miqt/qt/gen_qvector2d.go

231 lines
5.8 KiB
Go

package qt
/*
#include "gen_qvector2d.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QVector2D struct {
h *C.QVector2D
}
func (this *QVector2D) cPointer() *C.QVector2D {
if this == nil {
return nil
}
return this.h
}
func newQVector2D(h *C.QVector2D) *QVector2D {
if h == nil {
return nil
}
return &QVector2D{h: h}
}
func newQVector2D_U(h unsafe.Pointer) *QVector2D {
return newQVector2D((*C.QVector2D)(h))
}
// NewQVector2D constructs a new QVector2D object.
func NewQVector2D() *QVector2D {
ret := C.QVector2D_new()
return newQVector2D(ret)
}
// NewQVector2D2 constructs a new QVector2D object.
func NewQVector2D2(param1 uintptr) *QVector2D {
ret := C.QVector2D_new2((C.uintptr_t)(param1))
return newQVector2D(ret)
}
// NewQVector2D3 constructs a new QVector2D object.
func NewQVector2D3(xpos float32, ypos float32) *QVector2D {
ret := C.QVector2D_new3((C.float)(xpos), (C.float)(ypos))
return newQVector2D(ret)
}
// NewQVector2D4 constructs a new QVector2D object.
func NewQVector2D4(point *QPoint) *QVector2D {
ret := C.QVector2D_new4(point.cPointer())
return newQVector2D(ret)
}
// NewQVector2D5 constructs a new QVector2D object.
func NewQVector2D5(point *QPointF) *QVector2D {
ret := C.QVector2D_new5(point.cPointer())
return newQVector2D(ret)
}
// NewQVector2D6 constructs a new QVector2D object.
func NewQVector2D6(vector *QVector3D) *QVector2D {
ret := C.QVector2D_new6(vector.cPointer())
return newQVector2D(ret)
}
// NewQVector2D7 constructs a new QVector2D object.
func NewQVector2D7(vector *QVector4D) *QVector2D {
ret := C.QVector2D_new7(vector.cPointer())
return newQVector2D(ret)
}
// NewQVector2D8 constructs a new QVector2D object.
func NewQVector2D8(param1 *QVector2D) *QVector2D {
ret := C.QVector2D_new8(param1.cPointer())
return newQVector2D(ret)
}
func (this *QVector2D) IsNull() bool {
ret := C.QVector2D_IsNull(this.h)
return (bool)(ret)
}
func (this *QVector2D) X() float32 {
ret := C.QVector2D_X(this.h)
return (float32)(ret)
}
func (this *QVector2D) Y() float32 {
ret := C.QVector2D_Y(this.h)
return (float32)(ret)
}
func (this *QVector2D) SetX(x float32) {
C.QVector2D_SetX(this.h, (C.float)(x))
}
func (this *QVector2D) SetY(y float32) {
C.QVector2D_SetY(this.h, (C.float)(y))
}
func (this *QVector2D) OperatorSubscript(i int) float32 {
ret := C.QVector2D_OperatorSubscript(this.h, (C.int)(i))
return (float32)(ret)
}
func (this *QVector2D) Length() float32 {
ret := C.QVector2D_Length(this.h)
return (float32)(ret)
}
func (this *QVector2D) LengthSquared() float32 {
ret := C.QVector2D_LengthSquared(this.h)
return (float32)(ret)
}
func (this *QVector2D) Normalized() *QVector2D {
ret := C.QVector2D_Normalized(this.h)
// Qt uses pass-by-value semantics for this type. Mimic with finalizer
ret1 := newQVector2D(ret)
runtime.SetFinalizer(ret1, func(ret2 *QVector2D) {
ret2.Delete()
runtime.KeepAlive(ret2.h)
})
return ret1
}
func (this *QVector2D) Normalize() {
C.QVector2D_Normalize(this.h)
}
func (this *QVector2D) DistanceToPoint(point *QVector2D) float32 {
ret := C.QVector2D_DistanceToPoint(this.h, point.cPointer())
return (float32)(ret)
}
func (this *QVector2D) DistanceToLine(point *QVector2D, direction *QVector2D) float32 {
ret := C.QVector2D_DistanceToLine(this.h, point.cPointer(), direction.cPointer())
return (float32)(ret)
}
func (this *QVector2D) OperatorPlusAssign(vector *QVector2D) *QVector2D {
ret := C.QVector2D_OperatorPlusAssign(this.h, vector.cPointer())
return newQVector2D_U(unsafe.Pointer(ret))
}
func (this *QVector2D) OperatorMinusAssign(vector *QVector2D) *QVector2D {
ret := C.QVector2D_OperatorMinusAssign(this.h, vector.cPointer())
return newQVector2D_U(unsafe.Pointer(ret))
}
func (this *QVector2D) OperatorMultiplyAssign(factor float32) *QVector2D {
ret := C.QVector2D_OperatorMultiplyAssign(this.h, (C.float)(factor))
return newQVector2D_U(unsafe.Pointer(ret))
}
func (this *QVector2D) OperatorMultiplyAssignWithVector(vector *QVector2D) *QVector2D {
ret := C.QVector2D_OperatorMultiplyAssignWithVector(this.h, vector.cPointer())
return newQVector2D_U(unsafe.Pointer(ret))
}
func (this *QVector2D) OperatorDivideAssign(divisor float32) *QVector2D {
ret := C.QVector2D_OperatorDivideAssign(this.h, (C.float)(divisor))
return newQVector2D_U(unsafe.Pointer(ret))
}
func (this *QVector2D) OperatorDivideAssignWithVector(vector *QVector2D) *QVector2D {
ret := C.QVector2D_OperatorDivideAssignWithVector(this.h, vector.cPointer())
return newQVector2D_U(unsafe.Pointer(ret))
}
func QVector2D_DotProduct(v1 *QVector2D, v2 *QVector2D) float32 {
ret := C.QVector2D_DotProduct(v1.cPointer(), v2.cPointer())
return (float32)(ret)
}
func (this *QVector2D) ToVector3D() *QVector3D {
ret := C.QVector2D_ToVector3D(this.h)
// Qt uses pass-by-value semantics for this type. Mimic with finalizer
ret1 := newQVector3D(ret)
runtime.SetFinalizer(ret1, func(ret2 *QVector3D) {
ret2.Delete()
runtime.KeepAlive(ret2.h)
})
return ret1
}
func (this *QVector2D) ToVector4D() *QVector4D {
ret := C.QVector2D_ToVector4D(this.h)
// Qt uses pass-by-value semantics for this type. Mimic with finalizer
ret1 := newQVector4D(ret)
runtime.SetFinalizer(ret1, func(ret2 *QVector4D) {
ret2.Delete()
runtime.KeepAlive(ret2.h)
})
return ret1
}
func (this *QVector2D) ToPoint() *QPoint {
ret := C.QVector2D_ToPoint(this.h)
// Qt uses pass-by-value semantics for this type. Mimic with finalizer
ret1 := newQPoint(ret)
runtime.SetFinalizer(ret1, func(ret2 *QPoint) {
ret2.Delete()
runtime.KeepAlive(ret2.h)
})
return ret1
}
func (this *QVector2D) ToPointF() *QPointF {
ret := C.QVector2D_ToPointF(this.h)
// Qt uses pass-by-value semantics for this type. Mimic with finalizer
ret1 := newQPointF(ret)
runtime.SetFinalizer(ret1, func(ret2 *QPointF) {
ret2.Delete()
runtime.KeepAlive(ret2.h)
})
return ret1
}
func (this *QVector2D) Delete() {
C.QVector2D_Delete(this.h)
}