miqt/qt/gen_qstate.go
2024-09-04 18:54:22 +12:00

224 lines
5.9 KiB
Go

package qt
/*
#include "gen_qstate.h"
#include <stdlib.h>
*/
import "C"
import (
"unsafe"
)
type QState__ChildMode int
const (
QState__ChildMode__ExclusiveStates QState__ChildMode = 0
QState__ChildMode__ParallelStates QState__ChildMode = 1
)
type QState__RestorePolicy int
const (
QState__RestorePolicy__DontRestoreProperties QState__RestorePolicy = 0
QState__RestorePolicy__RestoreProperties QState__RestorePolicy = 1
)
type QState struct {
h *C.QState
*QAbstractState
}
func (this *QState) cPointer() *C.QState {
if this == nil {
return nil
}
return this.h
}
func newQState(h *C.QState) *QState {
if h == nil {
return nil
}
return &QState{h: h, QAbstractState: newQAbstractState_U(unsafe.Pointer(h))}
}
func newQState_U(h unsafe.Pointer) *QState {
return newQState((*C.QState)(h))
}
// NewQState constructs a new QState object.
func NewQState() *QState {
ret := C.QState_new()
return newQState(ret)
}
// NewQState2 constructs a new QState object.
func NewQState2(childMode QState__ChildMode) *QState {
ret := C.QState_new2((C.uintptr_t)(childMode))
return newQState(ret)
}
// NewQState3 constructs a new QState object.
func NewQState3(parent *QState) *QState {
ret := C.QState_new3(parent.cPointer())
return newQState(ret)
}
// NewQState4 constructs a new QState object.
func NewQState4(childMode QState__ChildMode, parent *QState) *QState {
ret := C.QState_new4((C.uintptr_t)(childMode), parent.cPointer())
return newQState(ret)
}
func (this *QState) MetaObject() *QMetaObject {
ret := C.QState_MetaObject(this.h)
return newQMetaObject_U(unsafe.Pointer(ret))
}
func QState_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QState_Tr(s_Cstring, &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func QState_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QState_TrUtf8(s_Cstring, &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func (this *QState) ErrorState() *QAbstractState {
ret := C.QState_ErrorState(this.h)
return newQAbstractState_U(unsafe.Pointer(ret))
}
func (this *QState) SetErrorState(state *QAbstractState) {
C.QState_SetErrorState(this.h, state.cPointer())
}
func (this *QState) AddTransition(transition *QAbstractTransition) {
C.QState_AddTransition(this.h, transition.cPointer())
}
func (this *QState) AddTransition2(sender *QObject, signal string, target *QAbstractState) *QSignalTransition {
signal_Cstring := C.CString(signal)
defer C.free(unsafe.Pointer(signal_Cstring))
ret := C.QState_AddTransition2(this.h, sender.cPointer(), signal_Cstring, target.cPointer())
return newQSignalTransition_U(unsafe.Pointer(ret))
}
func (this *QState) AddTransitionWithTarget(target *QAbstractState) *QAbstractTransition {
ret := C.QState_AddTransitionWithTarget(this.h, target.cPointer())
return newQAbstractTransition_U(unsafe.Pointer(ret))
}
func (this *QState) RemoveTransition(transition *QAbstractTransition) {
C.QState_RemoveTransition(this.h, transition.cPointer())
}
func (this *QState) Transitions() []*QAbstractTransition {
var _out **C.QAbstractTransition = nil
var _out_len C.size_t = 0
C.QState_Transitions(this.h, &_out, &_out_len)
ret := make([]*QAbstractTransition, int(_out_len))
_outCast := (*[0xffff]*C.QAbstractTransition)(unsafe.Pointer(_out)) // so fresh so clean
for i := 0; i < int(_out_len); i++ {
ret[i] = newQAbstractTransition(_outCast[i])
}
C.free(unsafe.Pointer(_out))
return ret
}
func (this *QState) InitialState() *QAbstractState {
ret := C.QState_InitialState(this.h)
return newQAbstractState_U(unsafe.Pointer(ret))
}
func (this *QState) SetInitialState(state *QAbstractState) {
C.QState_SetInitialState(this.h, state.cPointer())
}
func (this *QState) ChildMode() QState__ChildMode {
ret := C.QState_ChildMode(this.h)
return (QState__ChildMode)(ret)
}
func (this *QState) SetChildMode(mode QState__ChildMode) {
C.QState_SetChildMode(this.h, (C.uintptr_t)(mode))
}
func (this *QState) AssignProperty(object *QObject, name string, value *QVariant) {
name_Cstring := C.CString(name)
defer C.free(unsafe.Pointer(name_Cstring))
C.QState_AssignProperty(this.h, object.cPointer(), name_Cstring, value.cPointer())
}
func QState_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QState_Tr2(s_Cstring, c_Cstring, &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func QState_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QState_Tr3(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func QState_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QState_TrUtf82(s_Cstring, c_Cstring, &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func QState_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QState_TrUtf83(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func (this *QState) Delete() {
C.QState_Delete(this.h)
}