mirror of
https://github.com/mappu/miqt.git
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197 lines
4.7 KiB
Go
197 lines
4.7 KiB
Go
package qt6
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/*
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#include "gen_qsemaphore.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QSemaphore struct {
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h *C.QSemaphore
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}
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func (this *QSemaphore) cPointer() *C.QSemaphore {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QSemaphore) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQSemaphore constructs the type using only CGO pointers.
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func newQSemaphore(h *C.QSemaphore) *QSemaphore {
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if h == nil {
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return nil
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}
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return &QSemaphore{h: h}
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}
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// UnsafeNewQSemaphore constructs the type using only unsafe pointers.
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func UnsafeNewQSemaphore(h unsafe.Pointer) *QSemaphore {
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return newQSemaphore((*C.QSemaphore)(h))
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}
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// NewQSemaphore constructs a new QSemaphore object.
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func NewQSemaphore() *QSemaphore {
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return newQSemaphore(C.QSemaphore_new())
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}
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// NewQSemaphore2 constructs a new QSemaphore object.
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func NewQSemaphore2(n int) *QSemaphore {
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return newQSemaphore(C.QSemaphore_new2((C.int)(n)))
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}
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func (this *QSemaphore) Acquire() {
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C.QSemaphore_acquire(this.h)
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}
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func (this *QSemaphore) TryAcquire() bool {
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return (bool)(C.QSemaphore_tryAcquire(this.h))
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}
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func (this *QSemaphore) TryAcquire2(n int, timeout int) bool {
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return (bool)(C.QSemaphore_tryAcquire2(this.h, (C.int)(n), (C.int)(timeout)))
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}
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func (this *QSemaphore) Release() {
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C.QSemaphore_release(this.h)
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}
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func (this *QSemaphore) Available() int {
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return (int)(C.QSemaphore_available(this.h))
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}
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func (this *QSemaphore) TryAcquire3() bool {
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return (bool)(C.QSemaphore_tryAcquire3(this.h))
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}
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func (this *QSemaphore) Acquire1(n int) {
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C.QSemaphore_acquire1(this.h, (C.int)(n))
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}
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func (this *QSemaphore) TryAcquire1(n int) bool {
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return (bool)(C.QSemaphore_tryAcquire1(this.h, (C.int)(n)))
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}
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func (this *QSemaphore) Release1(n int) {
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C.QSemaphore_release1(this.h, (C.int)(n))
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}
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// Delete this object from C++ memory.
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func (this *QSemaphore) Delete() {
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C.QSemaphore_delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QSemaphore) GoGC() {
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runtime.SetFinalizer(this, func(this *QSemaphore) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QSemaphoreReleaser struct {
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h *C.QSemaphoreReleaser
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}
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func (this *QSemaphoreReleaser) cPointer() *C.QSemaphoreReleaser {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QSemaphoreReleaser) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQSemaphoreReleaser constructs the type using only CGO pointers.
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func newQSemaphoreReleaser(h *C.QSemaphoreReleaser) *QSemaphoreReleaser {
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if h == nil {
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return nil
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}
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return &QSemaphoreReleaser{h: h}
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}
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// UnsafeNewQSemaphoreReleaser constructs the type using only unsafe pointers.
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func UnsafeNewQSemaphoreReleaser(h unsafe.Pointer) *QSemaphoreReleaser {
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return newQSemaphoreReleaser((*C.QSemaphoreReleaser)(h))
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}
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// NewQSemaphoreReleaser constructs a new QSemaphoreReleaser object.
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func NewQSemaphoreReleaser() *QSemaphoreReleaser {
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return newQSemaphoreReleaser(C.QSemaphoreReleaser_new())
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}
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// NewQSemaphoreReleaser2 constructs a new QSemaphoreReleaser object.
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func NewQSemaphoreReleaser2(sem *QSemaphore) *QSemaphoreReleaser {
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return newQSemaphoreReleaser(C.QSemaphoreReleaser_new2(sem.cPointer()))
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}
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// NewQSemaphoreReleaser3 constructs a new QSemaphoreReleaser object.
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func NewQSemaphoreReleaser3(sem *QSemaphore) *QSemaphoreReleaser {
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return newQSemaphoreReleaser(C.QSemaphoreReleaser_new3(sem.cPointer()))
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}
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// NewQSemaphoreReleaser4 constructs a new QSemaphoreReleaser object.
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func NewQSemaphoreReleaser4(sem *QSemaphore, n int) *QSemaphoreReleaser {
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return newQSemaphoreReleaser(C.QSemaphoreReleaser_new4(sem.cPointer(), (C.int)(n)))
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}
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// NewQSemaphoreReleaser5 constructs a new QSemaphoreReleaser object.
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func NewQSemaphoreReleaser5(sem *QSemaphore, n int) *QSemaphoreReleaser {
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return newQSemaphoreReleaser(C.QSemaphoreReleaser_new5(sem.cPointer(), (C.int)(n)))
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}
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func (this *QSemaphoreReleaser) Swap(other *QSemaphoreReleaser) {
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C.QSemaphoreReleaser_swap(this.h, other.cPointer())
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}
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func (this *QSemaphoreReleaser) Semaphore() *QSemaphore {
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return newQSemaphore(C.QSemaphoreReleaser_semaphore(this.h))
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}
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func (this *QSemaphoreReleaser) Cancel() *QSemaphore {
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return newQSemaphore(C.QSemaphoreReleaser_cancel(this.h))
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}
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// Delete this object from C++ memory.
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func (this *QSemaphoreReleaser) Delete() {
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C.QSemaphoreReleaser_delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QSemaphoreReleaser) GoGC() {
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runtime.SetFinalizer(this, func(this *QSemaphoreReleaser) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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