mirror of
https://github.com/mappu/miqt.git
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95 lines
2.0 KiB
Go
95 lines
2.0 KiB
Go
package qt
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/*
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#include "gen_qsurface.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QSurface__SurfaceClass int
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const (
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QSurface__Window QSurface__SurfaceClass = 0
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QSurface__Offscreen QSurface__SurfaceClass = 1
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)
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type QSurface__SurfaceType int
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const (
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QSurface__RasterSurface QSurface__SurfaceType = 0
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QSurface__OpenGLSurface QSurface__SurfaceType = 1
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QSurface__RasterGLSurface QSurface__SurfaceType = 2
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QSurface__OpenVGSurface QSurface__SurfaceType = 3
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QSurface__VulkanSurface QSurface__SurfaceType = 4
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QSurface__MetalSurface QSurface__SurfaceType = 5
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)
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type QSurface struct {
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h *C.QSurface
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}
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func (this *QSurface) cPointer() *C.QSurface {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQSurface(h *C.QSurface) *QSurface {
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if h == nil {
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return nil
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}
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return &QSurface{h: h}
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}
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func newQSurface_U(h unsafe.Pointer) *QSurface {
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return newQSurface((*C.QSurface)(h))
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}
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func (this *QSurface) SurfaceClass() QSurface__SurfaceClass {
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return (QSurface__SurfaceClass)(C.QSurface_SurfaceClass(this.h))
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}
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func (this *QSurface) Format() *QSurfaceFormat {
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_ret := C.QSurface_Format(this.h)
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_goptr := newQSurfaceFormat(_ret)
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QSurface) SurfaceType() QSurface__SurfaceType {
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return (QSurface__SurfaceType)(C.QSurface_SurfaceType(this.h))
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}
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func (this *QSurface) SupportsOpenGL() bool {
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return (bool)(C.QSurface_SupportsOpenGL(this.h))
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}
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func (this *QSurface) Size() *QSize {
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_ret := C.QSurface_Size(this.h)
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_goptr := newQSize(_ret)
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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// Delete this object from C++ memory.
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func (this *QSurface) Delete() {
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C.QSurface_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QSurface) GoGC() {
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runtime.SetFinalizer(this, func(this *QSurface) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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