mirror of
https://github.com/mappu/miqt.git
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142 lines
4.3 KiB
Go
142 lines
4.3 KiB
Go
package qt
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/*
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#include "gen_qsystemsemaphore.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QSystemSemaphore__AccessMode int
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const (
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QSystemSemaphore__AccessMode__Open QSystemSemaphore__AccessMode = 0
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QSystemSemaphore__AccessMode__Create QSystemSemaphore__AccessMode = 1
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)
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type QSystemSemaphore__SystemSemaphoreError int
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const (
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QSystemSemaphore__SystemSemaphoreError__NoError QSystemSemaphore__SystemSemaphoreError = 0
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QSystemSemaphore__SystemSemaphoreError__PermissionDenied QSystemSemaphore__SystemSemaphoreError = 1
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QSystemSemaphore__SystemSemaphoreError__KeyError QSystemSemaphore__SystemSemaphoreError = 2
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QSystemSemaphore__SystemSemaphoreError__AlreadyExists QSystemSemaphore__SystemSemaphoreError = 3
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QSystemSemaphore__SystemSemaphoreError__NotFound QSystemSemaphore__SystemSemaphoreError = 4
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QSystemSemaphore__SystemSemaphoreError__OutOfResources QSystemSemaphore__SystemSemaphoreError = 5
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QSystemSemaphore__SystemSemaphoreError__UnknownError QSystemSemaphore__SystemSemaphoreError = 6
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)
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type QSystemSemaphore struct {
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h *C.QSystemSemaphore
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}
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func (this *QSystemSemaphore) cPointer() *C.QSystemSemaphore {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQSystemSemaphore(h *C.QSystemSemaphore) *QSystemSemaphore {
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if h == nil {
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return nil
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}
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return &QSystemSemaphore{h: h}
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}
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func newQSystemSemaphore_U(h unsafe.Pointer) *QSystemSemaphore {
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return newQSystemSemaphore((*C.QSystemSemaphore)(h))
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}
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// NewQSystemSemaphore constructs a new QSystemSemaphore object.
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func NewQSystemSemaphore(key string) *QSystemSemaphore {
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key_ms := miqt_strdupg(key)
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defer C.free(key_ms)
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ret := C.QSystemSemaphore_new((*C.struct_miqt_string)(key_ms))
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return newQSystemSemaphore(ret)
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}
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// NewQSystemSemaphore2 constructs a new QSystemSemaphore object.
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func NewQSystemSemaphore2(key string, initialValue int) *QSystemSemaphore {
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key_ms := miqt_strdupg(key)
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defer C.free(key_ms)
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ret := C.QSystemSemaphore_new2((*C.struct_miqt_string)(key_ms), (C.int)(initialValue))
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return newQSystemSemaphore(ret)
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}
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// NewQSystemSemaphore3 constructs a new QSystemSemaphore object.
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func NewQSystemSemaphore3(key string, initialValue int, mode QSystemSemaphore__AccessMode) *QSystemSemaphore {
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key_ms := miqt_strdupg(key)
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defer C.free(key_ms)
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ret := C.QSystemSemaphore_new3((*C.struct_miqt_string)(key_ms), (C.int)(initialValue), (C.uintptr_t)(mode))
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return newQSystemSemaphore(ret)
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}
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func (this *QSystemSemaphore) SetKey(key string) {
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key_ms := miqt_strdupg(key)
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defer C.free(key_ms)
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C.QSystemSemaphore_SetKey(this.h, (*C.struct_miqt_string)(key_ms))
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}
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func (this *QSystemSemaphore) Key() string {
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var _ms *C.struct_miqt_string = C.QSystemSemaphore_Key(this.h)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func (this *QSystemSemaphore) Acquire() bool {
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return (bool)(C.QSystemSemaphore_Acquire(this.h))
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}
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func (this *QSystemSemaphore) Release() bool {
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return (bool)(C.QSystemSemaphore_Release(this.h))
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}
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func (this *QSystemSemaphore) Error() QSystemSemaphore__SystemSemaphoreError {
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return (QSystemSemaphore__SystemSemaphoreError)(C.QSystemSemaphore_Error(this.h))
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}
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func (this *QSystemSemaphore) ErrorString() string {
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var _ms *C.struct_miqt_string = C.QSystemSemaphore_ErrorString(this.h)
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_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms))
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return _ret
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}
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func (this *QSystemSemaphore) SetKey2(key string, initialValue int) {
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key_ms := miqt_strdupg(key)
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defer C.free(key_ms)
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C.QSystemSemaphore_SetKey2(this.h, (*C.struct_miqt_string)(key_ms), (C.int)(initialValue))
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}
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func (this *QSystemSemaphore) SetKey3(key string, initialValue int, mode QSystemSemaphore__AccessMode) {
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key_ms := miqt_strdupg(key)
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defer C.free(key_ms)
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C.QSystemSemaphore_SetKey3(this.h, (*C.struct_miqt_string)(key_ms), (C.int)(initialValue), (C.uintptr_t)(mode))
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}
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func (this *QSystemSemaphore) Release1(n int) bool {
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return (bool)(C.QSystemSemaphore_Release1(this.h, (C.int)(n)))
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}
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// Delete this object from C++ memory.
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func (this *QSystemSemaphore) Delete() {
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C.QSystemSemaphore_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QSystemSemaphore) GoGC() {
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runtime.SetFinalizer(this, func(this *QSystemSemaphore) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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