miqt/qt6/multimedia/gen_qaudiodevice.go

176 lines
4.6 KiB
Go

package multimedia
/*
#include "gen_qaudiodevice.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QAudioDevice__Mode int
const (
QAudioDevice__Null QAudioDevice__Mode = 0
QAudioDevice__Input QAudioDevice__Mode = 1
QAudioDevice__Output QAudioDevice__Mode = 2
)
type QAudioDevice struct {
h *C.QAudioDevice
isSubclass bool
}
func (this *QAudioDevice) cPointer() *C.QAudioDevice {
if this == nil {
return nil
}
return this.h
}
func (this *QAudioDevice) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
// newQAudioDevice constructs the type using only CGO pointers.
func newQAudioDevice(h *C.QAudioDevice) *QAudioDevice {
if h == nil {
return nil
}
return &QAudioDevice{h: h}
}
// UnsafeNewQAudioDevice constructs the type using only unsafe pointers.
func UnsafeNewQAudioDevice(h unsafe.Pointer) *QAudioDevice {
if h == nil {
return nil
}
return &QAudioDevice{h: (*C.QAudioDevice)(h)}
}
// NewQAudioDevice constructs a new QAudioDevice object.
func NewQAudioDevice() *QAudioDevice {
var outptr_QAudioDevice *C.QAudioDevice = nil
C.QAudioDevice_new(&outptr_QAudioDevice)
ret := newQAudioDevice(outptr_QAudioDevice)
ret.isSubclass = true
return ret
}
// NewQAudioDevice2 constructs a new QAudioDevice object.
func NewQAudioDevice2(other *QAudioDevice) *QAudioDevice {
var outptr_QAudioDevice *C.QAudioDevice = nil
C.QAudioDevice_new2(other.cPointer(), &outptr_QAudioDevice)
ret := newQAudioDevice(outptr_QAudioDevice)
ret.isSubclass = true
return ret
}
func (this *QAudioDevice) Swap(other *QAudioDevice) {
C.QAudioDevice_Swap(this.h, other.cPointer())
}
func (this *QAudioDevice) OperatorAssign(other *QAudioDevice) {
C.QAudioDevice_OperatorAssign(this.h, other.cPointer())
}
func (this *QAudioDevice) OperatorEqual(other *QAudioDevice) bool {
return (bool)(C.QAudioDevice_OperatorEqual(this.h, other.cPointer()))
}
func (this *QAudioDevice) OperatorNotEqual(other *QAudioDevice) bool {
return (bool)(C.QAudioDevice_OperatorNotEqual(this.h, other.cPointer()))
}
func (this *QAudioDevice) IsNull() bool {
return (bool)(C.QAudioDevice_IsNull(this.h))
}
func (this *QAudioDevice) Id() []byte {
var _bytearray C.struct_miqt_string = C.QAudioDevice_Id(this.h)
_ret := C.GoBytes(unsafe.Pointer(_bytearray.data), C.int(int64(_bytearray.len)))
C.free(unsafe.Pointer(_bytearray.data))
return _ret
}
func (this *QAudioDevice) Description() string {
var _ms C.struct_miqt_string = C.QAudioDevice_Description(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAudioDevice) IsDefault() bool {
return (bool)(C.QAudioDevice_IsDefault(this.h))
}
func (this *QAudioDevice) Mode() QAudioDevice__Mode {
return (QAudioDevice__Mode)(C.QAudioDevice_Mode(this.h))
}
func (this *QAudioDevice) IsFormatSupported(format *QAudioFormat) bool {
return (bool)(C.QAudioDevice_IsFormatSupported(this.h, format.cPointer()))
}
func (this *QAudioDevice) PreferredFormat() *QAudioFormat {
_ret := C.QAudioDevice_PreferredFormat(this.h)
_goptr := newQAudioFormat(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QAudioDevice) MinimumSampleRate() int {
return (int)(C.QAudioDevice_MinimumSampleRate(this.h))
}
func (this *QAudioDevice) MaximumSampleRate() int {
return (int)(C.QAudioDevice_MaximumSampleRate(this.h))
}
func (this *QAudioDevice) MinimumChannelCount() int {
return (int)(C.QAudioDevice_MinimumChannelCount(this.h))
}
func (this *QAudioDevice) MaximumChannelCount() int {
return (int)(C.QAudioDevice_MaximumChannelCount(this.h))
}
func (this *QAudioDevice) SupportedSampleFormats() []QAudioFormat__SampleFormat {
var _ma C.struct_miqt_array = C.QAudioDevice_SupportedSampleFormats(this.h)
_ret := make([]QAudioFormat__SampleFormat, int(_ma.len))
_outCast := (*[0xffff]C.uint16_t)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_ret[i] = (QAudioFormat__SampleFormat)(_outCast[i])
}
return _ret
}
func (this *QAudioDevice) ChannelConfiguration() QAudioFormat__ChannelConfig {
return (QAudioFormat__ChannelConfig)(C.QAudioDevice_ChannelConfiguration(this.h))
}
// Delete this object from C++ memory.
func (this *QAudioDevice) Delete() {
C.QAudioDevice_Delete(this.h, C.bool(this.isSubclass))
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QAudioDevice) GoGC() {
runtime.SetFinalizer(this, func(this *QAudioDevice) {
this.Delete()
runtime.KeepAlive(this.h)
})
}