miqt/qt/gen_qvector4d.cpp
2025-02-01 13:45:22 +13:00

186 lines
4.4 KiB
C++

#include <QPoint>
#include <QPointF>
#include <QVariant>
#include <QVector2D>
#include <QVector3D>
#include <QVector4D>
#include <qvector4d.h>
#include "gen_qvector4d.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
} /* extern C */
#endif
QVector4D* QVector4D_new() {
return new QVector4D();
}
QVector4D* QVector4D_new2(int param1) {
return new QVector4D(static_cast<Qt::Initialization>(param1));
}
QVector4D* QVector4D_new3(float xpos, float ypos, float zpos, float wpos) {
return new QVector4D(static_cast<float>(xpos), static_cast<float>(ypos), static_cast<float>(zpos), static_cast<float>(wpos));
}
QVector4D* QVector4D_new4(QPoint* point) {
return new QVector4D(*point);
}
QVector4D* QVector4D_new5(QPointF* point) {
return new QVector4D(*point);
}
QVector4D* QVector4D_new6(QVector2D* vector) {
return new QVector4D(*vector);
}
QVector4D* QVector4D_new7(QVector2D* vector, float zpos, float wpos) {
return new QVector4D(*vector, static_cast<float>(zpos), static_cast<float>(wpos));
}
QVector4D* QVector4D_new8(QVector3D* vector) {
return new QVector4D(*vector);
}
QVector4D* QVector4D_new9(QVector3D* vector, float wpos) {
return new QVector4D(*vector, static_cast<float>(wpos));
}
QVector4D* QVector4D_new10(QVector4D* param1) {
return new QVector4D(*param1);
}
bool QVector4D_isNull(const QVector4D* self) {
return self->isNull();
}
float QVector4D_x(const QVector4D* self) {
return self->x();
}
float QVector4D_y(const QVector4D* self) {
return self->y();
}
float QVector4D_z(const QVector4D* self) {
return self->z();
}
float QVector4D_w(const QVector4D* self) {
return self->w();
}
void QVector4D_setX(QVector4D* self, float x) {
self->setX(static_cast<float>(x));
}
void QVector4D_setY(QVector4D* self, float y) {
self->setY(static_cast<float>(y));
}
void QVector4D_setZ(QVector4D* self, float z) {
self->setZ(static_cast<float>(z));
}
void QVector4D_setW(QVector4D* self, float w) {
self->setW(static_cast<float>(w));
}
float QVector4D_operatorSubscript(const QVector4D* self, int i) {
return self->operator[](static_cast<int>(i));
}
float QVector4D_length(const QVector4D* self) {
return self->length();
}
float QVector4D_lengthSquared(const QVector4D* self) {
return self->lengthSquared();
}
QVector4D* QVector4D_normalized(const QVector4D* self) {
return new QVector4D(self->normalized());
}
void QVector4D_normalize(QVector4D* self) {
self->normalize();
}
QVector4D* QVector4D_operatorPlusAssign(QVector4D* self, QVector4D* vector) {
QVector4D& _ret = self->operator+=(*vector);
// Cast returned reference into pointer
return &_ret;
}
QVector4D* QVector4D_operatorMinusAssign(QVector4D* self, QVector4D* vector) {
QVector4D& _ret = self->operator-=(*vector);
// Cast returned reference into pointer
return &_ret;
}
QVector4D* QVector4D_operatorMultiplyAssign(QVector4D* self, float factor) {
QVector4D& _ret = self->operator*=(static_cast<float>(factor));
// Cast returned reference into pointer
return &_ret;
}
QVector4D* QVector4D_operatorMultiplyAssignWithVector(QVector4D* self, QVector4D* vector) {
QVector4D& _ret = self->operator*=(*vector);
// Cast returned reference into pointer
return &_ret;
}
QVector4D* QVector4D_operatorDivideAssign(QVector4D* self, float divisor) {
QVector4D& _ret = self->operator/=(static_cast<float>(divisor));
// Cast returned reference into pointer
return &_ret;
}
QVector4D* QVector4D_operatorDivideAssignWithVector(QVector4D* self, QVector4D* vector) {
QVector4D& _ret = self->operator/=(*vector);
// Cast returned reference into pointer
return &_ret;
}
float QVector4D_dotProduct(QVector4D* v1, QVector4D* v2) {
return QVector4D::dotProduct(*v1, *v2);
}
QVector2D* QVector4D_toVector2D(const QVector4D* self) {
return new QVector2D(self->toVector2D());
}
QVector2D* QVector4D_toVector2DAffine(const QVector4D* self) {
return new QVector2D(self->toVector2DAffine());
}
QVector3D* QVector4D_toVector3D(const QVector4D* self) {
return new QVector3D(self->toVector3D());
}
QVector3D* QVector4D_toVector3DAffine(const QVector4D* self) {
return new QVector3D(self->toVector3DAffine());
}
QPoint* QVector4D_toPoint(const QVector4D* self) {
return new QPoint(self->toPoint());
}
QPointF* QVector4D_toPointF(const QVector4D* self) {
return new QPointF(self->toPointF());
}
QVariant* QVector4D_ToQVariant(const QVector4D* self) {
return new QVariant(self->operator QVariant());
}
void QVector4D_delete(QVector4D* self) {
delete self;
}