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https://github.com/mappu/miqt.git
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88 lines
2.6 KiB
Go
88 lines
2.6 KiB
Go
package qt
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/*
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#include "gen_qgesturerecognizer.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QGestureRecognizer__ResultFlag int
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const (
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QGestureRecognizer__Ignore QGestureRecognizer__ResultFlag = 1
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QGestureRecognizer__MayBeGesture QGestureRecognizer__ResultFlag = 2
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QGestureRecognizer__TriggerGesture QGestureRecognizer__ResultFlag = 4
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QGestureRecognizer__FinishGesture QGestureRecognizer__ResultFlag = 8
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QGestureRecognizer__CancelGesture QGestureRecognizer__ResultFlag = 16
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QGestureRecognizer__ResultState_Mask QGestureRecognizer__ResultFlag = 255
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QGestureRecognizer__ConsumeEventHint QGestureRecognizer__ResultFlag = 256
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QGestureRecognizer__ResultHint_Mask QGestureRecognizer__ResultFlag = 65280
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)
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type QGestureRecognizer struct {
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h *C.QGestureRecognizer
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}
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func (this *QGestureRecognizer) cPointer() *C.QGestureRecognizer {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQGestureRecognizer(h *C.QGestureRecognizer) *QGestureRecognizer {
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if h == nil {
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return nil
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}
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return &QGestureRecognizer{h: h}
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}
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func newQGestureRecognizer_U(h unsafe.Pointer) *QGestureRecognizer {
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return newQGestureRecognizer((*C.QGestureRecognizer)(h))
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}
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func (this *QGestureRecognizer) Create(target *QObject) *QGesture {
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return newQGesture_U(unsafe.Pointer(C.QGestureRecognizer_Create(this.h, target.cPointer())))
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}
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func (this *QGestureRecognizer) Recognize(state *QGesture, watched *QObject, event *QEvent) QGestureRecognizer__ResultFlag {
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return (QGestureRecognizer__ResultFlag)(C.QGestureRecognizer_Recognize(this.h, state.cPointer(), watched.cPointer(), event.cPointer()))
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}
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func (this *QGestureRecognizer) Reset(state *QGesture) {
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C.QGestureRecognizer_Reset(this.h, state.cPointer())
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}
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func QGestureRecognizer_RegisterRecognizer(recognizer *QGestureRecognizer) GestureType {
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return (GestureType)(C.QGestureRecognizer_RegisterRecognizer(recognizer.cPointer()))
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}
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func QGestureRecognizer_UnregisterRecognizer(typeVal GestureType) {
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C.QGestureRecognizer_UnregisterRecognizer((C.int)(typeVal))
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}
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func (this *QGestureRecognizer) OperatorAssign(param1 *QGestureRecognizer) {
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C.QGestureRecognizer_OperatorAssign(this.h, param1.cPointer())
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}
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// Delete this object from C++ memory.
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func (this *QGestureRecognizer) Delete() {
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C.QGestureRecognizer_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QGestureRecognizer) GoGC() {
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runtime.SetFinalizer(this, func(this *QGestureRecognizer) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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