mirror of
https://github.com/mappu/miqt.git
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214 lines
7.3 KiB
Go
214 lines
7.3 KiB
Go
package multimedia
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/*
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#include "gen_qaudioformat.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QAudioFormat__SampleFormat uint16
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const (
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QAudioFormat__Unknown QAudioFormat__SampleFormat = 0
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QAudioFormat__UInt8 QAudioFormat__SampleFormat = 1
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QAudioFormat__Int16 QAudioFormat__SampleFormat = 2
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QAudioFormat__Int32 QAudioFormat__SampleFormat = 3
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QAudioFormat__Float QAudioFormat__SampleFormat = 4
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QAudioFormat__NSampleFormats QAudioFormat__SampleFormat = 5
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)
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type QAudioFormat__AudioChannelPosition int
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const (
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QAudioFormat__UnknownPosition QAudioFormat__AudioChannelPosition = 0
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QAudioFormat__FrontLeft QAudioFormat__AudioChannelPosition = 1
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QAudioFormat__FrontRight QAudioFormat__AudioChannelPosition = 2
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QAudioFormat__FrontCenter QAudioFormat__AudioChannelPosition = 3
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QAudioFormat__LFE QAudioFormat__AudioChannelPosition = 4
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QAudioFormat__BackLeft QAudioFormat__AudioChannelPosition = 5
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QAudioFormat__BackRight QAudioFormat__AudioChannelPosition = 6
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QAudioFormat__FrontLeftOfCenter QAudioFormat__AudioChannelPosition = 7
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QAudioFormat__FrontRightOfCenter QAudioFormat__AudioChannelPosition = 8
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QAudioFormat__BackCenter QAudioFormat__AudioChannelPosition = 9
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QAudioFormat__SideLeft QAudioFormat__AudioChannelPosition = 10
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QAudioFormat__SideRight QAudioFormat__AudioChannelPosition = 11
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QAudioFormat__TopCenter QAudioFormat__AudioChannelPosition = 12
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QAudioFormat__TopFrontLeft QAudioFormat__AudioChannelPosition = 13
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QAudioFormat__TopFrontCenter QAudioFormat__AudioChannelPosition = 14
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QAudioFormat__TopFrontRight QAudioFormat__AudioChannelPosition = 15
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QAudioFormat__TopBackLeft QAudioFormat__AudioChannelPosition = 16
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QAudioFormat__TopBackCenter QAudioFormat__AudioChannelPosition = 17
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QAudioFormat__TopBackRight QAudioFormat__AudioChannelPosition = 18
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QAudioFormat__LFE2 QAudioFormat__AudioChannelPosition = 19
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QAudioFormat__TopSideLeft QAudioFormat__AudioChannelPosition = 20
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QAudioFormat__TopSideRight QAudioFormat__AudioChannelPosition = 21
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QAudioFormat__BottomFrontCenter QAudioFormat__AudioChannelPosition = 22
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QAudioFormat__BottomFrontLeft QAudioFormat__AudioChannelPosition = 23
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QAudioFormat__BottomFrontRight QAudioFormat__AudioChannelPosition = 24
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)
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type QAudioFormat__ChannelConfig uint
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const (
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QAudioFormat__ChannelConfigUnknown QAudioFormat__ChannelConfig = 0
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QAudioFormat__ChannelConfigMono QAudioFormat__ChannelConfig = 8
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QAudioFormat__ChannelConfigStereo QAudioFormat__ChannelConfig = 6
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QAudioFormat__ChannelConfig2Dot1 QAudioFormat__ChannelConfig = 22
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QAudioFormat__ChannelConfig3Dot0 QAudioFormat__ChannelConfig = 14
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QAudioFormat__ChannelConfig3Dot1 QAudioFormat__ChannelConfig = 30
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QAudioFormat__ChannelConfigSurround5Dot0 QAudioFormat__ChannelConfig = 110
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QAudioFormat__ChannelConfigSurround5Dot1 QAudioFormat__ChannelConfig = 126
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QAudioFormat__ChannelConfigSurround7Dot0 QAudioFormat__ChannelConfig = 3182
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QAudioFormat__ChannelConfigSurround7Dot1 QAudioFormat__ChannelConfig = 3198
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)
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type QAudioFormat struct {
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h *C.QAudioFormat
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isSubclass bool
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}
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func (this *QAudioFormat) cPointer() *C.QAudioFormat {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QAudioFormat) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQAudioFormat constructs the type using only CGO pointers.
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func newQAudioFormat(h *C.QAudioFormat) *QAudioFormat {
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if h == nil {
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return nil
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}
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return &QAudioFormat{h: h}
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}
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// UnsafeNewQAudioFormat constructs the type using only unsafe pointers.
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func UnsafeNewQAudioFormat(h unsafe.Pointer) *QAudioFormat {
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return newQAudioFormat((*C.QAudioFormat)(h))
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}
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// NewQAudioFormat constructs a new QAudioFormat object.
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func NewQAudioFormat() *QAudioFormat {
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ret := newQAudioFormat(C.QAudioFormat_new())
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ret.isSubclass = true
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return ret
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}
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// NewQAudioFormat2 constructs a new QAudioFormat object.
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func NewQAudioFormat2(param1 *QAudioFormat) *QAudioFormat {
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ret := newQAudioFormat(C.QAudioFormat_new2(param1.cPointer()))
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ret.isSubclass = true
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return ret
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}
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func (this *QAudioFormat) IsValid() bool {
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return (bool)(C.QAudioFormat_IsValid(this.h))
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}
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func (this *QAudioFormat) SetSampleRate(sampleRate int) {
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C.QAudioFormat_SetSampleRate(this.h, (C.int)(sampleRate))
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}
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func (this *QAudioFormat) SampleRate() int {
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return (int)(C.QAudioFormat_SampleRate(this.h))
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}
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func (this *QAudioFormat) SetChannelConfig(config QAudioFormat__ChannelConfig) {
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C.QAudioFormat_SetChannelConfig(this.h, (C.uint32_t)(config))
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}
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func (this *QAudioFormat) ChannelConfig() QAudioFormat__ChannelConfig {
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return (QAudioFormat__ChannelConfig)(C.QAudioFormat_ChannelConfig(this.h))
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}
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func (this *QAudioFormat) SetChannelCount(channelCount int) {
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C.QAudioFormat_SetChannelCount(this.h, (C.int)(channelCount))
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}
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func (this *QAudioFormat) ChannelCount() int {
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return (int)(C.QAudioFormat_ChannelCount(this.h))
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}
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func (this *QAudioFormat) ChannelOffset(channel QAudioFormat__AudioChannelPosition) int {
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return (int)(C.QAudioFormat_ChannelOffset(this.h, (C.int)(channel)))
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}
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func (this *QAudioFormat) SetSampleFormat(f QAudioFormat__SampleFormat) {
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C.QAudioFormat_SetSampleFormat(this.h, (C.uint16_t)(f))
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}
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func (this *QAudioFormat) SampleFormat() QAudioFormat__SampleFormat {
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return (QAudioFormat__SampleFormat)(C.QAudioFormat_SampleFormat(this.h))
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}
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func (this *QAudioFormat) BytesForDuration(microseconds int64) int {
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return (int)(C.QAudioFormat_BytesForDuration(this.h, (C.longlong)(microseconds)))
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}
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func (this *QAudioFormat) DurationForBytes(byteCount int) int64 {
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return (int64)(C.QAudioFormat_DurationForBytes(this.h, (C.int)(byteCount)))
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}
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func (this *QAudioFormat) BytesForFrames(frameCount int) int {
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return (int)(C.QAudioFormat_BytesForFrames(this.h, (C.int)(frameCount)))
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}
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func (this *QAudioFormat) FramesForBytes(byteCount int) int {
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return (int)(C.QAudioFormat_FramesForBytes(this.h, (C.int)(byteCount)))
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}
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func (this *QAudioFormat) FramesForDuration(microseconds int64) int {
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return (int)(C.QAudioFormat_FramesForDuration(this.h, (C.longlong)(microseconds)))
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}
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func (this *QAudioFormat) DurationForFrames(frameCount int) int64 {
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return (int64)(C.QAudioFormat_DurationForFrames(this.h, (C.int)(frameCount)))
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}
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func (this *QAudioFormat) BytesPerFrame() int {
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return (int)(C.QAudioFormat_BytesPerFrame(this.h))
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}
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func (this *QAudioFormat) BytesPerSample() int {
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return (int)(C.QAudioFormat_BytesPerSample(this.h))
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}
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func (this *QAudioFormat) NormalizedSampleValue(sample unsafe.Pointer) float32 {
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return (float32)(C.QAudioFormat_NormalizedSampleValue(this.h, sample))
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}
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func QAudioFormat_DefaultChannelConfigForChannelCount(channelCount int) QAudioFormat__ChannelConfig {
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return (QAudioFormat__ChannelConfig)(C.QAudioFormat_DefaultChannelConfigForChannelCount((C.int)(channelCount)))
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}
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// Delete this object from C++ memory.
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func (this *QAudioFormat) Delete() {
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C.QAudioFormat_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QAudioFormat) GoGC() {
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runtime.SetFinalizer(this, func(this *QAudioFormat) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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