miqt/qt/gen_qmap.go

152 lines
3.5 KiB
Go

package qt
/*
#include "gen_qmap.h"
#include <stdlib.h>
*/
import "C"
import (
"unsafe"
)
type QMapNodeBase struct {
h *C.QMapNodeBase
}
func (this *QMapNodeBase) cPointer() *C.QMapNodeBase {
if this == nil {
return nil
}
return this.h
}
func newQMapNodeBase(h *C.QMapNodeBase) *QMapNodeBase {
if h == nil {
return nil
}
return &QMapNodeBase{h: h}
}
func newQMapNodeBase_U(h unsafe.Pointer) *QMapNodeBase {
return newQMapNodeBase((*C.QMapNodeBase)(h))
}
// NewQMapNodeBase constructs a new QMapNodeBase object.
func NewQMapNodeBase(param1 *QMapNodeBase) *QMapNodeBase {
ret := C.QMapNodeBase_new(param1.cPointer())
return newQMapNodeBase(ret)
}
func (this *QMapNodeBase) NextNode() *QMapNodeBase {
ret := C.QMapNodeBase_NextNode(this.h)
return newQMapNodeBase_U(unsafe.Pointer(ret))
}
func (this *QMapNodeBase) NextNode2() *QMapNodeBase {
ret := C.QMapNodeBase_NextNode2(this.h)
return newQMapNodeBase_U(unsafe.Pointer(ret))
}
func (this *QMapNodeBase) PreviousNode() *QMapNodeBase {
ret := C.QMapNodeBase_PreviousNode(this.h)
return newQMapNodeBase_U(unsafe.Pointer(ret))
}
func (this *QMapNodeBase) PreviousNode2() *QMapNodeBase {
ret := C.QMapNodeBase_PreviousNode2(this.h)
return newQMapNodeBase_U(unsafe.Pointer(ret))
}
func (this *QMapNodeBase) Color() uintptr {
ret := C.QMapNodeBase_Color(this.h)
return (uintptr)(ret)
}
func (this *QMapNodeBase) SetColor(c uintptr) {
C.QMapNodeBase_SetColor(this.h, (C.uintptr_t)(c))
}
func (this *QMapNodeBase) Parent() *QMapNodeBase {
ret := C.QMapNodeBase_Parent(this.h)
return newQMapNodeBase_U(unsafe.Pointer(ret))
}
func (this *QMapNodeBase) SetParent(pp *QMapNodeBase) {
C.QMapNodeBase_SetParent(this.h, pp.cPointer())
}
func (this *QMapNodeBase) OperatorAssign(param1 *QMapNodeBase) {
C.QMapNodeBase_OperatorAssign(this.h, param1.cPointer())
}
func (this *QMapNodeBase) Delete() {
C.QMapNodeBase_Delete(this.h)
}
type QMapDataBase struct {
h *C.QMapDataBase
}
func (this *QMapDataBase) cPointer() *C.QMapDataBase {
if this == nil {
return nil
}
return this.h
}
func newQMapDataBase(h *C.QMapDataBase) *QMapDataBase {
if h == nil {
return nil
}
return &QMapDataBase{h: h}
}
func newQMapDataBase_U(h unsafe.Pointer) *QMapDataBase {
return newQMapDataBase((*C.QMapDataBase)(h))
}
func (this *QMapDataBase) RotateLeft(x *QMapNodeBase) {
C.QMapDataBase_RotateLeft(this.h, x.cPointer())
}
func (this *QMapDataBase) RotateRight(x *QMapNodeBase) {
C.QMapDataBase_RotateRight(this.h, x.cPointer())
}
func (this *QMapDataBase) Rebalance(x *QMapNodeBase) {
C.QMapDataBase_Rebalance(this.h, x.cPointer())
}
func (this *QMapDataBase) FreeNodeAndRebalance(z *QMapNodeBase) {
C.QMapDataBase_FreeNodeAndRebalance(this.h, z.cPointer())
}
func (this *QMapDataBase) RecalcMostLeftNode() {
C.QMapDataBase_RecalcMostLeftNode(this.h)
}
func (this *QMapDataBase) CreateNode(size int, alignment int, parent *QMapNodeBase, left bool) *QMapNodeBase {
ret := C.QMapDataBase_CreateNode(this.h, (C.int)(size), (C.int)(alignment), parent.cPointer(), (C.bool)(left))
return newQMapNodeBase_U(unsafe.Pointer(ret))
}
func (this *QMapDataBase) FreeTree(root *QMapNodeBase, alignment int) {
C.QMapDataBase_FreeTree(this.h, root.cPointer(), (C.int)(alignment))
}
func QMapDataBase_CreateData() *QMapDataBase {
ret := C.QMapDataBase_CreateData()
return newQMapDataBase_U(unsafe.Pointer(ret))
}
func QMapDataBase_FreeData(d *QMapDataBase) {
C.QMapDataBase_FreeData(d.cPointer())
}
func (this *QMapDataBase) Delete() {
C.QMapDataBase_Delete(this.h)
}