mirror of
https://github.com/mappu/miqt.git
synced 2024-12-22 08:58:37 +00:00
246 lines
6.5 KiB
Go
246 lines
6.5 KiB
Go
package qt
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/*
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#include "gen_qeventloop.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QEventLoop__ProcessEventsFlag int
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const (
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QEventLoop__AllEvents QEventLoop__ProcessEventsFlag = 0
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QEventLoop__ExcludeUserInputEvents QEventLoop__ProcessEventsFlag = 1
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QEventLoop__ExcludeSocketNotifiers QEventLoop__ProcessEventsFlag = 2
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QEventLoop__WaitForMoreEvents QEventLoop__ProcessEventsFlag = 4
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QEventLoop__X11ExcludeTimers QEventLoop__ProcessEventsFlag = 8
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QEventLoop__EventLoopExec QEventLoop__ProcessEventsFlag = 32
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QEventLoop__DialogExec QEventLoop__ProcessEventsFlag = 64
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)
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type QEventLoop struct {
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h *C.QEventLoop
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*QObject
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}
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func (this *QEventLoop) cPointer() *C.QEventLoop {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQEventLoop(h *C.QEventLoop) *QEventLoop {
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if h == nil {
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return nil
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}
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return &QEventLoop{h: h, QObject: newQObject_U(unsafe.Pointer(h))}
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}
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func newQEventLoop_U(h unsafe.Pointer) *QEventLoop {
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return newQEventLoop((*C.QEventLoop)(h))
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}
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// NewQEventLoop constructs a new QEventLoop object.
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func NewQEventLoop() *QEventLoop {
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ret := C.QEventLoop_new()
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return newQEventLoop(ret)
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}
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// NewQEventLoop2 constructs a new QEventLoop object.
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func NewQEventLoop2(parent *QObject) *QEventLoop {
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ret := C.QEventLoop_new2(parent.cPointer())
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return newQEventLoop(ret)
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}
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func (this *QEventLoop) MetaObject() *QMetaObject {
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return newQMetaObject_U(unsafe.Pointer(C.QEventLoop_MetaObject(this.h)))
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}
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func (this *QEventLoop) Metacast(param1 string) unsafe.Pointer {
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param1_Cstring := C.CString(param1)
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defer C.free(unsafe.Pointer(param1_Cstring))
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return C.QEventLoop_Metacast(this.h, param1_Cstring)
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}
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func QEventLoop_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms *C.struct_miqt_string = C.QEventLoop_Tr(s_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QEventLoop_TrUtf8(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms *C.struct_miqt_string = C.QEventLoop_TrUtf8(s_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func (this *QEventLoop) ProcessEvents() bool {
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return (bool)(C.QEventLoop_ProcessEvents(this.h))
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}
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func (this *QEventLoop) ProcessEvents2(flags QEventLoop__ProcessEventsFlag, maximumTime int) {
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C.QEventLoop_ProcessEvents2(this.h, (C.int)(flags), (C.int)(maximumTime))
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}
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func (this *QEventLoop) Exec() int {
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return (int)(C.QEventLoop_Exec(this.h))
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}
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func (this *QEventLoop) Exit() {
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C.QEventLoop_Exit(this.h)
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}
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func (this *QEventLoop) IsRunning() bool {
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return (bool)(C.QEventLoop_IsRunning(this.h))
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}
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func (this *QEventLoop) WakeUp() {
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C.QEventLoop_WakeUp(this.h)
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}
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func (this *QEventLoop) Event(event *QEvent) bool {
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return (bool)(C.QEventLoop_Event(this.h, event.cPointer()))
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}
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func (this *QEventLoop) Quit() {
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C.QEventLoop_Quit(this.h)
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}
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func QEventLoop_Tr2(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QEventLoop_Tr2(s_Cstring, c_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QEventLoop_Tr3(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QEventLoop_Tr3(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QEventLoop_TrUtf82(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QEventLoop_TrUtf82(s_Cstring, c_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QEventLoop_TrUtf83(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QEventLoop_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func (this *QEventLoop) ProcessEvents1(flags QEventLoop__ProcessEventsFlag) bool {
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return (bool)(C.QEventLoop_ProcessEvents1(this.h, (C.int)(flags)))
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}
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func (this *QEventLoop) Exec1(flags QEventLoop__ProcessEventsFlag) int {
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return (int)(C.QEventLoop_Exec1(this.h, (C.int)(flags)))
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}
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func (this *QEventLoop) Exit1(returnCode int) {
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C.QEventLoop_Exit1(this.h, (C.int)(returnCode))
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}
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// Delete this object from C++ memory.
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func (this *QEventLoop) Delete() {
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C.QEventLoop_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QEventLoop) GoGC() {
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runtime.SetFinalizer(this, func(this *QEventLoop) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QEventLoopLocker struct {
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h *C.QEventLoopLocker
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}
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func (this *QEventLoopLocker) cPointer() *C.QEventLoopLocker {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQEventLoopLocker(h *C.QEventLoopLocker) *QEventLoopLocker {
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if h == nil {
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return nil
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}
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return &QEventLoopLocker{h: h}
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}
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func newQEventLoopLocker_U(h unsafe.Pointer) *QEventLoopLocker {
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return newQEventLoopLocker((*C.QEventLoopLocker)(h))
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}
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// NewQEventLoopLocker constructs a new QEventLoopLocker object.
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func NewQEventLoopLocker() *QEventLoopLocker {
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ret := C.QEventLoopLocker_new()
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return newQEventLoopLocker(ret)
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}
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// NewQEventLoopLocker2 constructs a new QEventLoopLocker object.
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func NewQEventLoopLocker2(loop *QEventLoop) *QEventLoopLocker {
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ret := C.QEventLoopLocker_new2(loop.cPointer())
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return newQEventLoopLocker(ret)
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}
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// NewQEventLoopLocker3 constructs a new QEventLoopLocker object.
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func NewQEventLoopLocker3(thread *QThread) *QEventLoopLocker {
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ret := C.QEventLoopLocker_new3(thread.cPointer())
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return newQEventLoopLocker(ret)
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}
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// Delete this object from C++ memory.
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func (this *QEventLoopLocker) Delete() {
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C.QEventLoopLocker_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QEventLoopLocker) GoGC() {
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runtime.SetFinalizer(this, func(this *QEventLoopLocker) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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