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74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
#ifndef GEN_QVECTOR4D_H
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#define GEN_QVECTOR4D_H
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#include "binding.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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class QPoint;
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class QPointF;
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class QVector2D;
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class QVector3D;
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class QVector4D;
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#else
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typedef struct QPoint QPoint;
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typedef struct QPointF QPointF;
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typedef struct QVector2D QVector2D;
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typedef struct QVector3D QVector3D;
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typedef struct QVector4D QVector4D;
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#endif
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QVector4D* QVector4D_new();
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QVector4D* QVector4D_new2(int param1);
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QVector4D* QVector4D_new3(float xpos, float ypos, float zpos, float wpos);
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QVector4D* QVector4D_new4(QPoint* point);
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QVector4D* QVector4D_new5(QPointF* point);
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QVector4D* QVector4D_new6(QVector2D* vector);
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QVector4D* QVector4D_new7(QVector2D* vector, float zpos, float wpos);
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QVector4D* QVector4D_new8(QVector3D* vector);
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QVector4D* QVector4D_new9(QVector3D* vector, float wpos);
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QVector4D* QVector4D_new10(QVector4D* param1);
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bool QVector4D_IsNull(const QVector4D* self);
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float QVector4D_X(const QVector4D* self);
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float QVector4D_Y(const QVector4D* self);
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float QVector4D_Z(const QVector4D* self);
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float QVector4D_W(const QVector4D* self);
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void QVector4D_SetX(QVector4D* self, float x);
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void QVector4D_SetY(QVector4D* self, float y);
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void QVector4D_SetZ(QVector4D* self, float z);
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void QVector4D_SetW(QVector4D* self, float w);
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float QVector4D_OperatorSubscript(const QVector4D* self, int i);
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float QVector4D_Length(const QVector4D* self);
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float QVector4D_LengthSquared(const QVector4D* self);
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QVector4D* QVector4D_Normalized(const QVector4D* self);
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void QVector4D_Normalize(QVector4D* self);
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QVector4D* QVector4D_OperatorPlusAssign(QVector4D* self, QVector4D* vector);
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QVector4D* QVector4D_OperatorMinusAssign(QVector4D* self, QVector4D* vector);
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QVector4D* QVector4D_OperatorMultiplyAssign(QVector4D* self, float factor);
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QVector4D* QVector4D_OperatorMultiplyAssignWithVector(QVector4D* self, QVector4D* vector);
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QVector4D* QVector4D_OperatorDivideAssign(QVector4D* self, float divisor);
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QVector4D* QVector4D_OperatorDivideAssignWithVector(QVector4D* self, QVector4D* vector);
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float QVector4D_DotProduct(QVector4D* v1, QVector4D* v2);
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QVector2D* QVector4D_ToVector2D(const QVector4D* self);
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QVector2D* QVector4D_ToVector2DAffine(const QVector4D* self);
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QVector3D* QVector4D_ToVector3D(const QVector4D* self);
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QVector3D* QVector4D_ToVector3DAffine(const QVector4D* self);
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QPoint* QVector4D_ToPoint(const QVector4D* self);
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QPointF* QVector4D_ToPointF(const QVector4D* self);
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void QVector4D_Delete(QVector4D* self);
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#ifdef __cplusplus
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} /* extern C */
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#endif
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#endif
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