miqt/qt/gen_qgesturerecognizer.go

88 lines
2.6 KiB
Go

package qt
/*
#include "gen_qgesturerecognizer.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QGestureRecognizer__ResultFlag int
const (
QGestureRecognizer__Ignore QGestureRecognizer__ResultFlag = 1
QGestureRecognizer__MayBeGesture QGestureRecognizer__ResultFlag = 2
QGestureRecognizer__TriggerGesture QGestureRecognizer__ResultFlag = 4
QGestureRecognizer__FinishGesture QGestureRecognizer__ResultFlag = 8
QGestureRecognizer__CancelGesture QGestureRecognizer__ResultFlag = 16
QGestureRecognizer__ResultState_Mask QGestureRecognizer__ResultFlag = 255
QGestureRecognizer__ConsumeEventHint QGestureRecognizer__ResultFlag = 256
QGestureRecognizer__ResultHint_Mask QGestureRecognizer__ResultFlag = 65280
)
type QGestureRecognizer struct {
h *C.QGestureRecognizer
}
func (this *QGestureRecognizer) cPointer() *C.QGestureRecognizer {
if this == nil {
return nil
}
return this.h
}
func newQGestureRecognizer(h *C.QGestureRecognizer) *QGestureRecognizer {
if h == nil {
return nil
}
return &QGestureRecognizer{h: h}
}
func newQGestureRecognizer_U(h unsafe.Pointer) *QGestureRecognizer {
return newQGestureRecognizer((*C.QGestureRecognizer)(h))
}
func (this *QGestureRecognizer) Create(target *QObject) *QGesture {
return newQGesture_U(unsafe.Pointer(C.QGestureRecognizer_Create(this.h, target.cPointer())))
}
func (this *QGestureRecognizer) Recognize(state *QGesture, watched *QObject, event *QEvent) QGestureRecognizer__ResultFlag {
return (QGestureRecognizer__ResultFlag)(C.QGestureRecognizer_Recognize(this.h, state.cPointer(), watched.cPointer(), event.cPointer()))
}
func (this *QGestureRecognizer) Reset(state *QGesture) {
C.QGestureRecognizer_Reset(this.h, state.cPointer())
}
func QGestureRecognizer_RegisterRecognizer(recognizer *QGestureRecognizer) GestureType {
return (GestureType)(C.QGestureRecognizer_RegisterRecognizer(recognizer.cPointer()))
}
func QGestureRecognizer_UnregisterRecognizer(typeVal GestureType) {
C.QGestureRecognizer_UnregisterRecognizer((C.int)(typeVal))
}
func (this *QGestureRecognizer) OperatorAssign(param1 *QGestureRecognizer) {
C.QGestureRecognizer_OperatorAssign(this.h, param1.cPointer())
}
// Delete this object from C++ memory.
func (this *QGestureRecognizer) Delete() {
C.QGestureRecognizer_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QGestureRecognizer) GoGC() {
runtime.SetFinalizer(this, func(this *QGestureRecognizer) {
this.Delete()
runtime.KeepAlive(this.h)
})
}