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82 lines
3.2 KiB
C++
82 lines
3.2 KiB
C++
#ifndef GEN_QVECTOR3D_H
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#define GEN_QVECTOR3D_H
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#include "binding.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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class QMatrix4x4;
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class QPoint;
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class QPointF;
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class QRect;
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class QVector2D;
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class QVector3D;
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class QVector4D;
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#else
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typedef struct QMatrix4x4 QMatrix4x4;
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typedef struct QPoint QPoint;
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typedef struct QPointF QPointF;
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typedef struct QRect QRect;
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typedef struct QVector2D QVector2D;
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typedef struct QVector3D QVector3D;
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typedef struct QVector4D QVector4D;
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#endif
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QVector3D* QVector3D_new();
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QVector3D* QVector3D_new2(int param1);
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QVector3D* QVector3D_new3(float xpos, float ypos, float zpos);
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QVector3D* QVector3D_new4(QPoint* point);
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QVector3D* QVector3D_new5(QPointF* point);
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QVector3D* QVector3D_new6(QVector2D* vector);
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QVector3D* QVector3D_new7(QVector2D* vector, float zpos);
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QVector3D* QVector3D_new8(QVector4D* vector);
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QVector3D* QVector3D_new9(QVector3D* param1);
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bool QVector3D_IsNull(const QVector3D* self);
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float QVector3D_X(const QVector3D* self);
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float QVector3D_Y(const QVector3D* self);
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float QVector3D_Z(const QVector3D* self);
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void QVector3D_SetX(QVector3D* self, float x);
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void QVector3D_SetY(QVector3D* self, float y);
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void QVector3D_SetZ(QVector3D* self, float z);
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float QVector3D_OperatorSubscript(const QVector3D* self, int i);
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float QVector3D_Length(const QVector3D* self);
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float QVector3D_LengthSquared(const QVector3D* self);
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QVector3D* QVector3D_Normalized(const QVector3D* self);
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void QVector3D_Normalize(QVector3D* self);
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QVector3D* QVector3D_OperatorPlusAssign(QVector3D* self, QVector3D* vector);
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QVector3D* QVector3D_OperatorMinusAssign(QVector3D* self, QVector3D* vector);
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QVector3D* QVector3D_OperatorMultiplyAssign(QVector3D* self, float factor);
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QVector3D* QVector3D_OperatorMultiplyAssignWithVector(QVector3D* self, QVector3D* vector);
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QVector3D* QVector3D_OperatorDivideAssign(QVector3D* self, float divisor);
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QVector3D* QVector3D_OperatorDivideAssignWithVector(QVector3D* self, QVector3D* vector);
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float QVector3D_DotProduct(QVector3D* v1, QVector3D* v2);
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QVector3D* QVector3D_CrossProduct(QVector3D* v1, QVector3D* v2);
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QVector3D* QVector3D_Normal(QVector3D* v1, QVector3D* v2);
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QVector3D* QVector3D_Normal2(QVector3D* v1, QVector3D* v2, QVector3D* v3);
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QVector3D* QVector3D_Project(const QVector3D* self, QMatrix4x4* modelView, QMatrix4x4* projection, QRect* viewport);
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QVector3D* QVector3D_Unproject(const QVector3D* self, QMatrix4x4* modelView, QMatrix4x4* projection, QRect* viewport);
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float QVector3D_DistanceToPoint(const QVector3D* self, QVector3D* point);
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float QVector3D_DistanceToPlane(const QVector3D* self, QVector3D* plane, QVector3D* normal);
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float QVector3D_DistanceToPlane2(const QVector3D* self, QVector3D* plane1, QVector3D* plane2, QVector3D* plane3);
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float QVector3D_DistanceToLine(const QVector3D* self, QVector3D* point, QVector3D* direction);
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QVector2D* QVector3D_ToVector2D(const QVector3D* self);
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QVector4D* QVector3D_ToVector4D(const QVector3D* self);
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QPoint* QVector3D_ToPoint(const QVector3D* self);
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QPointF* QVector3D_ToPointF(const QVector3D* self);
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void QVector3D_Delete(QVector3D* self);
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#ifdef __cplusplus
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} /* extern C */
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#endif
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#endif
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