mirror of
https://github.com/mappu/miqt.git
synced 2024-12-22 08:58:37 +00:00
167 lines
5.1 KiB
Go
167 lines
5.1 KiB
Go
package qt
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/*
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#include "gen_qpropertyanimation.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QPropertyAnimation struct {
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h *C.QPropertyAnimation
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*QVariantAnimation
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}
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func (this *QPropertyAnimation) cPointer() *C.QPropertyAnimation {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQPropertyAnimation(h *C.QPropertyAnimation) *QPropertyAnimation {
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if h == nil {
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return nil
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}
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return &QPropertyAnimation{h: h, QVariantAnimation: newQVariantAnimation_U(unsafe.Pointer(h))}
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}
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func newQPropertyAnimation_U(h unsafe.Pointer) *QPropertyAnimation {
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return newQPropertyAnimation((*C.QPropertyAnimation)(h))
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}
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// NewQPropertyAnimation constructs a new QPropertyAnimation object.
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func NewQPropertyAnimation() *QPropertyAnimation {
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ret := C.QPropertyAnimation_new()
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return newQPropertyAnimation(ret)
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}
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// NewQPropertyAnimation2 constructs a new QPropertyAnimation object.
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func NewQPropertyAnimation2(target *QObject, propertyName *QByteArray) *QPropertyAnimation {
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ret := C.QPropertyAnimation_new2(target.cPointer(), propertyName.cPointer())
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return newQPropertyAnimation(ret)
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}
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// NewQPropertyAnimation3 constructs a new QPropertyAnimation object.
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func NewQPropertyAnimation3(parent *QObject) *QPropertyAnimation {
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ret := C.QPropertyAnimation_new3(parent.cPointer())
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return newQPropertyAnimation(ret)
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}
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// NewQPropertyAnimation4 constructs a new QPropertyAnimation object.
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func NewQPropertyAnimation4(target *QObject, propertyName *QByteArray, parent *QObject) *QPropertyAnimation {
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ret := C.QPropertyAnimation_new4(target.cPointer(), propertyName.cPointer(), parent.cPointer())
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return newQPropertyAnimation(ret)
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}
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func (this *QPropertyAnimation) MetaObject() *QMetaObject {
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return newQMetaObject_U(unsafe.Pointer(C.QPropertyAnimation_MetaObject(this.h)))
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}
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func (this *QPropertyAnimation) Metacast(param1 string) unsafe.Pointer {
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param1_Cstring := C.CString(param1)
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defer C.free(unsafe.Pointer(param1_Cstring))
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return C.QPropertyAnimation_Metacast(this.h, param1_Cstring)
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}
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func QPropertyAnimation_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms *C.struct_miqt_string = C.QPropertyAnimation_Tr(s_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QPropertyAnimation_TrUtf8(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms *C.struct_miqt_string = C.QPropertyAnimation_TrUtf8(s_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func (this *QPropertyAnimation) TargetObject() *QObject {
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return newQObject_U(unsafe.Pointer(C.QPropertyAnimation_TargetObject(this.h)))
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}
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func (this *QPropertyAnimation) SetTargetObject(target *QObject) {
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C.QPropertyAnimation_SetTargetObject(this.h, target.cPointer())
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}
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func (this *QPropertyAnimation) PropertyName() *QByteArray {
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_ret := C.QPropertyAnimation_PropertyName(this.h)
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_goptr := newQByteArray(_ret)
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QPropertyAnimation) SetPropertyName(propertyName *QByteArray) {
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C.QPropertyAnimation_SetPropertyName(this.h, propertyName.cPointer())
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}
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func QPropertyAnimation_Tr2(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QPropertyAnimation_Tr2(s_Cstring, c_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QPropertyAnimation_Tr3(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QPropertyAnimation_Tr3(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QPropertyAnimation_TrUtf82(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QPropertyAnimation_TrUtf82(s_Cstring, c_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QPropertyAnimation_TrUtf83(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QPropertyAnimation_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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// Delete this object from C++ memory.
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func (this *QPropertyAnimation) Delete() {
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C.QPropertyAnimation_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QPropertyAnimation) GoGC() {
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runtime.SetFinalizer(this, func(this *QPropertyAnimation) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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