miqt/qt/gen_qanimationgroup.go

155 lines
4.4 KiB
Go

package qt
/*
#include "gen_qanimationgroup.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QAnimationGroup struct {
h *C.QAnimationGroup
*QAbstractAnimation
}
func (this *QAnimationGroup) cPointer() *C.QAnimationGroup {
if this == nil {
return nil
}
return this.h
}
func newQAnimationGroup(h *C.QAnimationGroup) *QAnimationGroup {
if h == nil {
return nil
}
return &QAnimationGroup{h: h, QAbstractAnimation: newQAbstractAnimation_U(unsafe.Pointer(h))}
}
func newQAnimationGroup_U(h unsafe.Pointer) *QAnimationGroup {
return newQAnimationGroup((*C.QAnimationGroup)(h))
}
func (this *QAnimationGroup) MetaObject() *QMetaObject {
_ret := C.QAnimationGroup_MetaObject(this.h)
return newQMetaObject_U(unsafe.Pointer(_ret))
}
func QAnimationGroup_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QAnimationGroup_Tr(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QAnimationGroup_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QAnimationGroup_TrUtf8(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QAnimationGroup) AnimationAt(index int) *QAbstractAnimation {
_ret := C.QAnimationGroup_AnimationAt(this.h, (C.int)(index))
return newQAbstractAnimation_U(unsafe.Pointer(_ret))
}
func (this *QAnimationGroup) AnimationCount() int {
_ret := C.QAnimationGroup_AnimationCount(this.h)
return (int)(_ret)
}
func (this *QAnimationGroup) IndexOfAnimation(animation *QAbstractAnimation) int {
_ret := C.QAnimationGroup_IndexOfAnimation(this.h, animation.cPointer())
return (int)(_ret)
}
func (this *QAnimationGroup) AddAnimation(animation *QAbstractAnimation) {
C.QAnimationGroup_AddAnimation(this.h, animation.cPointer())
}
func (this *QAnimationGroup) InsertAnimation(index int, animation *QAbstractAnimation) {
C.QAnimationGroup_InsertAnimation(this.h, (C.int)(index), animation.cPointer())
}
func (this *QAnimationGroup) RemoveAnimation(animation *QAbstractAnimation) {
C.QAnimationGroup_RemoveAnimation(this.h, animation.cPointer())
}
func (this *QAnimationGroup) TakeAnimation(index int) *QAbstractAnimation {
_ret := C.QAnimationGroup_TakeAnimation(this.h, (C.int)(index))
return newQAbstractAnimation_U(unsafe.Pointer(_ret))
}
func (this *QAnimationGroup) Clear() {
C.QAnimationGroup_Clear(this.h)
}
func QAnimationGroup_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QAnimationGroup_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QAnimationGroup_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QAnimationGroup_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QAnimationGroup_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QAnimationGroup_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QAnimationGroup_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QAnimationGroup_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
// Delete this object from C++ memory.
func (this *QAnimationGroup) Delete() {
C.QAnimationGroup_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QAnimationGroup) GoGC() {
runtime.SetFinalizer(this, func(this *QAnimationGroup) {
this.Delete()
runtime.KeepAlive(this.h)
})
}