miqt/qt/gen_qpaintdevice.go

122 lines
2.4 KiB
Go

package qt
/*
#cgo CFLAGS: -fPIC
#cgo pkg-config: Qt5Widgets
#include "gen_qpaintdevice.h"
#include <stdlib.h>
*/
import "C"
import (
"unsafe"
)
type QPaintDevice struct {
h *C.QPaintDevice
}
func (this *QPaintDevice) cPointer() *C.QPaintDevice {
if this == nil {
return nil
}
return this.h
}
func newQPaintDevice(h *C.QPaintDevice) *QPaintDevice {
if h == nil {
return nil
}
return &QPaintDevice{h: h}
}
func newQPaintDevice_U(h unsafe.Pointer) *QPaintDevice {
return newQPaintDevice((*C.QPaintDevice)(h))
}
func (this *QPaintDevice) DevType() int {
ret := C.QPaintDevice_DevType(this.h)
return (int)(ret)
}
func (this *QPaintDevice) PaintingActive() bool {
ret := C.QPaintDevice_PaintingActive(this.h)
return (bool)(ret)
}
func (this *QPaintDevice) PaintEngine() *QPaintEngine {
ret := C.QPaintDevice_PaintEngine(this.h)
return newQPaintEngine_U(unsafe.Pointer(ret))
}
func (this *QPaintDevice) Width() int {
ret := C.QPaintDevice_Width(this.h)
return (int)(ret)
}
func (this *QPaintDevice) Height() int {
ret := C.QPaintDevice_Height(this.h)
return (int)(ret)
}
func (this *QPaintDevice) WidthMM() int {
ret := C.QPaintDevice_WidthMM(this.h)
return (int)(ret)
}
func (this *QPaintDevice) HeightMM() int {
ret := C.QPaintDevice_HeightMM(this.h)
return (int)(ret)
}
func (this *QPaintDevice) LogicalDpiX() int {
ret := C.QPaintDevice_LogicalDpiX(this.h)
return (int)(ret)
}
func (this *QPaintDevice) LogicalDpiY() int {
ret := C.QPaintDevice_LogicalDpiY(this.h)
return (int)(ret)
}
func (this *QPaintDevice) PhysicalDpiX() int {
ret := C.QPaintDevice_PhysicalDpiX(this.h)
return (int)(ret)
}
func (this *QPaintDevice) PhysicalDpiY() int {
ret := C.QPaintDevice_PhysicalDpiY(this.h)
return (int)(ret)
}
func (this *QPaintDevice) DevicePixelRatio() int {
ret := C.QPaintDevice_DevicePixelRatio(this.h)
return (int)(ret)
}
func (this *QPaintDevice) DevicePixelRatioF() float64 {
ret := C.QPaintDevice_DevicePixelRatioF(this.h)
return (float64)(ret)
}
func (this *QPaintDevice) ColorCount() int {
ret := C.QPaintDevice_ColorCount(this.h)
return (int)(ret)
}
func (this *QPaintDevice) Depth() int {
ret := C.QPaintDevice_Depth(this.h)
return (int)(ret)
}
func QPaintDevice_DevicePixelRatioFScale() float64 {
ret := C.QPaintDevice_DevicePixelRatioFScale()
return (float64)(ret)
}
func (this *QPaintDevice) Delete() {
C.QPaintDevice_Delete(this.h)
}