mirror of
https://github.com/mappu/miqt.git
synced 2024-12-22 17:08:38 +00:00
171 lines
4.9 KiB
Go
171 lines
4.9 KiB
Go
package qt
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/*
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#cgo CFLAGS: -fPIC
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#cgo pkg-config: Qt5Widgets
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#include "gen_qpropertyanimation.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QPropertyAnimation struct {
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h *C.QPropertyAnimation
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*QVariantAnimation
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}
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func (this *QPropertyAnimation) cPointer() *C.QPropertyAnimation {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQPropertyAnimation(h *C.QPropertyAnimation) *QPropertyAnimation {
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if h == nil {
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return nil
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}
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return &QPropertyAnimation{h: h, QVariantAnimation: newQVariantAnimation_U(unsafe.Pointer(h))}
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}
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func newQPropertyAnimation_U(h unsafe.Pointer) *QPropertyAnimation {
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return newQPropertyAnimation((*C.QPropertyAnimation)(h))
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}
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// NewQPropertyAnimation constructs a new QPropertyAnimation object.
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func NewQPropertyAnimation() *QPropertyAnimation {
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ret := C.QPropertyAnimation_new()
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return newQPropertyAnimation(ret)
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}
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// NewQPropertyAnimation2 constructs a new QPropertyAnimation object.
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func NewQPropertyAnimation2(target *QObject, propertyName *QByteArray) *QPropertyAnimation {
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ret := C.QPropertyAnimation_new2(target.cPointer(), propertyName.cPointer())
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return newQPropertyAnimation(ret)
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}
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// NewQPropertyAnimation3 constructs a new QPropertyAnimation object.
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func NewQPropertyAnimation3(parent *QObject) *QPropertyAnimation {
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ret := C.QPropertyAnimation_new3(parent.cPointer())
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return newQPropertyAnimation(ret)
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}
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// NewQPropertyAnimation4 constructs a new QPropertyAnimation object.
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func NewQPropertyAnimation4(target *QObject, propertyName *QByteArray, parent *QObject) *QPropertyAnimation {
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ret := C.QPropertyAnimation_new4(target.cPointer(), propertyName.cPointer(), parent.cPointer())
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return newQPropertyAnimation(ret)
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}
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func (this *QPropertyAnimation) MetaObject() *QMetaObject {
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ret := C.QPropertyAnimation_MetaObject(this.h)
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return newQMetaObject_U(unsafe.Pointer(ret))
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}
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func QPropertyAnimation_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QPropertyAnimation_Tr(s_Cstring, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func QPropertyAnimation_TrUtf8(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QPropertyAnimation_TrUtf8(s_Cstring, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QPropertyAnimation) TargetObject() *QObject {
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ret := C.QPropertyAnimation_TargetObject(this.h)
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return newQObject_U(unsafe.Pointer(ret))
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}
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func (this *QPropertyAnimation) SetTargetObject(target *QObject) {
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C.QPropertyAnimation_SetTargetObject(this.h, target.cPointer())
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}
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func (this *QPropertyAnimation) PropertyName() *QByteArray {
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ret := C.QPropertyAnimation_PropertyName(this.h)
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQByteArray(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QByteArray) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QPropertyAnimation) SetPropertyName(propertyName *QByteArray) {
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C.QPropertyAnimation_SetPropertyName(this.h, propertyName.cPointer())
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}
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func QPropertyAnimation_Tr2(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QPropertyAnimation_Tr2(s_Cstring, c_Cstring, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func QPropertyAnimation_Tr3(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QPropertyAnimation_Tr3(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func QPropertyAnimation_TrUtf82(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QPropertyAnimation_TrUtf82(s_Cstring, c_Cstring, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func QPropertyAnimation_TrUtf83(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QPropertyAnimation_TrUtf83(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QPropertyAnimation) Delete() {
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C.QPropertyAnimation_Delete(this.h)
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}
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