mirror of
https://github.com/mappu/miqt.git
synced 2024-12-22 08:58:37 +00:00
221 lines
6.1 KiB
Go
221 lines
6.1 KiB
Go
package qt
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/*
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#include "gen_qstate.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QState__ChildMode int
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const (
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QState__ExclusiveStates QState__ChildMode = 0
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QState__ParallelStates QState__ChildMode = 1
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)
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type QState__RestorePolicy int
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const (
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QState__DontRestoreProperties QState__RestorePolicy = 0
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QState__RestoreProperties QState__RestorePolicy = 1
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)
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type QState struct {
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h *C.QState
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*QAbstractState
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}
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func (this *QState) cPointer() *C.QState {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQState(h *C.QState) *QState {
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if h == nil {
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return nil
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}
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return &QState{h: h, QAbstractState: newQAbstractState_U(unsafe.Pointer(h))}
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}
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func newQState_U(h unsafe.Pointer) *QState {
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return newQState((*C.QState)(h))
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}
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// NewQState constructs a new QState object.
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func NewQState() *QState {
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ret := C.QState_new()
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return newQState(ret)
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}
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// NewQState2 constructs a new QState object.
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func NewQState2(childMode QState__ChildMode) *QState {
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ret := C.QState_new2((C.int)(childMode))
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return newQState(ret)
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}
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// NewQState3 constructs a new QState object.
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func NewQState3(parent *QState) *QState {
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ret := C.QState_new3(parent.cPointer())
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return newQState(ret)
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}
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// NewQState4 constructs a new QState object.
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func NewQState4(childMode QState__ChildMode, parent *QState) *QState {
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ret := C.QState_new4((C.int)(childMode), parent.cPointer())
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return newQState(ret)
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}
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func (this *QState) MetaObject() *QMetaObject {
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return newQMetaObject_U(unsafe.Pointer(C.QState_MetaObject(this.h)))
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}
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func (this *QState) Metacast(param1 string) unsafe.Pointer {
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param1_Cstring := C.CString(param1)
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defer C.free(unsafe.Pointer(param1_Cstring))
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return C.QState_Metacast(this.h, param1_Cstring)
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}
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func QState_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms *C.struct_miqt_string = C.QState_Tr(s_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QState_TrUtf8(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms *C.struct_miqt_string = C.QState_TrUtf8(s_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func (this *QState) ErrorState() *QAbstractState {
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return newQAbstractState_U(unsafe.Pointer(C.QState_ErrorState(this.h)))
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}
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func (this *QState) SetErrorState(state *QAbstractState) {
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C.QState_SetErrorState(this.h, state.cPointer())
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}
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func (this *QState) AddTransition(transition *QAbstractTransition) {
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C.QState_AddTransition(this.h, transition.cPointer())
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}
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func (this *QState) AddTransition2(sender *QObject, signal string, target *QAbstractState) *QSignalTransition {
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signal_Cstring := C.CString(signal)
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defer C.free(unsafe.Pointer(signal_Cstring))
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return newQSignalTransition_U(unsafe.Pointer(C.QState_AddTransition2(this.h, sender.cPointer(), signal_Cstring, target.cPointer())))
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}
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func (this *QState) AddTransitionWithTarget(target *QAbstractState) *QAbstractTransition {
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return newQAbstractTransition_U(unsafe.Pointer(C.QState_AddTransitionWithTarget(this.h, target.cPointer())))
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}
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func (this *QState) RemoveTransition(transition *QAbstractTransition) {
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C.QState_RemoveTransition(this.h, transition.cPointer())
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}
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func (this *QState) Transitions() []*QAbstractTransition {
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var _ma *C.struct_miqt_array = C.QState_Transitions(this.h)
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_ret := make([]*QAbstractTransition, int(_ma.len))
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_outCast := (*[0xffff]*C.QAbstractTransition)(unsafe.Pointer(_ma.data)) // hey ya
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for i := 0; i < int(_ma.len); i++ {
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_ret[i] = newQAbstractTransition_U(unsafe.Pointer(_outCast[i]))
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}
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C.free(unsafe.Pointer(_ma))
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return _ret
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}
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func (this *QState) InitialState() *QAbstractState {
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return newQAbstractState_U(unsafe.Pointer(C.QState_InitialState(this.h)))
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}
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func (this *QState) SetInitialState(state *QAbstractState) {
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C.QState_SetInitialState(this.h, state.cPointer())
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}
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func (this *QState) ChildMode() QState__ChildMode {
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return (QState__ChildMode)(C.QState_ChildMode(this.h))
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}
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func (this *QState) SetChildMode(mode QState__ChildMode) {
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C.QState_SetChildMode(this.h, (C.int)(mode))
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}
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func (this *QState) AssignProperty(object *QObject, name string, value *QVariant) {
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name_Cstring := C.CString(name)
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defer C.free(unsafe.Pointer(name_Cstring))
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C.QState_AssignProperty(this.h, object.cPointer(), name_Cstring, value.cPointer())
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}
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func QState_Tr2(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QState_Tr2(s_Cstring, c_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QState_Tr3(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QState_Tr3(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QState_TrUtf82(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QState_TrUtf82(s_Cstring, c_Cstring)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func QState_TrUtf83(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms *C.struct_miqt_string = C.QState_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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// Delete this object from C++ memory.
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func (this *QState) Delete() {
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C.QState_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QState) GoGC() {
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runtime.SetFinalizer(this, func(this *QState) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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