mirror of
https://github.com/mappu/miqt.git
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100 lines
2.0 KiB
Go
100 lines
2.0 KiB
Go
package qt6
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/*
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#include "gen_qrunnable.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"runtime/cgo"
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"unsafe"
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)
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type QRunnable struct {
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h *C.QRunnable
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isSubclass bool
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}
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func (this *QRunnable) cPointer() *C.QRunnable {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QRunnable) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQRunnable constructs the type using only CGO pointers.
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func newQRunnable(h *C.QRunnable) *QRunnable {
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if h == nil {
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return nil
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}
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return &QRunnable{h: h}
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}
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// UnsafeNewQRunnable constructs the type using only unsafe pointers.
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func UnsafeNewQRunnable(h unsafe.Pointer) *QRunnable {
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return newQRunnable((*C.QRunnable)(h))
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}
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// NewQRunnable constructs a new QRunnable object.
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func NewQRunnable() *QRunnable {
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ret := newQRunnable(C.QRunnable_new())
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ret.isSubclass = true
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return ret
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}
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func (this *QRunnable) Run() {
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C.QRunnable_Run(this.h)
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}
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func (this *QRunnable) AutoDelete() bool {
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return (bool)(C.QRunnable_AutoDelete(this.h))
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}
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func (this *QRunnable) SetAutoDelete(autoDelete bool) {
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C.QRunnable_SetAutoDelete(this.h, (C.bool)(autoDelete))
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}
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func (this *QRunnable) OnRun(slot func()) {
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if !this.isSubclass {
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panic("miqt: can only override virtual methods for directly constructed types")
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}
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C.QRunnable_override_virtual_Run(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QRunnable_Run
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func miqt_exec_callback_QRunnable_Run(self *C.QRunnable, cb C.intptr_t) {
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gofunc, ok := cgo.Handle(cb).Value().(func())
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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gofunc()
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}
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// Delete this object from C++ memory.
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func (this *QRunnable) Delete() {
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C.QRunnable_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QRunnable) GoGC() {
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runtime.SetFinalizer(this, func(this *QRunnable) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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