mirror of
https://github.com/mappu/miqt.git
synced 2025-02-01 19:10:21 +00:00
311 lines
9.4 KiB
Go
311 lines
9.4 KiB
Go
package qt6
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/*
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#include "gen_qfutureinterface.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QFutureInterfaceBase__State int
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const (
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QFutureInterfaceBase__NoState QFutureInterfaceBase__State = 0
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QFutureInterfaceBase__Running QFutureInterfaceBase__State = 1
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QFutureInterfaceBase__Started QFutureInterfaceBase__State = 2
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QFutureInterfaceBase__Finished QFutureInterfaceBase__State = 4
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QFutureInterfaceBase__Canceled QFutureInterfaceBase__State = 8
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QFutureInterfaceBase__Suspending QFutureInterfaceBase__State = 16
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QFutureInterfaceBase__Suspended QFutureInterfaceBase__State = 32
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QFutureInterfaceBase__Throttled QFutureInterfaceBase__State = 64
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QFutureInterfaceBase__Pending QFutureInterfaceBase__State = 128
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)
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type QFutureInterfaceBase__CancelMode int
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const (
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QFutureInterfaceBase__CancelOnly QFutureInterfaceBase__CancelMode = 0
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QFutureInterfaceBase__CancelAndFinish QFutureInterfaceBase__CancelMode = 1
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)
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type QFutureInterfaceBase struct {
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h *C.QFutureInterfaceBase
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}
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func (this *QFutureInterfaceBase) cPointer() *C.QFutureInterfaceBase {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QFutureInterfaceBase) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQFutureInterfaceBase constructs the type using only CGO pointers.
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func newQFutureInterfaceBase(h *C.QFutureInterfaceBase) *QFutureInterfaceBase {
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if h == nil {
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return nil
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}
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return &QFutureInterfaceBase{h: h}
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}
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// UnsafeNewQFutureInterfaceBase constructs the type using only unsafe pointers.
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func UnsafeNewQFutureInterfaceBase(h unsafe.Pointer) *QFutureInterfaceBase {
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return newQFutureInterfaceBase((*C.QFutureInterfaceBase)(h))
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}
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// NewQFutureInterfaceBase constructs a new QFutureInterfaceBase object.
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func NewQFutureInterfaceBase() *QFutureInterfaceBase {
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return newQFutureInterfaceBase(C.QFutureInterfaceBase_new())
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}
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// NewQFutureInterfaceBase2 constructs a new QFutureInterfaceBase object.
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func NewQFutureInterfaceBase2(other *QFutureInterfaceBase) *QFutureInterfaceBase {
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return newQFutureInterfaceBase(C.QFutureInterfaceBase_new2(other.cPointer()))
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}
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// NewQFutureInterfaceBase3 constructs a new QFutureInterfaceBase object.
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func NewQFutureInterfaceBase3(initialState QFutureInterfaceBase__State) *QFutureInterfaceBase {
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return newQFutureInterfaceBase(C.QFutureInterfaceBase_new3((C.int)(initialState)))
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}
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func (this *QFutureInterfaceBase) OperatorAssign(other *QFutureInterfaceBase) {
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C.QFutureInterfaceBase_operatorAssign(this.h, other.cPointer())
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}
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func (this *QFutureInterfaceBase) ReportStarted() {
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C.QFutureInterfaceBase_reportStarted(this.h)
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}
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func (this *QFutureInterfaceBase) ReportFinished() {
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C.QFutureInterfaceBase_reportFinished(this.h)
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}
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func (this *QFutureInterfaceBase) ReportCanceled() {
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C.QFutureInterfaceBase_reportCanceled(this.h)
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}
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func (this *QFutureInterfaceBase) ReportResultsReady(beginIndex int, endIndex int) {
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C.QFutureInterfaceBase_reportResultsReady(this.h, (C.int)(beginIndex), (C.int)(endIndex))
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}
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func (this *QFutureInterfaceBase) SetRunnable(runnable *QRunnable) {
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C.QFutureInterfaceBase_setRunnable(this.h, runnable.cPointer())
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}
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func (this *QFutureInterfaceBase) SetThreadPool(pool *QThreadPool) {
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C.QFutureInterfaceBase_setThreadPool(this.h, pool.cPointer())
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}
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func (this *QFutureInterfaceBase) ThreadPool() *QThreadPool {
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return newQThreadPool(C.QFutureInterfaceBase_threadPool(this.h))
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}
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func (this *QFutureInterfaceBase) SetFilterMode(enable bool) {
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C.QFutureInterfaceBase_setFilterMode(this.h, (C.bool)(enable))
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}
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func (this *QFutureInterfaceBase) SetProgressRange(minimum int, maximum int) {
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C.QFutureInterfaceBase_setProgressRange(this.h, (C.int)(minimum), (C.int)(maximum))
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}
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func (this *QFutureInterfaceBase) ProgressMinimum() int {
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return (int)(C.QFutureInterfaceBase_progressMinimum(this.h))
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}
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func (this *QFutureInterfaceBase) ProgressMaximum() int {
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return (int)(C.QFutureInterfaceBase_progressMaximum(this.h))
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}
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func (this *QFutureInterfaceBase) IsProgressUpdateNeeded() bool {
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return (bool)(C.QFutureInterfaceBase_isProgressUpdateNeeded(this.h))
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}
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func (this *QFutureInterfaceBase) SetProgressValue(progressValue int) {
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C.QFutureInterfaceBase_setProgressValue(this.h, (C.int)(progressValue))
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}
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func (this *QFutureInterfaceBase) ProgressValue() int {
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return (int)(C.QFutureInterfaceBase_progressValue(this.h))
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}
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func (this *QFutureInterfaceBase) SetProgressValueAndText(progressValue int, progressText string) {
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progressText_ms := C.struct_miqt_string{}
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progressText_ms.data = C.CString(progressText)
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progressText_ms.len = C.size_t(len(progressText))
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defer C.free(unsafe.Pointer(progressText_ms.data))
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C.QFutureInterfaceBase_setProgressValueAndText(this.h, (C.int)(progressValue), progressText_ms)
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}
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func (this *QFutureInterfaceBase) ProgressText() string {
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var _ms C.struct_miqt_string = C.QFutureInterfaceBase_progressText(this.h)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QFutureInterfaceBase) SetExpectedResultCount(resultCount int) {
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C.QFutureInterfaceBase_setExpectedResultCount(this.h, (C.int)(resultCount))
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}
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func (this *QFutureInterfaceBase) ExpectedResultCount() int {
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return (int)(C.QFutureInterfaceBase_expectedResultCount(this.h))
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}
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func (this *QFutureInterfaceBase) ResultCount() int {
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return (int)(C.QFutureInterfaceBase_resultCount(this.h))
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}
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func (this *QFutureInterfaceBase) QueryState(state QFutureInterfaceBase__State) bool {
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return (bool)(C.QFutureInterfaceBase_queryState(this.h, (C.int)(state)))
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}
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func (this *QFutureInterfaceBase) IsRunning() bool {
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return (bool)(C.QFutureInterfaceBase_isRunning(this.h))
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}
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func (this *QFutureInterfaceBase) IsStarted() bool {
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return (bool)(C.QFutureInterfaceBase_isStarted(this.h))
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}
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func (this *QFutureInterfaceBase) IsCanceled() bool {
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return (bool)(C.QFutureInterfaceBase_isCanceled(this.h))
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}
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func (this *QFutureInterfaceBase) IsFinished() bool {
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return (bool)(C.QFutureInterfaceBase_isFinished(this.h))
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}
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func (this *QFutureInterfaceBase) IsPaused() bool {
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return (bool)(C.QFutureInterfaceBase_isPaused(this.h))
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}
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func (this *QFutureInterfaceBase) SetPaused(paused bool) {
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C.QFutureInterfaceBase_setPaused(this.h, (C.bool)(paused))
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}
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func (this *QFutureInterfaceBase) TogglePaused() {
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C.QFutureInterfaceBase_togglePaused(this.h)
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}
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func (this *QFutureInterfaceBase) IsSuspending() bool {
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return (bool)(C.QFutureInterfaceBase_isSuspending(this.h))
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}
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func (this *QFutureInterfaceBase) IsSuspended() bool {
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return (bool)(C.QFutureInterfaceBase_isSuspended(this.h))
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}
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func (this *QFutureInterfaceBase) IsThrottled() bool {
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return (bool)(C.QFutureInterfaceBase_isThrottled(this.h))
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}
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func (this *QFutureInterfaceBase) IsResultReadyAt(index int) bool {
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return (bool)(C.QFutureInterfaceBase_isResultReadyAt(this.h, (C.int)(index)))
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}
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func (this *QFutureInterfaceBase) IsValid() bool {
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return (bool)(C.QFutureInterfaceBase_isValid(this.h))
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}
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func (this *QFutureInterfaceBase) LoadState() int {
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return (int)(C.QFutureInterfaceBase_loadState(this.h))
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}
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func (this *QFutureInterfaceBase) Cancel() {
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C.QFutureInterfaceBase_cancel(this.h)
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}
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func (this *QFutureInterfaceBase) CancelAndFinish() {
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C.QFutureInterfaceBase_cancelAndFinish(this.h)
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}
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func (this *QFutureInterfaceBase) SetSuspended(suspend bool) {
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C.QFutureInterfaceBase_setSuspended(this.h, (C.bool)(suspend))
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}
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func (this *QFutureInterfaceBase) ToggleSuspended() {
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C.QFutureInterfaceBase_toggleSuspended(this.h)
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}
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func (this *QFutureInterfaceBase) ReportSuspended() {
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C.QFutureInterfaceBase_reportSuspended(this.h)
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}
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func (this *QFutureInterfaceBase) SetThrottled(enable bool) {
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C.QFutureInterfaceBase_setThrottled(this.h, (C.bool)(enable))
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}
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func (this *QFutureInterfaceBase) WaitForFinished() {
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C.QFutureInterfaceBase_waitForFinished(this.h)
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}
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func (this *QFutureInterfaceBase) WaitForNextResult() bool {
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return (bool)(C.QFutureInterfaceBase_waitForNextResult(this.h))
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}
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func (this *QFutureInterfaceBase) WaitForResult(resultIndex int) {
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C.QFutureInterfaceBase_waitForResult(this.h, (C.int)(resultIndex))
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}
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func (this *QFutureInterfaceBase) WaitForResume() {
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C.QFutureInterfaceBase_waitForResume(this.h)
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}
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func (this *QFutureInterfaceBase) SuspendIfRequested() {
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C.QFutureInterfaceBase_suspendIfRequested(this.h)
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}
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func (this *QFutureInterfaceBase) Mutex() *QMutex {
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return newQMutex(C.QFutureInterfaceBase_mutex(this.h))
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}
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func (this *QFutureInterfaceBase) HasException() bool {
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return (bool)(C.QFutureInterfaceBase_hasException(this.h))
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}
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func (this *QFutureInterfaceBase) OperatorEqual(other *QFutureInterfaceBase) bool {
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return (bool)(C.QFutureInterfaceBase_operatorEqual(this.h, other.cPointer()))
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}
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func (this *QFutureInterfaceBase) OperatorNotEqual(other *QFutureInterfaceBase) bool {
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return (bool)(C.QFutureInterfaceBase_operatorNotEqual(this.h, other.cPointer()))
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}
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func (this *QFutureInterfaceBase) Swap(other *QFutureInterfaceBase) {
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C.QFutureInterfaceBase_swap(this.h, other.cPointer())
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}
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func (this *QFutureInterfaceBase) IsChainCanceled() bool {
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return (bool)(C.QFutureInterfaceBase_isChainCanceled(this.h))
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}
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// Delete this object from C++ memory.
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func (this *QFutureInterfaceBase) Delete() {
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C.QFutureInterfaceBase_delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QFutureInterfaceBase) GoGC() {
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runtime.SetFinalizer(this, func(this *QFutureInterfaceBase) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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