenerator4(other *QRandomGenerator) *QRandomGenerator {
var outptr_QRandomGenerator *C.QRandomGenerator = nil
C.QRandomGenerator_new4(other.cPointer(), &outptr_QRandomGenerator)
ret := newQRandomGenerator(outptr_QRandomGenerator)
ret.isSubclass = true
return ret
}
// NewQRandomGenerator5 constructs a new QRandomGenerator object.
func NewQRandomGenerator5(seedValue uint) *QRandomGenerator {
var outptr_QRandomGenerator *C.QRandomGenerator = nil
C.QRandomGenerator_new5((C.uint)(seedValue), &outptr_QRandomGenerator)
ret := newQRandomGenerator(outptr_QRandomGenerator)
ret.isSubclass = true
return ret
}
func (this *QRandomGenerator) OperatorAssign(other *QRandomGenerator) {
C.QRandomGenerator_OperatorAssign(this.h, other.cPointer())
}
func (this *QRandomGenerator) Generate() uint {
return (uint)(C.QRandomGenerator_Generate(this.h))
}
func (this *QRandomGenerator) Generate64() uint64 {
return (uint64)(C.QRandomGenerator_Generate64(this.h))
}
func (this *QRandomGenerator) GenerateDouble() float64 {
return (float64)(C.QRandomGenerator_GenerateDouble(this.h))
}
func (this *QRandomGenerator) Bounded(highest float64) float64 {
return (float64)(C.QRandomGenerator_Bounded(this.h, (C.double)(highest)))
}
func (this *QRandomGenerator) BoundedWithHighest(highest uint) uint {
return (uint)(C.QRandomGenerator_BoundedWithHighest(this.h, (C.uint)(highest)))
}
func (this *QRandomGenerator) Bounded2(lowest uint, highest uint) uint {
return (uint)(C.QRandomGenerator_Bounded2(this.h, (C.uint)(lowest), (C.uint)(highest)))
}
func (this *QRandomGenerator) Bounded3(highest int) int {
return (int)(C.QRandomGenerator_Bounded3(this.h, (C.int)(highest)))
}
func (this *QRandomGenerator) Bounded4(lowest int, highest int) int {
return (int)(C.QRandomGenerator_Bounded4(this.h, (C.int)(lowest), (C.int)(highest)))
}
func (this *QRandomGenerator) Generate2(begin *uint, end *uint) {
C.QRandomGenerator_Generate2(this.h, (*C.uint)(unsafe.Pointer(begin)), (*C.uint)(unsafe.Pointer(end)))
}
func (this *QRandomGenerator) OperatorCall() uint {
return (uint)(C.QRandomGenerator_OperatorCall(this.h))
}
func (this *QRandomGenerator) Seed() {
C.QRandomGenerator_Seed(this.h)
}
func (this *QRandomGenerator) Discard(z uint64) {
C.QRandomGenerator_Discard(this.h, (C.ulonglong)(z))
}
func QRandomGenerator_Min() uint {
return (uint)(C.QRandomGenerator_Min())
}
func QRandomGenerator_Max() uint {
return (uint)(C.QRandomGenerator_Max())
}
func QRandomGenerator_System() *QRandomGenerator {
return newQRandomGenerator(C.QRandomGenerator_System())
}
func QRandomGenerator_Global() *QRandomGenerator {
return newQRandomGenerator(C.QRandomGenerator_Global())
}
func QRandomGenerator_SecurelySeeded() *QRandomGenerator {
_goptr := newQRandomGenerator(C.QRandomGenerator_SecurelySeeded())
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QRandomGenerator) Seed1(s uint) {
C.QRandomGenerator_Seed1(this.h, (C.uint)(s))
}
// Delete this object from C++ memory.
func (this *QRandomGenerator) Delete() {
C.QRandomGenerator_Delete(this.h, C.bool(this.isSubclass))
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QRandomGenerator) GoGC() {
runtime.SetFinalizer(this, func(this *QRandomGenerator) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QRandomGenerator64 struct {
h *C.QRandomGenerator64
isSubclass bool
*QRandomGenerator
}
func (this *QRandomGenerator64) cPointer() *C.QRandomGenerator64 {
if this == nil {
return nil
}
return this.h
}
func (this *QRandomGenerator64) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
// newQRandomGenerator64 constructs the type using only CGO pointers.
func newQRandomGenerator64(h *C.QRandomGenerator64, h_QRandomGenerator *C.QRandomGenerator) *QRandomGenerator64 {
if h == nil {
return nil
}
return &QRandomGenerator64{h: h,
QRandomGenerator: newQRandomGenerator(h_QRandomGenerator)}
}
// UnsafeNewQRandomGenerator64 constructs the type using only unsafe pointers.
func UnsafeNewQRandomGenerator64(h unsafe.Pointer, h_QRandomGenerator unsafe.Pointer) *QRandomGenerator64 {
if h == nil {
return nil
}
return &QRandomGenerator64{h: (*C.QRandomGenerator64)(h),
QRandomGenerator: UnsafeNewQRandomGenerator(h_QRandomGenerator)}
}
// NewQRandomGenerator64 constructs a new QRandomGenerator64 object.
func NewQRandomGenerator64() *QRandomGenerator64 {
var outptr_QRandomGenerator64 *C.QRandomGenerator64 = nil
var outptr_QRandomGenerator *C.QRandomGenerator = nil
C.QRandomGenerator64_new(&outptr_QRandomGenerator64, &outptr_QRandomGenerator)
ret := newQRandomGenerator64(outptr_QRandomGenerator64, outptr_QRandomGenerator)
ret.isSubclass = true
return ret
}
// NewQRandomGenerator642 constructs a new QRandomGenerator64 object.
func NewQRandomGenerator642(seedBuffer *uint, lenVal int64) *QRandomGenerator64 {
var outptr_QRandomGenerator64 *C.QRandomGenerator64 = nil
var outptr_QRandomGenerator *C.QRandomGenerator = nil
C.QRandomGenerator64_new2((*C.uint)(unsafe.Pointer(seedBuffer)), (C.ptrdiff_t)(lenVal), &outptr_QRandomGenerator64, &outptr_QRandomGenerator)
ret := newQRandomGenerator64(outptr_QRandomGenerator64, outptr_QRandomGenerator)
ret.isSubclass = true
return ret
}
// NewQRandomGenerator643 constructs a new QRandomGenerator64 object.
func NewQRandomGenerator643(begin *uint, end *uint) *QRandomGenerator64 {
var outptr_QRandomGenerator64 *C.QRandomGenerator64 = nil
var outptr_QRandomGenerator *C.QRandomGenerator = nil
C.QRandomGenerator64_new3((*C.uint)(unsafe.Pointer(begin)), (*C.uint)(unsafe.Pointer(end)), &outptr_QRandomGenerator64, &outptr_QRandomGenerator)
ret := newQRandomGenerator64(outptr_QRandomGenerator64, outptr_QRandomGenerator)
ret.isSubclass = true
return ret
}
// NewQRandomGenerator644 constructs a new QRandomGenerator64 object.
func NewQRandomGenerator644(other *QRandomGenerator) *QRandomGenerator64 {
var outptr_QRandomGenerator64 *C.QRandomGenerator64 = nil
var outptr_QRandomGenerator *C.QRandomGenerator = nil
C.QRandomGenerator64_new4(other.cPointer(), &outptr_QRandomGenerator64, &outptr_QRandomGenerator)
ret := newQRandomGenerator64(outptr_QRandomGenerator64, outptr_QRandomGenerator)
ret.isSubclass = true
return ret
}
// NewQRandomGenerator645 constructs a new QRandomGenerator64 object.
func NewQRandomGenerator645(param1 *QRandomGenerator64) *QRandomGenerator64 {
var outptr_QRandomGenerator64 *C.QRandomGenerator64 = nil
var outptr_QRandomGenerator *C.QRandomGenerator = nil
C.QRandomGenerator64_new5(param1.cPointer(), &outptr_QRandomGenerator64, &outptr_QRandomGenerator)
ret := newQRandomGenerator64(outptr_QRandomGenerator64, outptr_QRandomGenerator)
ret.isSubclass = true
return ret
}
// NewQRandomGenerator646 constructs a new QRandomGenerator64 object.
func NewQRandomGenerator646(seedValue uint) *QRandomGenerator64 {
var outptr_QRandomGenerator64 *C.QRandomGenerator64 = nil
var outptr_QRandomGenerator *C.QRandomGenerator = nil
C.QRandomGenerator64_new6((C.uint)(seedValue), &outptr_QRandomGenerator64, &outptr_QRandomGenerator)
ret := newQRandomGenerator64(outptr_QRandomGenerator64, outptr_QRandomGenerator)
ret.isSubclass = true
return ret
}
func (this *QRandomGenerator64) Generate() uint64 {
return (uint64)(C.QRandomGenerator64_Generate(this.h))
}
func (this *QRandomGenerator64) OperatorCall() uint64 {
return (uint64)(C.QRandomGenerator64_OperatorCall(this.h))
}
func (this *QRandomGenerator64) Discard(z uint64) {
C.QRandomGenerator64_Discard(this.h, (C.ulonglong)(z))
}
func QRandomGenerator64_Min() uint64 {
return (uint64)(C.QRandomGenerator64_Min())
}
func QRandomGenerator64_Max() uint64 {
return (uint64)(C.QRandomGenerator64_Max())
}
func QRandomGenerator64_System() *QRandomGenerator64 {
return newQRandomGenerator64(C.QRandomGenerator64_System(), nil)
}
func QRandomGenerator64_Global() *QRandomGenerator64 {
return newQRandomGenerator64(C.QRandomGenerator64_Global(), nil)
}
func QRandomGenerator64_SecurelySeeded() *QRandomGenerator64 {
_goptr := newQRandomGenerator64(C.QRandomGenerator64_SecurelySeeded(), nil)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QRandomGenerator64) OperatorAssign(param1 *QRandomGenerator64) {
C.QRandomGenerator64_OperatorAssign(this.h, param1.cPointer())
}
// Delete this object from C++ memory.
func (this *QRandomGenerator64) Delete() {
C.QRandomGenerator64_Delete(this.h, C.bool(this.isSubclass))
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QRandomGenerator64) GoGC() {
runtime.SetFinalizer(this, func(this *QRandomGenerator64) {
this.Delete()
runtime.KeepAlive(this.h)
})
}