mirror of
https://github.com/mappu/miqt.git
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181 lines
6.1 KiB
Go
181 lines
6.1 KiB
Go
package qt
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/*
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#include "gen_qgesturerecognizer.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"runtime/cgo"
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"unsafe"
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)
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type QGestureRecognizer__ResultFlag int
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const (
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QGestureRecognizer__Ignore QGestureRecognizer__ResultFlag = 1
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QGestureRecognizer__MayBeGesture QGestureRecognizer__ResultFlag = 2
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QGestureRecognizer__TriggerGesture QGestureRecognizer__ResultFlag = 4
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QGestureRecognizer__FinishGesture QGestureRecognizer__ResultFlag = 8
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QGestureRecognizer__CancelGesture QGestureRecognizer__ResultFlag = 16
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QGestureRecognizer__ResultState_Mask QGestureRecognizer__ResultFlag = 255
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QGestureRecognizer__ConsumeEventHint QGestureRecognizer__ResultFlag = 256
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QGestureRecognizer__ResultHint_Mask QGestureRecognizer__ResultFlag = 65280
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)
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type QGestureRecognizer struct {
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h *C.QGestureRecognizer
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isSubclass bool
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}
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func (this *QGestureRecognizer) cPointer() *C.QGestureRecognizer {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QGestureRecognizer) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQGestureRecognizer constructs the type using only CGO pointers.
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func newQGestureRecognizer(h *C.QGestureRecognizer) *QGestureRecognizer {
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if h == nil {
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return nil
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}
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return &QGestureRecognizer{h: h}
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}
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// UnsafeNewQGestureRecognizer constructs the type using only unsafe pointers.
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func UnsafeNewQGestureRecognizer(h unsafe.Pointer) *QGestureRecognizer {
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if h == nil {
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return nil
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}
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return &QGestureRecognizer{h: (*C.QGestureRecognizer)(h)}
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}
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// NewQGestureRecognizer constructs a new QGestureRecognizer object.
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func NewQGestureRecognizer() *QGestureRecognizer {
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var outptr_QGestureRecognizer *C.QGestureRecognizer = nil
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C.QGestureRecognizer_new(&outptr_QGestureRecognizer)
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ret := newQGestureRecognizer(outptr_QGestureRecognizer)
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ret.isSubclass = true
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return ret
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}
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func (this *QGestureRecognizer) Create(target *QObject) *QGesture {
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return UnsafeNewQGesture(unsafe.Pointer(C.QGestureRecognizer_Create(this.h, target.cPointer())), nil)
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}
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func (this *QGestureRecognizer) Recognize(state *QGesture, watched *QObject, event *QEvent) QGestureRecognizer__ResultFlag {
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return (QGestureRecognizer__ResultFlag)(C.QGestureRecognizer_Recognize(this.h, state.cPointer(), watched.cPointer(), event.cPointer()))
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}
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func (this *QGestureRecognizer) Reset(state *QGesture) {
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C.QGestureRecognizer_Reset(this.h, state.cPointer())
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}
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func QGestureRecognizer_RegisterRecognizer(recognizer *QGestureRecognizer) GestureType {
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return (GestureType)(C.QGestureRecognizer_RegisterRecognizer(recognizer.cPointer()))
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}
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func QGestureRecognizer_UnregisterRecognizer(typeVal GestureType) {
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C.QGestureRecognizer_UnregisterRecognizer((C.int)(typeVal))
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}
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func (this *QGestureRecognizer) OperatorAssign(param1 *QGestureRecognizer) {
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C.QGestureRecognizer_OperatorAssign(this.h, param1.cPointer())
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}
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func (this *QGestureRecognizer) callVirtualBase_Create(target *QObject) *QGesture {
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return UnsafeNewQGesture(unsafe.Pointer(C.QGestureRecognizer_virtualbase_Create(unsafe.Pointer(this.h), target.cPointer())), nil)
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}
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func (this *QGestureRecognizer) OnCreate(slot func(super func(target *QObject) *QGesture, target *QObject) *QGesture) {
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C.QGestureRecognizer_override_virtual_Create(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QGestureRecognizer_Create
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func miqt_exec_callback_QGestureRecognizer_Create(self *C.QGestureRecognizer, cb C.intptr_t, target *C.QObject) *C.QGesture {
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gofunc, ok := cgo.Handle(cb).Value().(func(super func(target *QObject) *QGesture, target *QObject) *QGesture)
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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// Convert all CABI parameters to Go parameters
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slotval1 := UnsafeNewQObject(unsafe.Pointer(target))
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virtualReturn := gofunc((&QGestureRecognizer{h: self}).callVirtualBase_Create, slotval1)
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return virtualReturn.cPointer()
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}
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func (this *QGestureRecognizer) OnRecognize(slot func(state *QGesture, watched *QObject, event *QEvent) QGestureRecognizer__ResultFlag) {
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C.QGestureRecognizer_override_virtual_Recognize(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QGestureRecognizer_Recognize
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func miqt_exec_callback_QGestureRecognizer_Recognize(self *C.QGestureRecognizer, cb C.intptr_t, state *C.QGesture, watched *C.QObject, event *C.QEvent) C.int {
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gofunc, ok := cgo.Handle(cb).Value().(func(state *QGesture, watched *QObject, event *QEvent) QGestureRecognizer__ResultFlag)
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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// Convert all CABI parameters to Go parameters
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slotval1 := UnsafeNewQGesture(unsafe.Pointer(state), nil)
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slotval2 := UnsafeNewQObject(unsafe.Pointer(watched))
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slotval3 := UnsafeNewQEvent(unsafe.Pointer(event))
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virtualReturn := gofunc(slotval1, slotval2, slotval3)
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return (C.int)(virtualReturn)
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}
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func (this *QGestureRecognizer) callVirtualBase_Reset(state *QGesture) {
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C.QGestureRecognizer_virtualbase_Reset(unsafe.Pointer(this.h), state.cPointer())
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}
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func (this *QGestureRecognizer) OnReset(slot func(super func(state *QGesture), state *QGesture)) {
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C.QGestureRecognizer_override_virtual_Reset(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QGestureRecognizer_Reset
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func miqt_exec_callback_QGestureRecognizer_Reset(self *C.QGestureRecognizer, cb C.intptr_t, state *C.QGesture) {
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gofunc, ok := cgo.Handle(cb).Value().(func(super func(state *QGesture), state *QGesture))
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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// Convert all CABI parameters to Go parameters
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slotval1 := UnsafeNewQGesture(unsafe.Pointer(state), nil)
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gofunc((&QGestureRecognizer{h: self}).callVirtualBase_Reset, slotval1)
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}
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// Delete this object from C++ memory.
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func (this *QGestureRecognizer) Delete() {
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C.QGestureRecognizer_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QGestureRecognizer) GoGC() {
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runtime.SetFinalizer(this, func(this *QGestureRecognizer) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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