miqt/qt/gen_qaccessibleobject.go

148 lines
4.2 KiB
Go

package qt
/*
#include "gen_qaccessibleobject.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QAccessibleObject struct {
h *C.QAccessibleObject
*QAccessibleInterface
}
func (this *QAccessibleObject) cPointer() *C.QAccessibleObject {
if this == nil {
return nil
}
return this.h
}
func newQAccessibleObject(h *C.QAccessibleObject) *QAccessibleObject {
if h == nil {
return nil
}
return &QAccessibleObject{h: h, QAccessibleInterface: newQAccessibleInterface_U(unsafe.Pointer(h))}
}
func newQAccessibleObject_U(h unsafe.Pointer) *QAccessibleObject {
return newQAccessibleObject((*C.QAccessibleObject)(h))
}
func (this *QAccessibleObject) IsValid() bool {
return (bool)(C.QAccessibleObject_IsValid(this.h))
}
func (this *QAccessibleObject) Object() *QObject {
return newQObject_U(unsafe.Pointer(C.QAccessibleObject_Object(this.h)))
}
func (this *QAccessibleObject) Rect() *QRect {
_ret := C.QAccessibleObject_Rect(this.h)
_goptr := newQRect(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QAccessibleObject) SetText(t QAccessible__Text, text string) {
text_ms := miqt_strdupg(text)
defer C.free(text_ms)
C.QAccessibleObject_SetText(this.h, (C.int)(t), (*C.struct_miqt_string)(text_ms))
}
func (this *QAccessibleObject) ChildAt(x int, y int) *QAccessibleInterface {
return newQAccessibleInterface_U(unsafe.Pointer(C.QAccessibleObject_ChildAt(this.h, (C.int)(x), (C.int)(y))))
}
type QAccessibleApplication struct {
h *C.QAccessibleApplication
*QAccessibleObject
}
func (this *QAccessibleApplication) cPointer() *C.QAccessibleApplication {
if this == nil {
return nil
}
return this.h
}
func newQAccessibleApplication(h *C.QAccessibleApplication) *QAccessibleApplication {
if h == nil {
return nil
}
return &QAccessibleApplication{h: h, QAccessibleObject: newQAccessibleObject_U(unsafe.Pointer(h))}
}
func newQAccessibleApplication_U(h unsafe.Pointer) *QAccessibleApplication {
return newQAccessibleApplication((*C.QAccessibleApplication)(h))
}
// NewQAccessibleApplication constructs a new QAccessibleApplication object.
func NewQAccessibleApplication() *QAccessibleApplication {
ret := C.QAccessibleApplication_new()
return newQAccessibleApplication(ret)
}
func (this *QAccessibleApplication) Window() *QWindow {
return newQWindow_U(unsafe.Pointer(C.QAccessibleApplication_Window(this.h)))
}
func (this *QAccessibleApplication) ChildCount() int {
return (int)(C.QAccessibleApplication_ChildCount(this.h))
}
func (this *QAccessibleApplication) IndexOfChild(param1 *QAccessibleInterface) int {
return (int)(C.QAccessibleApplication_IndexOfChild(this.h, param1.cPointer()))
}
func (this *QAccessibleApplication) FocusChild() *QAccessibleInterface {
return newQAccessibleInterface_U(unsafe.Pointer(C.QAccessibleApplication_FocusChild(this.h)))
}
func (this *QAccessibleApplication) Parent() *QAccessibleInterface {
return newQAccessibleInterface_U(unsafe.Pointer(C.QAccessibleApplication_Parent(this.h)))
}
func (this *QAccessibleApplication) Child(index int) *QAccessibleInterface {
return newQAccessibleInterface_U(unsafe.Pointer(C.QAccessibleApplication_Child(this.h, (C.int)(index))))
}
func (this *QAccessibleApplication) Text(t QAccessible__Text) string {
var _ms *C.struct_miqt_string = C.QAccessibleApplication_Text(this.h, (C.int)(t))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QAccessibleApplication) Role() QAccessible__Role {
return (QAccessible__Role)(C.QAccessibleApplication_Role(this.h))
}
func (this *QAccessibleApplication) State() *QAccessible__State {
_ret := C.QAccessibleApplication_State(this.h)
_goptr := newQAccessible__State(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
// Delete this object from C++ memory.
func (this *QAccessibleApplication) Delete() {
C.QAccessibleApplication_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QAccessibleApplication) GoGC() {
runtime.SetFinalizer(this, func(this *QAccessibleApplication) {
this.Delete()
runtime.KeepAlive(this.h)
})
}