miqt/qt/gen_qpropertyanimation.go

167 lines
5.1 KiB
Go

package qt
/*
#include "gen_qpropertyanimation.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QPropertyAnimation struct {
h *C.QPropertyAnimation
*QVariantAnimation
}
func (this *QPropertyAnimation) cPointer() *C.QPropertyAnimation {
if this == nil {
return nil
}
return this.h
}
func newQPropertyAnimation(h *C.QPropertyAnimation) *QPropertyAnimation {
if h == nil {
return nil
}
return &QPropertyAnimation{h: h, QVariantAnimation: newQVariantAnimation_U(unsafe.Pointer(h))}
}
func newQPropertyAnimation_U(h unsafe.Pointer) *QPropertyAnimation {
return newQPropertyAnimation((*C.QPropertyAnimation)(h))
}
// NewQPropertyAnimation constructs a new QPropertyAnimation object.
func NewQPropertyAnimation() *QPropertyAnimation {
ret := C.QPropertyAnimation_new()
return newQPropertyAnimation(ret)
}
// NewQPropertyAnimation2 constructs a new QPropertyAnimation object.
func NewQPropertyAnimation2(target *QObject, propertyName *QByteArray) *QPropertyAnimation {
ret := C.QPropertyAnimation_new2(target.cPointer(), propertyName.cPointer())
return newQPropertyAnimation(ret)
}
// NewQPropertyAnimation3 constructs a new QPropertyAnimation object.
func NewQPropertyAnimation3(parent *QObject) *QPropertyAnimation {
ret := C.QPropertyAnimation_new3(parent.cPointer())
return newQPropertyAnimation(ret)
}
// NewQPropertyAnimation4 constructs a new QPropertyAnimation object.
func NewQPropertyAnimation4(target *QObject, propertyName *QByteArray, parent *QObject) *QPropertyAnimation {
ret := C.QPropertyAnimation_new4(target.cPointer(), propertyName.cPointer(), parent.cPointer())
return newQPropertyAnimation(ret)
}
func (this *QPropertyAnimation) MetaObject() *QMetaObject {
return newQMetaObject_U(unsafe.Pointer(C.QPropertyAnimation_MetaObject(this.h)))
}
func (this *QPropertyAnimation) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return C.QPropertyAnimation_Metacast(this.h, param1_Cstring)
}
func QPropertyAnimation_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QPropertyAnimation_Tr(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QPropertyAnimation_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QPropertyAnimation_TrUtf8(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QPropertyAnimation) TargetObject() *QObject {
return newQObject_U(unsafe.Pointer(C.QPropertyAnimation_TargetObject(this.h)))
}
func (this *QPropertyAnimation) SetTargetObject(target *QObject) {
C.QPropertyAnimation_SetTargetObject(this.h, target.cPointer())
}
func (this *QPropertyAnimation) PropertyName() *QByteArray {
_ret := C.QPropertyAnimation_PropertyName(this.h)
_goptr := newQByteArray(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPropertyAnimation) SetPropertyName(propertyName *QByteArray) {
C.QPropertyAnimation_SetPropertyName(this.h, propertyName.cPointer())
}
func QPropertyAnimation_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QPropertyAnimation_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QPropertyAnimation_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QPropertyAnimation_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QPropertyAnimation_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QPropertyAnimation_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QPropertyAnimation_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QPropertyAnimation_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
// Delete this object from C++ memory.
func (this *QPropertyAnimation) Delete() {
C.QPropertyAnimation_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QPropertyAnimation) GoGC() {
runtime.SetFinalizer(this, func(this *QPropertyAnimation) {
this.Delete()
runtime.KeepAlive(this.h)
})
}