mirror of
https://github.com/mappu/miqt.git
synced 2024-12-22 08:58:37 +00:00
173 lines
4.0 KiB
Go
173 lines
4.0 KiB
Go
package qt
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/*
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#include "gen_qrgba64.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QRgba64 struct {
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h *C.QRgba64
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}
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func (this *QRgba64) cPointer() *C.QRgba64 {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQRgba64(h *C.QRgba64) *QRgba64 {
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if h == nil {
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return nil
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}
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return &QRgba64{h: h}
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}
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func newQRgba64_U(h unsafe.Pointer) *QRgba64 {
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return newQRgba64((*C.QRgba64)(h))
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}
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// NewQRgba64 constructs a new QRgba64 object.
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func NewQRgba64() *QRgba64 {
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ret := C.QRgba64_new()
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return newQRgba64(ret)
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}
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// NewQRgba642 constructs a new QRgba64 object.
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func NewQRgba642(param1 *QRgba64) *QRgba64 {
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ret := C.QRgba64_new2(param1.cPointer())
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return newQRgba64(ret)
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}
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func QRgba64_FromRgba64(c uint64) *QRgba64 {
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_ret := C.QRgba64_FromRgba64((C.ulonglong)(c))
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_goptr := newQRgba64(_ret)
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func QRgba64_FromRgba642(red uint16, green uint16, blue uint16, alpha uint16) *QRgba64 {
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_ret := C.QRgba64_FromRgba642((C.uint16_t)(red), (C.uint16_t)(green), (C.uint16_t)(blue), (C.uint16_t)(alpha))
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_goptr := newQRgba64(_ret)
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func QRgba64_FromRgba(red byte, green byte, blue byte, alpha byte) *QRgba64 {
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_ret := C.QRgba64_FromRgba((C.uchar)(red), (C.uchar)(green), (C.uchar)(blue), (C.uchar)(alpha))
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_goptr := newQRgba64(_ret)
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func QRgba64_FromArgb32(rgb uint) *QRgba64 {
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_ret := C.QRgba64_FromArgb32((C.uint)(rgb))
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_goptr := newQRgba64(_ret)
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QRgba64) IsOpaque() bool {
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return (bool)(C.QRgba64_IsOpaque(this.h))
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}
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func (this *QRgba64) IsTransparent() bool {
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return (bool)(C.QRgba64_IsTransparent(this.h))
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}
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func (this *QRgba64) Red() uint16 {
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return (uint16)(C.QRgba64_Red(this.h))
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}
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func (this *QRgba64) Green() uint16 {
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return (uint16)(C.QRgba64_Green(this.h))
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}
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func (this *QRgba64) Blue() uint16 {
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return (uint16)(C.QRgba64_Blue(this.h))
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}
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func (this *QRgba64) Alpha() uint16 {
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return (uint16)(C.QRgba64_Alpha(this.h))
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}
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func (this *QRgba64) SetRed(_red uint16) {
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C.QRgba64_SetRed(this.h, (C.uint16_t)(_red))
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}
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func (this *QRgba64) SetGreen(_green uint16) {
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C.QRgba64_SetGreen(this.h, (C.uint16_t)(_green))
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}
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func (this *QRgba64) SetBlue(_blue uint16) {
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C.QRgba64_SetBlue(this.h, (C.uint16_t)(_blue))
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}
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func (this *QRgba64) SetAlpha(_alpha uint16) {
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C.QRgba64_SetAlpha(this.h, (C.uint16_t)(_alpha))
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}
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func (this *QRgba64) Red8() byte {
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return (byte)(C.QRgba64_Red8(this.h))
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}
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func (this *QRgba64) Green8() byte {
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return (byte)(C.QRgba64_Green8(this.h))
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}
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func (this *QRgba64) Blue8() byte {
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return (byte)(C.QRgba64_Blue8(this.h))
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}
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func (this *QRgba64) Alpha8() byte {
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return (byte)(C.QRgba64_Alpha8(this.h))
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}
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func (this *QRgba64) ToArgb32() uint {
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return (uint)(C.QRgba64_ToArgb32(this.h))
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}
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func (this *QRgba64) ToRgb16() uint16 {
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return (uint16)(C.QRgba64_ToRgb16(this.h))
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}
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func (this *QRgba64) Premultiplied() *QRgba64 {
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_ret := C.QRgba64_Premultiplied(this.h)
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_goptr := newQRgba64(_ret)
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QRgba64) Unpremultiplied() *QRgba64 {
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_ret := C.QRgba64_Unpremultiplied(this.h)
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_goptr := newQRgba64(_ret)
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QRgba64) OperatorAssign(_rgba uint64) {
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C.QRgba64_OperatorAssign(this.h, (C.ulonglong)(_rgba))
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}
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// Delete this object from C++ memory.
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func (this *QRgba64) Delete() {
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C.QRgba64_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QRgba64) GoGC() {
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runtime.SetFinalizer(this, func(this *QRgba64) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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