mirror of
https://github.com/mappu/miqt.git
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593 lines
15 KiB
Go
593 lines
15 KiB
Go
package qt
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/*
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#include "gen_qaction.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"runtime/cgo"
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"unsafe"
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)
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type QAction__MenuRole int
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const (
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QAction__MenuRole__NoRole QAction__MenuRole = 0
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QAction__MenuRole__TextHeuristicRole QAction__MenuRole = 1
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QAction__MenuRole__ApplicationSpecificRole QAction__MenuRole = 2
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QAction__MenuRole__AboutQtRole QAction__MenuRole = 3
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QAction__MenuRole__AboutRole QAction__MenuRole = 4
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QAction__MenuRole__PreferencesRole QAction__MenuRole = 5
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QAction__MenuRole__QuitRole QAction__MenuRole = 6
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)
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type QAction__Priority int
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const (
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QAction__Priority__LowPriority QAction__Priority = 0
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QAction__Priority__NormalPriority QAction__Priority = 128
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QAction__Priority__HighPriority QAction__Priority = 256
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)
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type QAction__ActionEvent int
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const (
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QAction__ActionEvent__Trigger QAction__ActionEvent = 0
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QAction__ActionEvent__Hover QAction__ActionEvent = 1
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)
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type QAction struct {
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h *C.QAction
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*QObject
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}
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func (this *QAction) cPointer() *C.QAction {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQAction(h *C.QAction) *QAction {
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if h == nil {
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return nil
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}
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return &QAction{h: h, QObject: newQObject_U(unsafe.Pointer(h))}
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}
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func newQAction_U(h unsafe.Pointer) *QAction {
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return newQAction((*C.QAction)(h))
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}
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// NewQAction constructs a new QAction object.
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func NewQAction() *QAction {
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ret := C.QAction_new()
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return newQAction(ret)
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}
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// NewQAction2 constructs a new QAction object.
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func NewQAction2(text string) *QAction {
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text_Cstring := C.CString(text)
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defer C.free(unsafe.Pointer(text_Cstring))
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ret := C.QAction_new2(text_Cstring, C.size_t(len(text)))
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return newQAction(ret)
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}
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// NewQAction3 constructs a new QAction object.
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func NewQAction3(icon *QIcon, text string) *QAction {
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text_Cstring := C.CString(text)
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defer C.free(unsafe.Pointer(text_Cstring))
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ret := C.QAction_new3(icon.cPointer(), text_Cstring, C.size_t(len(text)))
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return newQAction(ret)
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}
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// NewQAction4 constructs a new QAction object.
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func NewQAction4(parent *QObject) *QAction {
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ret := C.QAction_new4(parent.cPointer())
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return newQAction(ret)
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}
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// NewQAction5 constructs a new QAction object.
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func NewQAction5(text string, parent *QObject) *QAction {
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text_Cstring := C.CString(text)
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defer C.free(unsafe.Pointer(text_Cstring))
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ret := C.QAction_new5(text_Cstring, C.size_t(len(text)), parent.cPointer())
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return newQAction(ret)
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}
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// NewQAction6 constructs a new QAction object.
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func NewQAction6(icon *QIcon, text string, parent *QObject) *QAction {
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text_Cstring := C.CString(text)
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defer C.free(unsafe.Pointer(text_Cstring))
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ret := C.QAction_new6(icon.cPointer(), text_Cstring, C.size_t(len(text)), parent.cPointer())
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return newQAction(ret)
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}
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func (this *QAction) MetaObject() *QMetaObject {
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ret := C.QAction_MetaObject(this.h)
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return newQMetaObject_U(unsafe.Pointer(ret))
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}
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func QAction_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QAction_Tr(s_Cstring, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func QAction_TrUtf8(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QAction_TrUtf8(s_Cstring, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QAction) SetActionGroup(group *QActionGroup) {
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C.QAction_SetActionGroup(this.h, group.cPointer())
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}
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func (this *QAction) ActionGroup() *QActionGroup {
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ret := C.QAction_ActionGroup(this.h)
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return newQActionGroup_U(unsafe.Pointer(ret))
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}
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func (this *QAction) SetIcon(icon *QIcon) {
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C.QAction_SetIcon(this.h, icon.cPointer())
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}
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func (this *QAction) Icon() *QIcon {
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ret := C.QAction_Icon(this.h)
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQIcon(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QIcon) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QAction) SetText(text string) {
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text_Cstring := C.CString(text)
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defer C.free(unsafe.Pointer(text_Cstring))
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C.QAction_SetText(this.h, text_Cstring, C.size_t(len(text)))
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}
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func (this *QAction) Text() string {
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QAction_Text(this.h, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QAction) SetIconText(text string) {
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text_Cstring := C.CString(text)
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defer C.free(unsafe.Pointer(text_Cstring))
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C.QAction_SetIconText(this.h, text_Cstring, C.size_t(len(text)))
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}
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func (this *QAction) IconText() string {
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QAction_IconText(this.h, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QAction) SetToolTip(tip string) {
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tip_Cstring := C.CString(tip)
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defer C.free(unsafe.Pointer(tip_Cstring))
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C.QAction_SetToolTip(this.h, tip_Cstring, C.size_t(len(tip)))
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}
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func (this *QAction) ToolTip() string {
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QAction_ToolTip(this.h, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QAction) SetStatusTip(statusTip string) {
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statusTip_Cstring := C.CString(statusTip)
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defer C.free(unsafe.Pointer(statusTip_Cstring))
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C.QAction_SetStatusTip(this.h, statusTip_Cstring, C.size_t(len(statusTip)))
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}
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func (this *QAction) StatusTip() string {
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QAction_StatusTip(this.h, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QAction) SetWhatsThis(what string) {
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what_Cstring := C.CString(what)
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defer C.free(unsafe.Pointer(what_Cstring))
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C.QAction_SetWhatsThis(this.h, what_Cstring, C.size_t(len(what)))
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}
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func (this *QAction) WhatsThis() string {
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QAction_WhatsThis(this.h, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QAction) SetPriority(priority QAction__Priority) {
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C.QAction_SetPriority(this.h, (C.uintptr_t)(priority))
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}
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func (this *QAction) Priority() QAction__Priority {
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ret := C.QAction_Priority(this.h)
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return (QAction__Priority)(ret)
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}
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func (this *QAction) Menu() *QMenu {
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ret := C.QAction_Menu(this.h)
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return newQMenu_U(unsafe.Pointer(ret))
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}
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func (this *QAction) SetMenu(menu *QMenu) {
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C.QAction_SetMenu(this.h, menu.cPointer())
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}
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func (this *QAction) SetSeparator(b bool) {
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C.QAction_SetSeparator(this.h, (C.bool)(b))
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}
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func (this *QAction) IsSeparator() bool {
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ret := C.QAction_IsSeparator(this.h)
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return (bool)(ret)
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}
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func (this *QAction) SetShortcut(shortcut *QKeySequence) {
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C.QAction_SetShortcut(this.h, shortcut.cPointer())
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}
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func (this *QAction) Shortcut() *QKeySequence {
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ret := C.QAction_Shortcut(this.h)
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQKeySequence(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QKeySequence) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QAction) SetShortcuts(shortcuts []QKeySequence) {
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// For the C ABI, malloc a C array of raw pointers
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shortcuts_CArray := (*[0xffff]*C.QKeySequence)(C.malloc(C.size_t(8 * len(shortcuts))))
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defer C.free(unsafe.Pointer(shortcuts_CArray))
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for i := range shortcuts {
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shortcuts_CArray[i] = shortcuts[i].cPointer()
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}
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C.QAction_SetShortcuts(this.h, &shortcuts_CArray[0], C.size_t(len(shortcuts)))
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}
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func (this *QAction) SetShortcutsWithShortcuts(shortcuts QKeySequence__StandardKey) {
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C.QAction_SetShortcutsWithShortcuts(this.h, (C.uintptr_t)(shortcuts))
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}
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func (this *QAction) Shortcuts() []QKeySequence {
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var _out **C.QKeySequence = nil
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var _out_len C.size_t = 0
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C.QAction_Shortcuts(this.h, &_out, &_out_len)
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ret := make([]QKeySequence, int(_out_len))
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_outCast := (*[0xffff]*C.QKeySequence)(unsafe.Pointer(_out)) // so fresh so clean
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for i := 0; i < int(_out_len); i++ {
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ret[i] = *newQKeySequence(_outCast[i])
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}
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QAction) SetShortcutContext(context ShortcutContext) {
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C.QAction_SetShortcutContext(this.h, (C.uintptr_t)(context))
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}
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func (this *QAction) ShortcutContext() ShortcutContext {
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ret := C.QAction_ShortcutContext(this.h)
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return (ShortcutContext)(ret)
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}
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func (this *QAction) SetAutoRepeat(autoRepeat bool) {
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C.QAction_SetAutoRepeat(this.h, (C.bool)(autoRepeat))
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}
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func (this *QAction) AutoRepeat() bool {
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ret := C.QAction_AutoRepeat(this.h)
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return (bool)(ret)
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}
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func (this *QAction) SetFont(font *QFont) {
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C.QAction_SetFont(this.h, font.cPointer())
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}
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func (this *QAction) Font() *QFont {
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ret := C.QAction_Font(this.h)
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQFont(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QFont) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QAction) SetCheckable(checkable bool) {
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C.QAction_SetCheckable(this.h, (C.bool)(checkable))
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}
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func (this *QAction) IsCheckable() bool {
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ret := C.QAction_IsCheckable(this.h)
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return (bool)(ret)
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}
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func (this *QAction) Data() *QVariant {
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ret := C.QAction_Data(this.h)
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQVariant(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QVariant) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QAction) SetData(varVal *QVariant) {
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C.QAction_SetData(this.h, varVal.cPointer())
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}
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func (this *QAction) IsChecked() bool {
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ret := C.QAction_IsChecked(this.h)
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return (bool)(ret)
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}
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func (this *QAction) IsEnabled() bool {
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ret := C.QAction_IsEnabled(this.h)
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return (bool)(ret)
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}
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func (this *QAction) IsVisible() bool {
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ret := C.QAction_IsVisible(this.h)
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return (bool)(ret)
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}
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func (this *QAction) Activate(event QAction__ActionEvent) {
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C.QAction_Activate(this.h, (C.uintptr_t)(event))
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}
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func (this *QAction) ShowStatusText() bool {
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ret := C.QAction_ShowStatusText(this.h)
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return (bool)(ret)
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}
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func (this *QAction) SetMenuRole(menuRole QAction__MenuRole) {
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C.QAction_SetMenuRole(this.h, (C.uintptr_t)(menuRole))
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}
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func (this *QAction) MenuRole() QAction__MenuRole {
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ret := C.QAction_MenuRole(this.h)
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return (QAction__MenuRole)(ret)
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}
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func (this *QAction) SetIconVisibleInMenu(visible bool) {
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C.QAction_SetIconVisibleInMenu(this.h, (C.bool)(visible))
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}
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func (this *QAction) IsIconVisibleInMenu() bool {
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ret := C.QAction_IsIconVisibleInMenu(this.h)
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return (bool)(ret)
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}
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func (this *QAction) SetShortcutVisibleInContextMenu(show bool) {
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C.QAction_SetShortcutVisibleInContextMenu(this.h, (C.bool)(show))
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}
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func (this *QAction) IsShortcutVisibleInContextMenu() bool {
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ret := C.QAction_IsShortcutVisibleInContextMenu(this.h)
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return (bool)(ret)
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}
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func (this *QAction) ParentWidget() *QWidget {
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ret := C.QAction_ParentWidget(this.h)
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return newQWidget_U(unsafe.Pointer(ret))
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}
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func (this *QAction) AssociatedWidgets() []*QWidget {
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var _out **C.QWidget = nil
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var _out_len C.size_t = 0
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C.QAction_AssociatedWidgets(this.h, &_out, &_out_len)
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ret := make([]*QWidget, int(_out_len))
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_outCast := (*[0xffff]*C.QWidget)(unsafe.Pointer(_out)) // so fresh so clean
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for i := 0; i < int(_out_len); i++ {
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ret[i] = newQWidget(_outCast[i])
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}
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QAction) AssociatedGraphicsWidgets() []*QGraphicsWidget {
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var _out **C.QGraphicsWidget = nil
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var _out_len C.size_t = 0
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C.QAction_AssociatedGraphicsWidgets(this.h, &_out, &_out_len)
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ret := make([]*QGraphicsWidget, int(_out_len))
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_outCast := (*[0xffff]*C.QGraphicsWidget)(unsafe.Pointer(_out)) // so fresh so clean
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for i := 0; i < int(_out_len); i++ {
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ret[i] = newQGraphicsWidget(_outCast[i])
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}
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QAction) Trigger() {
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C.QAction_Trigger(this.h)
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}
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func (this *QAction) Hover() {
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C.QAction_Hover(this.h)
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}
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func (this *QAction) SetChecked(checked bool) {
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C.QAction_SetChecked(this.h, (C.bool)(checked))
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}
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func (this *QAction) Toggle() {
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C.QAction_Toggle(this.h)
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}
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func (this *QAction) SetEnabled(enabled bool) {
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C.QAction_SetEnabled(this.h, (C.bool)(enabled))
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}
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func (this *QAction) SetDisabled(b bool) {
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C.QAction_SetDisabled(this.h, (C.bool)(b))
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}
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func (this *QAction) SetVisible(visible bool) {
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C.QAction_SetVisible(this.h, (C.bool)(visible))
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}
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func (this *QAction) Changed() {
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C.QAction_Changed(this.h)
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}
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func (this *QAction) OnChanged(slot func()) {
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var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) {
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slot()
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}
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C.QAction_connect_Changed(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper))))
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}
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func (this *QAction) Triggered() {
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C.QAction_Triggered(this.h)
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}
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func (this *QAction) OnTriggered(slot func()) {
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var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) {
|
|
slot()
|
|
}
|
|
|
|
C.QAction_connect_Triggered(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper))))
|
|
}
|
|
|
|
func (this *QAction) Hovered() {
|
|
C.QAction_Hovered(this.h)
|
|
}
|
|
|
|
func (this *QAction) OnHovered(slot func()) {
|
|
var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) {
|
|
slot()
|
|
}
|
|
|
|
C.QAction_connect_Hovered(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper))))
|
|
}
|
|
|
|
func (this *QAction) Toggled(param1 bool) {
|
|
C.QAction_Toggled(this.h, (C.bool)(param1))
|
|
}
|
|
|
|
func (this *QAction) OnToggled(slot func()) {
|
|
var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) {
|
|
slot()
|
|
}
|
|
|
|
C.QAction_connect_Toggled(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper))))
|
|
}
|
|
|
|
func QAction_Tr2(s string, c string) string {
|
|
s_Cstring := C.CString(s)
|
|
defer C.free(unsafe.Pointer(s_Cstring))
|
|
c_Cstring := C.CString(c)
|
|
defer C.free(unsafe.Pointer(c_Cstring))
|
|
var _out *C.char = nil
|
|
var _out_Strlen C.int = 0
|
|
C.QAction_Tr2(s_Cstring, c_Cstring, &_out, &_out_Strlen)
|
|
ret := C.GoStringN(_out, _out_Strlen)
|
|
C.free(unsafe.Pointer(_out))
|
|
return ret
|
|
}
|
|
|
|
func QAction_Tr3(s string, c string, n int) string {
|
|
s_Cstring := C.CString(s)
|
|
defer C.free(unsafe.Pointer(s_Cstring))
|
|
c_Cstring := C.CString(c)
|
|
defer C.free(unsafe.Pointer(c_Cstring))
|
|
var _out *C.char = nil
|
|
var _out_Strlen C.int = 0
|
|
C.QAction_Tr3(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen)
|
|
ret := C.GoStringN(_out, _out_Strlen)
|
|
C.free(unsafe.Pointer(_out))
|
|
return ret
|
|
}
|
|
|
|
func QAction_TrUtf82(s string, c string) string {
|
|
s_Cstring := C.CString(s)
|
|
defer C.free(unsafe.Pointer(s_Cstring))
|
|
c_Cstring := C.CString(c)
|
|
defer C.free(unsafe.Pointer(c_Cstring))
|
|
var _out *C.char = nil
|
|
var _out_Strlen C.int = 0
|
|
C.QAction_TrUtf82(s_Cstring, c_Cstring, &_out, &_out_Strlen)
|
|
ret := C.GoStringN(_out, _out_Strlen)
|
|
C.free(unsafe.Pointer(_out))
|
|
return ret
|
|
}
|
|
|
|
func QAction_TrUtf83(s string, c string, n int) string {
|
|
s_Cstring := C.CString(s)
|
|
defer C.free(unsafe.Pointer(s_Cstring))
|
|
c_Cstring := C.CString(c)
|
|
defer C.free(unsafe.Pointer(c_Cstring))
|
|
var _out *C.char = nil
|
|
var _out_Strlen C.int = 0
|
|
C.QAction_TrUtf83(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen)
|
|
ret := C.GoStringN(_out, _out_Strlen)
|
|
C.free(unsafe.Pointer(_out))
|
|
return ret
|
|
}
|
|
|
|
func (this *QAction) ShowStatusText1(widget *QWidget) bool {
|
|
ret := C.QAction_ShowStatusText1(this.h, widget.cPointer())
|
|
return (bool)(ret)
|
|
}
|
|
|
|
func (this *QAction) Triggered1(checked bool) {
|
|
C.QAction_Triggered1(this.h, (C.bool)(checked))
|
|
}
|
|
|
|
func (this *QAction) OnTriggered1(slot func()) {
|
|
var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) {
|
|
slot()
|
|
}
|
|
|
|
C.QAction_connect_Triggered1(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper))))
|
|
}
|
|
|
|
func (this *QAction) Delete() {
|
|
C.QAction_Delete(this.h)
|
|
}
|