mirror of
https://github.com/mappu/miqt.git
synced 2024-12-22 08:58:37 +00:00
263 lines
5.4 KiB
Go
263 lines
5.4 KiB
Go
package qt
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/*
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#include "gen_qmutex.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QMutex__RecursionMode int
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const (
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QMutex__NonRecursive QMutex__RecursionMode = 0
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QMutex__Recursive QMutex__RecursionMode = 1
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)
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type QBasicMutex struct {
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h *C.QBasicMutex
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}
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func (this *QBasicMutex) cPointer() *C.QBasicMutex {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQBasicMutex(h *C.QBasicMutex) *QBasicMutex {
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if h == nil {
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return nil
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}
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return &QBasicMutex{h: h}
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}
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func newQBasicMutex_U(h unsafe.Pointer) *QBasicMutex {
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return newQBasicMutex((*C.QBasicMutex)(h))
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}
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// NewQBasicMutex constructs a new QBasicMutex object.
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func NewQBasicMutex() *QBasicMutex {
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ret := C.QBasicMutex_new()
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return newQBasicMutex(ret)
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}
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func (this *QBasicMutex) Lock() {
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C.QBasicMutex_Lock(this.h)
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}
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func (this *QBasicMutex) Unlock() {
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C.QBasicMutex_Unlock(this.h)
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}
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func (this *QBasicMutex) TryLock() bool {
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return (bool)(C.QBasicMutex_TryLock(this.h))
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}
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func (this *QBasicMutex) TryLock2() bool {
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return (bool)(C.QBasicMutex_TryLock2(this.h))
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}
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func (this *QBasicMutex) IsRecursive() bool {
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return (bool)(C.QBasicMutex_IsRecursive(this.h))
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}
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func (this *QBasicMutex) IsRecursive2() bool {
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return (bool)(C.QBasicMutex_IsRecursive2(this.h))
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}
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// Delete this object from C++ memory.
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func (this *QBasicMutex) Delete() {
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C.QBasicMutex_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QBasicMutex) GoGC() {
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runtime.SetFinalizer(this, func(this *QBasicMutex) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QMutex struct {
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h *C.QMutex
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*QBasicMutex
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}
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func (this *QMutex) cPointer() *C.QMutex {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQMutex(h *C.QMutex) *QMutex {
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if h == nil {
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return nil
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}
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return &QMutex{h: h, QBasicMutex: newQBasicMutex_U(unsafe.Pointer(h))}
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}
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func newQMutex_U(h unsafe.Pointer) *QMutex {
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return newQMutex((*C.QMutex)(h))
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}
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// NewQMutex constructs a new QMutex object.
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func NewQMutex() *QMutex {
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ret := C.QMutex_new()
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return newQMutex(ret)
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}
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// NewQMutex2 constructs a new QMutex object.
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func NewQMutex2(mode QMutex__RecursionMode) *QMutex {
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ret := C.QMutex_new2((C.int)(mode))
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return newQMutex(ret)
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}
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func (this *QMutex) Lock() {
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C.QMutex_Lock(this.h)
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}
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func (this *QMutex) TryLock() bool {
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return (bool)(C.QMutex_TryLock(this.h))
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}
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func (this *QMutex) Unlock() {
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C.QMutex_Unlock(this.h)
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}
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func (this *QMutex) TryLock2() bool {
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return (bool)(C.QMutex_TryLock2(this.h))
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}
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func (this *QMutex) IsRecursive() bool {
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return (bool)(C.QMutex_IsRecursive(this.h))
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}
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func (this *QMutex) TryLock1(timeout int) bool {
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return (bool)(C.QMutex_TryLock1(this.h, (C.int)(timeout)))
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}
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// Delete this object from C++ memory.
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func (this *QMutex) Delete() {
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C.QMutex_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QMutex) GoGC() {
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runtime.SetFinalizer(this, func(this *QMutex) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QRecursiveMutex struct {
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h *C.QRecursiveMutex
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}
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func (this *QRecursiveMutex) cPointer() *C.QRecursiveMutex {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQRecursiveMutex(h *C.QRecursiveMutex) *QRecursiveMutex {
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if h == nil {
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return nil
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}
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return &QRecursiveMutex{h: h}
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}
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func newQRecursiveMutex_U(h unsafe.Pointer) *QRecursiveMutex {
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return newQRecursiveMutex((*C.QRecursiveMutex)(h))
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}
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// NewQRecursiveMutex constructs a new QRecursiveMutex object.
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func NewQRecursiveMutex() *QRecursiveMutex {
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ret := C.QRecursiveMutex_new()
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return newQRecursiveMutex(ret)
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}
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// Delete this object from C++ memory.
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func (this *QRecursiveMutex) Delete() {
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C.QRecursiveMutex_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QRecursiveMutex) GoGC() {
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runtime.SetFinalizer(this, func(this *QRecursiveMutex) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QMutexLocker struct {
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h *C.QMutexLocker
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}
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func (this *QMutexLocker) cPointer() *C.QMutexLocker {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQMutexLocker(h *C.QMutexLocker) *QMutexLocker {
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if h == nil {
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return nil
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}
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return &QMutexLocker{h: h}
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}
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func newQMutexLocker_U(h unsafe.Pointer) *QMutexLocker {
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return newQMutexLocker((*C.QMutexLocker)(h))
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}
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// NewQMutexLocker constructs a new QMutexLocker object.
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func NewQMutexLocker(m *QBasicMutex) *QMutexLocker {
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ret := C.QMutexLocker_new(m.cPointer())
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return newQMutexLocker(ret)
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}
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// NewQMutexLocker2 constructs a new QMutexLocker object.
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func NewQMutexLocker2(m *QRecursiveMutex) *QMutexLocker {
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ret := C.QMutexLocker_new2(m.cPointer())
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return newQMutexLocker(ret)
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}
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func (this *QMutexLocker) Unlock() {
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C.QMutexLocker_Unlock(this.h)
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}
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func (this *QMutexLocker) Relock() {
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C.QMutexLocker_Relock(this.h)
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}
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func (this *QMutexLocker) Mutex() *QMutex {
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return newQMutex_U(unsafe.Pointer(C.QMutexLocker_Mutex(this.h)))
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}
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// Delete this object from C++ memory.
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func (this *QMutexLocker) Delete() {
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C.QMutexLocker_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QMutexLocker) GoGC() {
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runtime.SetFinalizer(this, func(this *QMutexLocker) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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