miqt/qt/gen_qsequentialanimationgro...

165 lines
5.0 KiB
Go

package qt
/*
#include "gen_qsequentialanimationgroup.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime/cgo"
"unsafe"
)
type QSequentialAnimationGroup struct {
h *C.QSequentialAnimationGroup
*QAnimationGroup
}
func (this *QSequentialAnimationGroup) cPointer() *C.QSequentialAnimationGroup {
if this == nil {
return nil
}
return this.h
}
func newQSequentialAnimationGroup(h *C.QSequentialAnimationGroup) *QSequentialAnimationGroup {
if h == nil {
return nil
}
return &QSequentialAnimationGroup{h: h, QAnimationGroup: newQAnimationGroup_U(unsafe.Pointer(h))}
}
func newQSequentialAnimationGroup_U(h unsafe.Pointer) *QSequentialAnimationGroup {
return newQSequentialAnimationGroup((*C.QSequentialAnimationGroup)(h))
}
// NewQSequentialAnimationGroup constructs a new QSequentialAnimationGroup object.
func NewQSequentialAnimationGroup() *QSequentialAnimationGroup {
ret := C.QSequentialAnimationGroup_new()
return newQSequentialAnimationGroup(ret)
}
// NewQSequentialAnimationGroup2 constructs a new QSequentialAnimationGroup object.
func NewQSequentialAnimationGroup2(parent *QObject) *QSequentialAnimationGroup {
ret := C.QSequentialAnimationGroup_new2(parent.cPointer())
return newQSequentialAnimationGroup(ret)
}
func (this *QSequentialAnimationGroup) MetaObject() *QMetaObject {
ret := C.QSequentialAnimationGroup_MetaObject(this.h)
return newQMetaObject_U(unsafe.Pointer(ret))
}
func QSequentialAnimationGroup_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QSequentialAnimationGroup_Tr(s_Cstring, &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func QSequentialAnimationGroup_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QSequentialAnimationGroup_TrUtf8(s_Cstring, &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func (this *QSequentialAnimationGroup) AddPause(msecs int) *QPauseAnimation {
ret := C.QSequentialAnimationGroup_AddPause(this.h, (C.int)(msecs))
return newQPauseAnimation_U(unsafe.Pointer(ret))
}
func (this *QSequentialAnimationGroup) InsertPause(index int, msecs int) *QPauseAnimation {
ret := C.QSequentialAnimationGroup_InsertPause(this.h, (C.int)(index), (C.int)(msecs))
return newQPauseAnimation_U(unsafe.Pointer(ret))
}
func (this *QSequentialAnimationGroup) CurrentAnimation() *QAbstractAnimation {
ret := C.QSequentialAnimationGroup_CurrentAnimation(this.h)
return newQAbstractAnimation_U(unsafe.Pointer(ret))
}
func (this *QSequentialAnimationGroup) Duration() int {
ret := C.QSequentialAnimationGroup_Duration(this.h)
return (int)(ret)
}
func (this *QSequentialAnimationGroup) CurrentAnimationChanged(current *QAbstractAnimation) {
C.QSequentialAnimationGroup_CurrentAnimationChanged(this.h, current.cPointer())
}
func (this *QSequentialAnimationGroup) OnCurrentAnimationChanged(slot func()) {
var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) {
slot()
}
C.QSequentialAnimationGroup_connect_CurrentAnimationChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper))))
}
func QSequentialAnimationGroup_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QSequentialAnimationGroup_Tr2(s_Cstring, c_Cstring, &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func QSequentialAnimationGroup_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QSequentialAnimationGroup_Tr3(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func QSequentialAnimationGroup_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QSequentialAnimationGroup_TrUtf82(s_Cstring, c_Cstring, &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func QSequentialAnimationGroup_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QSequentialAnimationGroup_TrUtf83(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func (this *QSequentialAnimationGroup) Delete() {
C.QSequentialAnimationGroup_Delete(this.h)
}