miqt/qt/gen_qeasingcurve.go

138 lines
3.4 KiB
Go

package qt
/*
#include "gen_qeasingcurve.h"
#include <stdlib.h>
*/
import "C"
import (
"unsafe"
)
type QEasingCurve struct {
h *C.QEasingCurve
}
func (this *QEasingCurve) cPointer() *C.QEasingCurve {
if this == nil {
return nil
}
return this.h
}
func newQEasingCurve(h *C.QEasingCurve) *QEasingCurve {
if h == nil {
return nil
}
return &QEasingCurve{h: h}
}
func newQEasingCurve_U(h unsafe.Pointer) *QEasingCurve {
return newQEasingCurve((*C.QEasingCurve)(h))
}
// NewQEasingCurve constructs a new QEasingCurve object.
func NewQEasingCurve() *QEasingCurve {
ret := C.QEasingCurve_new()
return newQEasingCurve(ret)
}
// NewQEasingCurve2 constructs a new QEasingCurve object.
func NewQEasingCurve2(other *QEasingCurve) *QEasingCurve {
ret := C.QEasingCurve_new2(other.cPointer())
return newQEasingCurve(ret)
}
// NewQEasingCurve3 constructs a new QEasingCurve object.
func NewQEasingCurve3(typeVal uintptr) *QEasingCurve {
ret := C.QEasingCurve_new3((C.uintptr_t)(typeVal))
return newQEasingCurve(ret)
}
func (this *QEasingCurve) OperatorAssign(other *QEasingCurve) {
C.QEasingCurve_OperatorAssign(this.h, other.cPointer())
}
func (this *QEasingCurve) Swap(other *QEasingCurve) {
C.QEasingCurve_Swap(this.h, other.cPointer())
}
func (this *QEasingCurve) OperatorEqual(other *QEasingCurve) bool {
ret := C.QEasingCurve_OperatorEqual(this.h, other.cPointer())
return (bool)(ret)
}
func (this *QEasingCurve) OperatorNotEqual(other *QEasingCurve) bool {
ret := C.QEasingCurve_OperatorNotEqual(this.h, other.cPointer())
return (bool)(ret)
}
func (this *QEasingCurve) Amplitude() float64 {
ret := C.QEasingCurve_Amplitude(this.h)
return (float64)(ret)
}
func (this *QEasingCurve) SetAmplitude(amplitude float64) {
C.QEasingCurve_SetAmplitude(this.h, (C.double)(amplitude))
}
func (this *QEasingCurve) Period() float64 {
ret := C.QEasingCurve_Period(this.h)
return (float64)(ret)
}
func (this *QEasingCurve) SetPeriod(period float64) {
C.QEasingCurve_SetPeriod(this.h, (C.double)(period))
}
func (this *QEasingCurve) Overshoot() float64 {
ret := C.QEasingCurve_Overshoot(this.h)
return (float64)(ret)
}
func (this *QEasingCurve) SetOvershoot(overshoot float64) {
C.QEasingCurve_SetOvershoot(this.h, (C.double)(overshoot))
}
func (this *QEasingCurve) AddCubicBezierSegment(c1 *QPointF, c2 *QPointF, endPoint *QPointF) {
C.QEasingCurve_AddCubicBezierSegment(this.h, c1.cPointer(), c2.cPointer(), endPoint.cPointer())
}
func (this *QEasingCurve) AddTCBSegment(nextPoint *QPointF, t float64, c float64, b float64) {
C.QEasingCurve_AddTCBSegment(this.h, nextPoint.cPointer(), (C.double)(t), (C.double)(c), (C.double)(b))
}
func (this *QEasingCurve) ToCubicSpline() []QPointF {
var _out **C.QPointF = nil
var _out_len C.size_t = 0
C.QEasingCurve_ToCubicSpline(this.h, &_out, &_out_len)
ret := make([]QPointF, int(_out_len))
_outCast := (*[0xffff]*C.QPointF)(unsafe.Pointer(_out)) // so fresh so clean
for i := 0; i < int(_out_len); i++ {
ret[i] = *newQPointF(_outCast[i])
}
C.free(unsafe.Pointer(_out))
return ret
}
func (this *QEasingCurve) Type() uintptr {
ret := C.QEasingCurve_Type(this.h)
return (uintptr)(ret)
}
func (this *QEasingCurve) SetType(typeVal uintptr) {
C.QEasingCurve_SetType(this.h, (C.uintptr_t)(typeVal))
}
func (this *QEasingCurve) ValueForProgress(progress float64) float64 {
ret := C.QEasingCurve_ValueForProgress(this.h, (C.double)(progress))
return (float64)(ret)
}
func (this *QEasingCurve) Delete() {
C.QEasingCurve_Delete(this.h)
}