miqt/qt/gen_qmutex.go

263 lines
5.4 KiB
Go

package qt
/*
#include "gen_qmutex.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QMutex__RecursionMode int
const (
QMutex__NonRecursive QMutex__RecursionMode = 0
QMutex__Recursive QMutex__RecursionMode = 1
)
type QBasicMutex struct {
h *C.QBasicMutex
}
func (this *QBasicMutex) cPointer() *C.QBasicMutex {
if this == nil {
return nil
}
return this.h
}
func newQBasicMutex(h *C.QBasicMutex) *QBasicMutex {
if h == nil {
return nil
}
return &QBasicMutex{h: h}
}
func newQBasicMutex_U(h unsafe.Pointer) *QBasicMutex {
return newQBasicMutex((*C.QBasicMutex)(h))
}
// NewQBasicMutex constructs a new QBasicMutex object.
func NewQBasicMutex() *QBasicMutex {
ret := C.QBasicMutex_new()
return newQBasicMutex(ret)
}
func (this *QBasicMutex) Lock() {
C.QBasicMutex_Lock(this.h)
}
func (this *QBasicMutex) Unlock() {
C.QBasicMutex_Unlock(this.h)
}
func (this *QBasicMutex) TryLock() bool {
return (bool)(C.QBasicMutex_TryLock(this.h))
}
func (this *QBasicMutex) TryLock2() bool {
return (bool)(C.QBasicMutex_TryLock2(this.h))
}
func (this *QBasicMutex) IsRecursive() bool {
return (bool)(C.QBasicMutex_IsRecursive(this.h))
}
func (this *QBasicMutex) IsRecursive2() bool {
return (bool)(C.QBasicMutex_IsRecursive2(this.h))
}
// Delete this object from C++ memory.
func (this *QBasicMutex) Delete() {
C.QBasicMutex_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QBasicMutex) GoGC() {
runtime.SetFinalizer(this, func(this *QBasicMutex) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QMutex struct {
h *C.QMutex
*QBasicMutex
}
func (this *QMutex) cPointer() *C.QMutex {
if this == nil {
return nil
}
return this.h
}
func newQMutex(h *C.QMutex) *QMutex {
if h == nil {
return nil
}
return &QMutex{h: h, QBasicMutex: newQBasicMutex_U(unsafe.Pointer(h))}
}
func newQMutex_U(h unsafe.Pointer) *QMutex {
return newQMutex((*C.QMutex)(h))
}
// NewQMutex constructs a new QMutex object.
func NewQMutex() *QMutex {
ret := C.QMutex_new()
return newQMutex(ret)
}
// NewQMutex2 constructs a new QMutex object.
func NewQMutex2(mode QMutex__RecursionMode) *QMutex {
ret := C.QMutex_new2((C.int)(mode))
return newQMutex(ret)
}
func (this *QMutex) Lock() {
C.QMutex_Lock(this.h)
}
func (this *QMutex) TryLock() bool {
return (bool)(C.QMutex_TryLock(this.h))
}
func (this *QMutex) Unlock() {
C.QMutex_Unlock(this.h)
}
func (this *QMutex) TryLock2() bool {
return (bool)(C.QMutex_TryLock2(this.h))
}
func (this *QMutex) IsRecursive() bool {
return (bool)(C.QMutex_IsRecursive(this.h))
}
func (this *QMutex) TryLock1(timeout int) bool {
return (bool)(C.QMutex_TryLock1(this.h, (C.int)(timeout)))
}
// Delete this object from C++ memory.
func (this *QMutex) Delete() {
C.QMutex_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QMutex) GoGC() {
runtime.SetFinalizer(this, func(this *QMutex) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QRecursiveMutex struct {
h *C.QRecursiveMutex
}
func (this *QRecursiveMutex) cPointer() *C.QRecursiveMutex {
if this == nil {
return nil
}
return this.h
}
func newQRecursiveMutex(h *C.QRecursiveMutex) *QRecursiveMutex {
if h == nil {
return nil
}
return &QRecursiveMutex{h: h}
}
func newQRecursiveMutex_U(h unsafe.Pointer) *QRecursiveMutex {
return newQRecursiveMutex((*C.QRecursiveMutex)(h))
}
// NewQRecursiveMutex constructs a new QRecursiveMutex object.
func NewQRecursiveMutex() *QRecursiveMutex {
ret := C.QRecursiveMutex_new()
return newQRecursiveMutex(ret)
}
// Delete this object from C++ memory.
func (this *QRecursiveMutex) Delete() {
C.QRecursiveMutex_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QRecursiveMutex) GoGC() {
runtime.SetFinalizer(this, func(this *QRecursiveMutex) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QMutexLocker struct {
h *C.QMutexLocker
}
func (this *QMutexLocker) cPointer() *C.QMutexLocker {
if this == nil {
return nil
}
return this.h
}
func newQMutexLocker(h *C.QMutexLocker) *QMutexLocker {
if h == nil {
return nil
}
return &QMutexLocker{h: h}
}
func newQMutexLocker_U(h unsafe.Pointer) *QMutexLocker {
return newQMutexLocker((*C.QMutexLocker)(h))
}
// NewQMutexLocker constructs a new QMutexLocker object.
func NewQMutexLocker(m *QBasicMutex) *QMutexLocker {
ret := C.QMutexLocker_new(m.cPointer())
return newQMutexLocker(ret)
}
// NewQMutexLocker2 constructs a new QMutexLocker object.
func NewQMutexLocker2(m *QRecursiveMutex) *QMutexLocker {
ret := C.QMutexLocker_new2(m.cPointer())
return newQMutexLocker(ret)
}
func (this *QMutexLocker) Unlock() {
C.QMutexLocker_Unlock(this.h)
}
func (this *QMutexLocker) Relock() {
C.QMutexLocker_Relock(this.h)
}
func (this *QMutexLocker) Mutex() *QMutex {
return newQMutex_U(unsafe.Pointer(C.QMutexLocker_Mutex(this.h)))
}
// Delete this object from C++ memory.
func (this *QMutexLocker) Delete() {
C.QMutexLocker_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QMutexLocker) GoGC() {
runtime.SetFinalizer(this, func(this *QMutexLocker) {
this.Delete()
runtime.KeepAlive(this.h)
})
}