mirror of
https://github.com/mappu/miqt.git
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227 lines
5.1 KiB
Go
227 lines
5.1 KiB
Go
package qt6
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/*
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#include "gen_qreadwritelock.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QReadWriteLock__RecursionMode int
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const (
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QReadWriteLock__NonRecursive QReadWriteLock__RecursionMode = 0
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QReadWriteLock__Recursive QReadWriteLock__RecursionMode = 1
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)
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type QReadWriteLock struct {
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h *C.QReadWriteLock
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}
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func (this *QReadWriteLock) cPointer() *C.QReadWriteLock {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QReadWriteLock) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQReadWriteLock(h *C.QReadWriteLock) *QReadWriteLock {
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if h == nil {
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return nil
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}
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return &QReadWriteLock{h: h}
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}
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func UnsafeNewQReadWriteLock(h unsafe.Pointer) *QReadWriteLock {
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return newQReadWriteLock((*C.QReadWriteLock)(h))
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}
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// NewQReadWriteLock constructs a new QReadWriteLock object.
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func NewQReadWriteLock() *QReadWriteLock {
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ret := C.QReadWriteLock_new()
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return newQReadWriteLock(ret)
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}
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// NewQReadWriteLock2 constructs a new QReadWriteLock object.
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func NewQReadWriteLock2(recursionMode QReadWriteLock__RecursionMode) *QReadWriteLock {
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ret := C.QReadWriteLock_new2((C.int)(recursionMode))
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return newQReadWriteLock(ret)
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}
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func (this *QReadWriteLock) LockForRead() {
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C.QReadWriteLock_LockForRead(this.h)
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}
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func (this *QReadWriteLock) TryLockForRead() bool {
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return (bool)(C.QReadWriteLock_TryLockForRead(this.h))
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}
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func (this *QReadWriteLock) TryLockForReadWithTimeout(timeout int) bool {
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return (bool)(C.QReadWriteLock_TryLockForReadWithTimeout(this.h, (C.int)(timeout)))
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}
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func (this *QReadWriteLock) LockForWrite() {
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C.QReadWriteLock_LockForWrite(this.h)
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}
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func (this *QReadWriteLock) TryLockForWrite() bool {
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return (bool)(C.QReadWriteLock_TryLockForWrite(this.h))
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}
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func (this *QReadWriteLock) TryLockForWriteWithTimeout(timeout int) bool {
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return (bool)(C.QReadWriteLock_TryLockForWriteWithTimeout(this.h, (C.int)(timeout)))
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}
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func (this *QReadWriteLock) Unlock() {
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C.QReadWriteLock_Unlock(this.h)
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}
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// Delete this object from C++ memory.
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func (this *QReadWriteLock) Delete() {
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C.QReadWriteLock_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QReadWriteLock) GoGC() {
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runtime.SetFinalizer(this, func(this *QReadWriteLock) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QReadLocker struct {
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h *C.QReadLocker
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}
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func (this *QReadLocker) cPointer() *C.QReadLocker {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QReadLocker) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQReadLocker(h *C.QReadLocker) *QReadLocker {
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if h == nil {
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return nil
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}
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return &QReadLocker{h: h}
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}
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func UnsafeNewQReadLocker(h unsafe.Pointer) *QReadLocker {
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return newQReadLocker((*C.QReadLocker)(h))
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}
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// NewQReadLocker constructs a new QReadLocker object.
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func NewQReadLocker(readWriteLock *QReadWriteLock) *QReadLocker {
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ret := C.QReadLocker_new(readWriteLock.cPointer())
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return newQReadLocker(ret)
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}
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func (this *QReadLocker) Unlock() {
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C.QReadLocker_Unlock(this.h)
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}
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func (this *QReadLocker) Relock() {
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C.QReadLocker_Relock(this.h)
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}
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func (this *QReadLocker) ReadWriteLock() *QReadWriteLock {
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return UnsafeNewQReadWriteLock(unsafe.Pointer(C.QReadLocker_ReadWriteLock(this.h)))
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}
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// Delete this object from C++ memory.
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func (this *QReadLocker) Delete() {
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C.QReadLocker_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QReadLocker) GoGC() {
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runtime.SetFinalizer(this, func(this *QReadLocker) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QWriteLocker struct {
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h *C.QWriteLocker
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}
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func (this *QWriteLocker) cPointer() *C.QWriteLocker {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QWriteLocker) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQWriteLocker(h *C.QWriteLocker) *QWriteLocker {
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if h == nil {
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return nil
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}
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return &QWriteLocker{h: h}
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}
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func UnsafeNewQWriteLocker(h unsafe.Pointer) *QWriteLocker {
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return newQWriteLocker((*C.QWriteLocker)(h))
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}
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// NewQWriteLocker constructs a new QWriteLocker object.
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func NewQWriteLocker(readWriteLock *QReadWriteLock) *QWriteLocker {
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ret := C.QWriteLocker_new(readWriteLock.cPointer())
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return newQWriteLocker(ret)
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}
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func (this *QWriteLocker) Unlock() {
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C.QWriteLocker_Unlock(this.h)
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}
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func (this *QWriteLocker) Relock() {
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C.QWriteLocker_Relock(this.h)
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}
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func (this *QWriteLocker) ReadWriteLock() *QReadWriteLock {
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return UnsafeNewQReadWriteLock(unsafe.Pointer(C.QWriteLocker_ReadWriteLock(this.h)))
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}
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// Delete this object from C++ memory.
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func (this *QWriteLocker) Delete() {
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C.QWriteLocker_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QWriteLocker) GoGC() {
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runtime.SetFinalizer(this, func(this *QWriteLocker) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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