miqt/qt6/gen_qpainterpath.cpp

445 lines
14 KiB
C++

#include <QFont>
#include <QList>
#include <QPainterPath>
#define WORKAROUND_INNER_CLASS_DEFINITION_QPainterPath__Element
#include <QPainterPathStroker>
#include <QPen>
#include <QPointF>
#include <QRectF>
#include <QRegion>
#include <QString>
#include <QByteArray>
#include <cstring>
#include <qpainterpath.h>
#include "gen_qpainterpath.h"
#include "_cgo_export.h"
QPainterPath* QPainterPath_new() {
return new QPainterPath();
}
QPainterPath* QPainterPath_new2(QPointF* startPoint) {
return new QPainterPath(*startPoint);
}
QPainterPath* QPainterPath_new3(QPainterPath* other) {
return new QPainterPath(*other);
}
void QPainterPath_OperatorAssign(QPainterPath* self, QPainterPath* other) {
self->operator=(*other);
}
void QPainterPath_Swap(QPainterPath* self, QPainterPath* other) {
self->swap(*other);
}
void QPainterPath_Clear(QPainterPath* self) {
self->clear();
}
void QPainterPath_Reserve(QPainterPath* self, int size) {
self->reserve(static_cast<int>(size));
}
int QPainterPath_Capacity(const QPainterPath* self) {
return self->capacity();
}
void QPainterPath_CloseSubpath(QPainterPath* self) {
self->closeSubpath();
}
void QPainterPath_MoveTo(QPainterPath* self, QPointF* p) {
self->moveTo(*p);
}
void QPainterPath_MoveTo2(QPainterPath* self, double x, double y) {
self->moveTo(static_cast<qreal>(x), static_cast<qreal>(y));
}
void QPainterPath_LineTo(QPainterPath* self, QPointF* p) {
self->lineTo(*p);
}
void QPainterPath_LineTo2(QPainterPath* self, double x, double y) {
self->lineTo(static_cast<qreal>(x), static_cast<qreal>(y));
}
void QPainterPath_ArcMoveTo(QPainterPath* self, QRectF* rect, double angle) {
self->arcMoveTo(*rect, static_cast<qreal>(angle));
}
void QPainterPath_ArcMoveTo2(QPainterPath* self, double x, double y, double w, double h, double angle) {
self->arcMoveTo(static_cast<qreal>(x), static_cast<qreal>(y), static_cast<qreal>(w), static_cast<qreal>(h), static_cast<qreal>(angle));
}
void QPainterPath_ArcTo(QPainterPath* self, QRectF* rect, double startAngle, double arcLength) {
self->arcTo(*rect, static_cast<qreal>(startAngle), static_cast<qreal>(arcLength));
}
void QPainterPath_ArcTo2(QPainterPath* self, double x, double y, double w, double h, double startAngle, double arcLength) {
self->arcTo(static_cast<qreal>(x), static_cast<qreal>(y), static_cast<qreal>(w), static_cast<qreal>(h), static_cast<qreal>(startAngle), static_cast<qreal>(arcLength));
}
void QPainterPath_CubicTo(QPainterPath* self, QPointF* ctrlPt1, QPointF* ctrlPt2, QPointF* endPt) {
self->cubicTo(*ctrlPt1, *ctrlPt2, *endPt);
}
void QPainterPath_CubicTo2(QPainterPath* self, double ctrlPt1x, double ctrlPt1y, double ctrlPt2x, double ctrlPt2y, double endPtx, double endPty) {
self->cubicTo(static_cast<qreal>(ctrlPt1x), static_cast<qreal>(ctrlPt1y), static_cast<qreal>(ctrlPt2x), static_cast<qreal>(ctrlPt2y), static_cast<qreal>(endPtx), static_cast<qreal>(endPty));
}
void QPainterPath_QuadTo(QPainterPath* self, QPointF* ctrlPt, QPointF* endPt) {
self->quadTo(*ctrlPt, *endPt);
}
void QPainterPath_QuadTo2(QPainterPath* self, double ctrlPtx, double ctrlPty, double endPtx, double endPty) {
self->quadTo(static_cast<qreal>(ctrlPtx), static_cast<qreal>(ctrlPty), static_cast<qreal>(endPtx), static_cast<qreal>(endPty));
}
QPointF* QPainterPath_CurrentPosition(const QPainterPath* self) {
return new QPointF(self->currentPosition());
}
void QPainterPath_AddRect(QPainterPath* self, QRectF* rect) {
self->addRect(*rect);
}
void QPainterPath_AddRect2(QPainterPath* self, double x, double y, double w, double h) {
self->addRect(static_cast<qreal>(x), static_cast<qreal>(y), static_cast<qreal>(w), static_cast<qreal>(h));
}
void QPainterPath_AddEllipse(QPainterPath* self, QRectF* rect) {
self->addEllipse(*rect);
}
void QPainterPath_AddEllipse2(QPainterPath* self, double x, double y, double w, double h) {
self->addEllipse(static_cast<qreal>(x), static_cast<qreal>(y), static_cast<qreal>(w), static_cast<qreal>(h));
}
void QPainterPath_AddEllipse3(QPainterPath* self, QPointF* center, double rx, double ry) {
self->addEllipse(*center, static_cast<qreal>(rx), static_cast<qreal>(ry));
}
void QPainterPath_AddText(QPainterPath* self, QPointF* point, QFont* f, struct miqt_string text) {
QString text_QString = QString::fromUtf8(text.data, text.len);
self->addText(*point, *f, text_QString);
}
void QPainterPath_AddText2(QPainterPath* self, double x, double y, QFont* f, struct miqt_string text) {
QString text_QString = QString::fromUtf8(text.data, text.len);
self->addText(static_cast<qreal>(x), static_cast<qreal>(y), *f, text_QString);
}
void QPainterPath_AddPath(QPainterPath* self, QPainterPath* path) {
self->addPath(*path);
}
void QPainterPath_AddRegion(QPainterPath* self, QRegion* region) {
self->addRegion(*region);
}
void QPainterPath_AddRoundedRect(QPainterPath* self, QRectF* rect, double xRadius, double yRadius) {
self->addRoundedRect(*rect, static_cast<qreal>(xRadius), static_cast<qreal>(yRadius));
}
void QPainterPath_AddRoundedRect2(QPainterPath* self, double x, double y, double w, double h, double xRadius, double yRadius) {
self->addRoundedRect(static_cast<qreal>(x), static_cast<qreal>(y), static_cast<qreal>(w), static_cast<qreal>(h), static_cast<qreal>(xRadius), static_cast<qreal>(yRadius));
}
void QPainterPath_ConnectPath(QPainterPath* self, QPainterPath* path) {
self->connectPath(*path);
}
bool QPainterPath_Contains(const QPainterPath* self, QPointF* pt) {
return self->contains(*pt);
}
bool QPainterPath_ContainsWithRect(const QPainterPath* self, QRectF* rect) {
return self->contains(*rect);
}
bool QPainterPath_Intersects(const QPainterPath* self, QRectF* rect) {
return self->intersects(*rect);
}
void QPainterPath_Translate(QPainterPath* self, double dx, double dy) {
self->translate(static_cast<qreal>(dx), static_cast<qreal>(dy));
}
void QPainterPath_TranslateWithOffset(QPainterPath* self, QPointF* offset) {
self->translate(*offset);
}
QPainterPath* QPainterPath_Translated(const QPainterPath* self, double dx, double dy) {
return new QPainterPath(self->translated(static_cast<qreal>(dx), static_cast<qreal>(dy)));
}
QPainterPath* QPainterPath_TranslatedWithOffset(const QPainterPath* self, QPointF* offset) {
return new QPainterPath(self->translated(*offset));
}
QRectF* QPainterPath_BoundingRect(const QPainterPath* self) {
return new QRectF(self->boundingRect());
}
QRectF* QPainterPath_ControlPointRect(const QPainterPath* self) {
return new QRectF(self->controlPointRect());
}
int QPainterPath_FillRule(const QPainterPath* self) {
Qt::FillRule _ret = self->fillRule();
return static_cast<int>(_ret);
}
void QPainterPath_SetFillRule(QPainterPath* self, int fillRule) {
self->setFillRule(static_cast<Qt::FillRule>(fillRule));
}
bool QPainterPath_IsEmpty(const QPainterPath* self) {
return self->isEmpty();
}
QPainterPath* QPainterPath_ToReversed(const QPainterPath* self) {
return new QPainterPath(self->toReversed());
}
int QPainterPath_ElementCount(const QPainterPath* self) {
return self->elementCount();
}
QPainterPath__Element* QPainterPath_ElementAt(const QPainterPath* self, int i) {
return new QPainterPath::Element(self->elementAt(static_cast<int>(i)));
}
void QPainterPath_SetElementPositionAt(QPainterPath* self, int i, double x, double y) {
self->setElementPositionAt(static_cast<int>(i), static_cast<qreal>(x), static_cast<qreal>(y));
}
double QPainterPath_Length(const QPainterPath* self) {
qreal _ret = self->length();
return static_cast<double>(_ret);
}
double QPainterPath_PercentAtLength(const QPainterPath* self, double t) {
qreal _ret = self->percentAtLength(static_cast<qreal>(t));
return static_cast<double>(_ret);
}
QPointF* QPainterPath_PointAtPercent(const QPainterPath* self, double t) {
return new QPointF(self->pointAtPercent(static_cast<qreal>(t)));
}
double QPainterPath_AngleAtPercent(const QPainterPath* self, double t) {
qreal _ret = self->angleAtPercent(static_cast<qreal>(t));
return static_cast<double>(_ret);
}
double QPainterPath_SlopeAtPercent(const QPainterPath* self, double t) {
qreal _ret = self->slopeAtPercent(static_cast<qreal>(t));
return static_cast<double>(_ret);
}
bool QPainterPath_IntersectsWithQPainterPath(const QPainterPath* self, QPainterPath* p) {
return self->intersects(*p);
}
bool QPainterPath_ContainsWithQPainterPath(const QPainterPath* self, QPainterPath* p) {
return self->contains(*p);
}
QPainterPath* QPainterPath_United(const QPainterPath* self, QPainterPath* r) {
return new QPainterPath(self->united(*r));
}
QPainterPath* QPainterPath_Intersected(const QPainterPath* self, QPainterPath* r) {
return new QPainterPath(self->intersected(*r));
}
QPainterPath* QPainterPath_Subtracted(const QPainterPath* self, QPainterPath* r) {
return new QPainterPath(self->subtracted(*r));
}
QPainterPath* QPainterPath_Simplified(const QPainterPath* self) {
return new QPainterPath(self->simplified());
}
bool QPainterPath_OperatorEqual(const QPainterPath* self, QPainterPath* other) {
return self->operator==(*other);
}
bool QPainterPath_OperatorNotEqual(const QPainterPath* self, QPainterPath* other) {
return self->operator!=(*other);
}
QPainterPath* QPainterPath_OperatorBitwiseAnd(const QPainterPath* self, QPainterPath* other) {
return new QPainterPath(self->operator&(*other));
}
QPainterPath* QPainterPath_OperatorBitwiseOr(const QPainterPath* self, QPainterPath* other) {
return new QPainterPath(self->operator|(*other));
}
QPainterPath* QPainterPath_OperatorPlus(const QPainterPath* self, QPainterPath* other) {
return new QPainterPath(self->operator+(*other));
}
QPainterPath* QPainterPath_OperatorMinus(const QPainterPath* self, QPainterPath* other) {
return new QPainterPath(self->operator-(*other));
}
void QPainterPath_OperatorBitwiseAndAssign(QPainterPath* self, QPainterPath* other) {
self->operator&=(*other);
}
void QPainterPath_OperatorBitwiseOrAssign(QPainterPath* self, QPainterPath* other) {
self->operator|=(*other);
}
QPainterPath* QPainterPath_OperatorPlusAssign(QPainterPath* self, QPainterPath* other) {
QPainterPath& _ret = self->operator+=(*other);
// Cast returned reference into pointer
return &_ret;
}
QPainterPath* QPainterPath_OperatorMinusAssign(QPainterPath* self, QPainterPath* other) {
QPainterPath& _ret = self->operator-=(*other);
// Cast returned reference into pointer
return &_ret;
}
void QPainterPath_AddRoundedRect4(QPainterPath* self, QRectF* rect, double xRadius, double yRadius, int mode) {
self->addRoundedRect(*rect, static_cast<qreal>(xRadius), static_cast<qreal>(yRadius), static_cast<Qt::SizeMode>(mode));
}
void QPainterPath_AddRoundedRect7(QPainterPath* self, double x, double y, double w, double h, double xRadius, double yRadius, int mode) {
self->addRoundedRect(static_cast<qreal>(x), static_cast<qreal>(y), static_cast<qreal>(w), static_cast<qreal>(h), static_cast<qreal>(xRadius), static_cast<qreal>(yRadius), static_cast<Qt::SizeMode>(mode));
}
void QPainterPath_Delete(QPainterPath* self) {
delete self;
}
QPainterPathStroker* QPainterPathStroker_new() {
return new QPainterPathStroker();
}
QPainterPathStroker* QPainterPathStroker_new2(QPen* pen) {
return new QPainterPathStroker(*pen);
}
void QPainterPathStroker_SetWidth(QPainterPathStroker* self, double width) {
self->setWidth(static_cast<qreal>(width));
}
double QPainterPathStroker_Width(const QPainterPathStroker* self) {
qreal _ret = self->width();
return static_cast<double>(_ret);
}
void QPainterPathStroker_SetCapStyle(QPainterPathStroker* self, int style) {
self->setCapStyle(static_cast<Qt::PenCapStyle>(style));
}
int QPainterPathStroker_CapStyle(const QPainterPathStroker* self) {
Qt::PenCapStyle _ret = self->capStyle();
return static_cast<int>(_ret);
}
void QPainterPathStroker_SetJoinStyle(QPainterPathStroker* self, int style) {
self->setJoinStyle(static_cast<Qt::PenJoinStyle>(style));
}
int QPainterPathStroker_JoinStyle(const QPainterPathStroker* self) {
Qt::PenJoinStyle _ret = self->joinStyle();
return static_cast<int>(_ret);
}
void QPainterPathStroker_SetMiterLimit(QPainterPathStroker* self, double length) {
self->setMiterLimit(static_cast<qreal>(length));
}
double QPainterPathStroker_MiterLimit(const QPainterPathStroker* self) {
qreal _ret = self->miterLimit();
return static_cast<double>(_ret);
}
void QPainterPathStroker_SetCurveThreshold(QPainterPathStroker* self, double threshold) {
self->setCurveThreshold(static_cast<qreal>(threshold));
}
double QPainterPathStroker_CurveThreshold(const QPainterPathStroker* self) {
qreal _ret = self->curveThreshold();
return static_cast<double>(_ret);
}
void QPainterPathStroker_SetDashPattern(QPainterPathStroker* self, int dashPattern) {
self->setDashPattern(static_cast<Qt::PenStyle>(dashPattern));
}
void QPainterPathStroker_SetDashPatternWithDashPattern(QPainterPathStroker* self, struct miqt_array /* of double */ dashPattern) {
QList<qreal> dashPattern_QList;
dashPattern_QList.reserve(dashPattern.len);
double* dashPattern_arr = static_cast<double*>(dashPattern.data);
for(size_t i = 0; i < dashPattern.len; ++i) {
dashPattern_QList.push_back(static_cast<double>(dashPattern_arr[i]));
}
self->setDashPattern(dashPattern_QList);
}
struct miqt_array QPainterPathStroker_DashPattern(const QPainterPathStroker* self) {
QList<qreal> _ret = self->dashPattern();
// Convert QList<> from C++ memory to manually-managed C memory
double* _arr = static_cast<double*>(malloc(sizeof(double) * _ret.length()));
for (size_t i = 0, e = _ret.length(); i < e; ++i) {
_arr[i] = _ret[i];
}
struct miqt_array _out;
_out.len = _ret.length();
_out.data = static_cast<void*>(_arr);
return _out;
}
void QPainterPathStroker_SetDashOffset(QPainterPathStroker* self, double offset) {
self->setDashOffset(static_cast<qreal>(offset));
}
double QPainterPathStroker_DashOffset(const QPainterPathStroker* self) {
qreal _ret = self->dashOffset();
return static_cast<double>(_ret);
}
QPainterPath* QPainterPathStroker_CreateStroke(const QPainterPathStroker* self, QPainterPath* path) {
return new QPainterPath(self->createStroke(*path));
}
void QPainterPathStroker_Delete(QPainterPathStroker* self) {
delete self;
}
bool QPainterPath__Element_IsMoveTo(const QPainterPath__Element* self) {
return self->isMoveTo();
}
bool QPainterPath__Element_IsLineTo(const QPainterPath__Element* self) {
return self->isLineTo();
}
bool QPainterPath__Element_IsCurveTo(const QPainterPath__Element* self) {
return self->isCurveTo();
}
bool QPainterPath__Element_OperatorEqual(const QPainterPath__Element* self, QPainterPath__Element* e) {
return self->operator==(*e);
}
bool QPainterPath__Element_OperatorNotEqual(const QPainterPath__Element* self, QPainterPath__Element* e) {
return self->operator!=(*e);
}
void QPainterPath__Element_Delete(QPainterPath__Element* self) {
delete self;
}