mirror of
https://github.com/mappu/miqt.git
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133 lines
3.4 KiB
Go
133 lines
3.4 KiB
Go
package qt
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/*
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#include "gen_qtouchdevice.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QTouchDevice__DeviceType int
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const (
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QTouchDevice__TouchScreen QTouchDevice__DeviceType = 0
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QTouchDevice__TouchPad QTouchDevice__DeviceType = 1
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)
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type QTouchDevice__CapabilityFlag int
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const (
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QTouchDevice__Position QTouchDevice__CapabilityFlag = 1
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QTouchDevice__Area QTouchDevice__CapabilityFlag = 2
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QTouchDevice__Pressure QTouchDevice__CapabilityFlag = 4
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QTouchDevice__Velocity QTouchDevice__CapabilityFlag = 8
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QTouchDevice__RawPositions QTouchDevice__CapabilityFlag = 16
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QTouchDevice__NormalizedPosition QTouchDevice__CapabilityFlag = 32
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QTouchDevice__MouseEmulation QTouchDevice__CapabilityFlag = 64
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)
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type QTouchDevice struct {
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h *C.QTouchDevice
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}
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func (this *QTouchDevice) cPointer() *C.QTouchDevice {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QTouchDevice) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQTouchDevice(h *C.QTouchDevice) *QTouchDevice {
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if h == nil {
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return nil
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}
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return &QTouchDevice{h: h}
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}
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func UnsafeNewQTouchDevice(h unsafe.Pointer) *QTouchDevice {
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return newQTouchDevice((*C.QTouchDevice)(h))
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}
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// NewQTouchDevice constructs a new QTouchDevice object.
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func NewQTouchDevice() *QTouchDevice {
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ret := C.QTouchDevice_new()
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return newQTouchDevice(ret)
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}
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func QTouchDevice_Devices() []*QTouchDevice {
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var _ma *C.struct_miqt_array = C.QTouchDevice_Devices()
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_ret := make([]*QTouchDevice, int(_ma.len))
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_outCast := (*[0xffff]*C.QTouchDevice)(unsafe.Pointer(_ma.data)) // hey ya
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for i := 0; i < int(_ma.len); i++ {
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_ret[i] = UnsafeNewQTouchDevice(unsafe.Pointer(_outCast[i]))
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}
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C.free(unsafe.Pointer(_ma))
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return _ret
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}
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func (this *QTouchDevice) Name() string {
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var _ms C.struct_miqt_string = C.QTouchDevice_Name(this.h)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QTouchDevice) Type() QTouchDevice__DeviceType {
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return (QTouchDevice__DeviceType)(C.QTouchDevice_Type(this.h))
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}
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func (this *QTouchDevice) Capabilities() QTouchDevice__CapabilityFlag {
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return (QTouchDevice__CapabilityFlag)(C.QTouchDevice_Capabilities(this.h))
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}
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func (this *QTouchDevice) MaximumTouchPoints() int {
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return (int)(C.QTouchDevice_MaximumTouchPoints(this.h))
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}
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func (this *QTouchDevice) SetName(name string) {
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name_ms := C.struct_miqt_string{}
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name_ms.data = C.CString(name)
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name_ms.len = C.size_t(len(name))
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defer C.free(unsafe.Pointer(name_ms.data))
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C.QTouchDevice_SetName(this.h, name_ms)
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}
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func (this *QTouchDevice) SetType(devType QTouchDevice__DeviceType) {
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C.QTouchDevice_SetType(this.h, (C.int)(devType))
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}
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func (this *QTouchDevice) SetCapabilities(caps QTouchDevice__CapabilityFlag) {
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C.QTouchDevice_SetCapabilities(this.h, (C.int)(caps))
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}
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func (this *QTouchDevice) SetMaximumTouchPoints(max int) {
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C.QTouchDevice_SetMaximumTouchPoints(this.h, (C.int)(max))
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}
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// Delete this object from C++ memory.
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func (this *QTouchDevice) Delete() {
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C.QTouchDevice_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QTouchDevice) GoGC() {
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runtime.SetFinalizer(this, func(this *QTouchDevice) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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