miqt/qt6/gen_qwaitcondition.go

115 lines
2.9 KiB
Go

package qt6
/*
#include "gen_qwaitcondition.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QWaitCondition struct {
h *C.QWaitCondition
isSubclass bool
}
func (this *QWaitCondition) cPointer() *C.QWaitCondition {
if this == nil {
return nil
}
return this.h
}
func (this *QWaitCondition) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
// newQWaitCondition constructs the type using only CGO pointers.
func newQWaitCondition(h *C.QWaitCondition) *QWaitCondition {
if h == nil {
return nil
}
return &QWaitCondition{h: h}
}
// UnsafeNewQWaitCondition constructs the type using only unsafe pointers.
func UnsafeNewQWaitCondition(h unsafe.Pointer) *QWaitCondition {
if h == nil {
return nil
}
return &QWaitCondition{h: (*C.QWaitCondition)(h)}
}
// NewQWaitCondition constructs a new QWaitCondition object.
func NewQWaitCondition() *QWaitCondition {
var outptr_QWaitCondition *C.QWaitCondition = nil
C.QWaitCondition_new(&outptr_QWaitCondition)
ret := newQWaitCondition(outptr_QWaitCondition)
ret.isSubclass = true
return ret
}
func (this *QWaitCondition) Wait(lockedMutex *QMutex) bool {
return (bool)(C.QWaitCondition_Wait(this.h, lockedMutex.cPointer()))
}
func (this *QWaitCondition) Wait2(lockedMutex *QMutex, time uint64) bool {
return (bool)(C.QWaitCondition_Wait2(this.h, lockedMutex.cPointer(), (C.ulong)(time)))
}
func (this *QWaitCondition) WaitWithLockedReadWriteLock(lockedReadWriteLock *QReadWriteLock) bool {
return (bool)(C.QWaitCondition_WaitWithLockedReadWriteLock(this.h, lockedReadWriteLock.cPointer()))
}
func (this *QWaitCondition) Wait3(lockedReadWriteLock *QReadWriteLock, time uint64) bool {
return (bool)(C.QWaitCondition_Wait3(this.h, lockedReadWriteLock.cPointer(), (C.ulong)(time)))
}
func (this *QWaitCondition) WakeOne() {
C.QWaitCondition_WakeOne(this.h)
}
func (this *QWaitCondition) WakeAll() {
C.QWaitCondition_WakeAll(this.h)
}
func (this *QWaitCondition) NotifyOne() {
C.QWaitCondition_NotifyOne(this.h)
}
func (this *QWaitCondition) NotifyAll() {
C.QWaitCondition_NotifyAll(this.h)
}
func (this *QWaitCondition) Wait22(lockedMutex *QMutex, deadline QDeadlineTimer) bool {
return (bool)(C.QWaitCondition_Wait22(this.h, lockedMutex.cPointer(), deadline.cPointer()))
}
func (this *QWaitCondition) Wait23(lockedReadWriteLock *QReadWriteLock, deadline QDeadlineTimer) bool {
return (bool)(C.QWaitCondition_Wait23(this.h, lockedReadWriteLock.cPointer(), deadline.cPointer()))
}
// Delete this object from C++ memory.
func (this *QWaitCondition) Delete() {
C.QWaitCondition_Delete(this.h, C.bool(this.isSubclass))
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QWaitCondition) GoGC() {
runtime.SetFinalizer(this, func(this *QWaitCondition) {
this.Delete()
runtime.KeepAlive(this.h)
})
}