miqt/qt6/gen_qaction.go
2024-10-21 19:10:31 +13:00

616 lines
17 KiB
Go

package qt6
/*
#include "gen_qaction.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"runtime/cgo"
"unsafe"
)
type QAction__MenuRole int
const (
QAction__NoRole QAction__MenuRole = 0
QAction__TextHeuristicRole QAction__MenuRole = 1
QAction__ApplicationSpecificRole QAction__MenuRole = 2
QAction__AboutQtRole QAction__MenuRole = 3
QAction__AboutRole QAction__MenuRole = 4
QAction__PreferencesRole QAction__MenuRole = 5
QAction__QuitRole QAction__MenuRole = 6
)
type QAction__Priority int
const (
QAction__LowPriority QAction__Priority = 0
QAction__NormalPriority QAction__Priority = 128
QAction__HighPriority QAction__Priority = 256
)
type QAction__ActionEvent int
const (
QAction__Trigger QAction__ActionEvent = 0
QAction__Hover QAction__ActionEvent = 1
)
type QAction struct {
h *C.QAction
*QObject
}
func (this *QAction) cPointer() *C.QAction {
if this == nil {
return nil
}
return this.h
}
func (this *QAction) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQAction(h *C.QAction) *QAction {
if h == nil {
return nil
}
return &QAction{h: h, QObject: UnsafeNewQObject(unsafe.Pointer(h))}
}
func UnsafeNewQAction(h unsafe.Pointer) *QAction {
return newQAction((*C.QAction)(h))
}
// NewQAction constructs a new QAction object.
func NewQAction() *QAction {
ret := C.QAction_new()
return newQAction(ret)
}
// NewQAction2 constructs a new QAction object.
func NewQAction2(text string) *QAction {
text_ms := C.struct_miqt_string{}
text_ms.data = C.CString(text)
text_ms.len = C.size_t(len(text))
defer C.free(unsafe.Pointer(text_ms.data))
ret := C.QAction_new2(text_ms)
return newQAction(ret)
}
// NewQAction3 constructs a new QAction object.
func NewQAction3(icon *QIcon, text string) *QAction {
text_ms := C.struct_miqt_string{}
text_ms.data = C.CString(text)
text_ms.len = C.size_t(len(text))
defer C.free(unsafe.Pointer(text_ms.data))
ret := C.QAction_new3(icon.cPointer(), text_ms)
return newQAction(ret)
}
// NewQAction4 constructs a new QAction object.
func NewQAction4(parent *QObject) *QAction {
ret := C.QAction_new4(parent.cPointer())
return newQAction(ret)
}
// NewQAction5 constructs a new QAction object.
func NewQAction5(text string, parent *QObject) *QAction {
text_ms := C.struct_miqt_string{}
text_ms.data = C.CString(text)
text_ms.len = C.size_t(len(text))
defer C.free(unsafe.Pointer(text_ms.data))
ret := C.QAction_new5(text_ms, parent.cPointer())
return newQAction(ret)
}
// NewQAction6 constructs a new QAction object.
func NewQAction6(icon *QIcon, text string, parent *QObject) *QAction {
text_ms := C.struct_miqt_string{}
text_ms.data = C.CString(text)
text_ms.len = C.size_t(len(text))
defer C.free(unsafe.Pointer(text_ms.data))
ret := C.QAction_new6(icon.cPointer(), text_ms, parent.cPointer())
return newQAction(ret)
}
func (this *QAction) MetaObject() *QMetaObject {
return UnsafeNewQMetaObject(unsafe.Pointer(C.QAction_MetaObject(this.h)))
}
func (this *QAction) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return (unsafe.Pointer)(C.QAction_Metacast(this.h, param1_Cstring))
}
func QAction_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms C.struct_miqt_string = C.QAction_Tr(s_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAction) AssociatedObjects() []*QObject {
var _ma *C.struct_miqt_array = C.QAction_AssociatedObjects(this.h)
_ret := make([]*QObject, int(_ma.len))
_outCast := (*[0xffff]*C.QObject)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_ret[i] = UnsafeNewQObject(unsafe.Pointer(_outCast[i]))
}
C.free(unsafe.Pointer(_ma))
return _ret
}
func (this *QAction) SetActionGroup(group *QActionGroup) {
C.QAction_SetActionGroup(this.h, group.cPointer())
}
func (this *QAction) ActionGroup() *QActionGroup {
return UnsafeNewQActionGroup(unsafe.Pointer(C.QAction_ActionGroup(this.h)))
}
func (this *QAction) SetIcon(icon *QIcon) {
C.QAction_SetIcon(this.h, icon.cPointer())
}
func (this *QAction) Icon() *QIcon {
_ret := C.QAction_Icon(this.h)
_goptr := newQIcon(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QAction) SetText(text string) {
text_ms := C.struct_miqt_string{}
text_ms.data = C.CString(text)
text_ms.len = C.size_t(len(text))
defer C.free(unsafe.Pointer(text_ms.data))
C.QAction_SetText(this.h, text_ms)
}
func (this *QAction) Text() string {
var _ms C.struct_miqt_string = C.QAction_Text(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAction) SetIconText(text string) {
text_ms := C.struct_miqt_string{}
text_ms.data = C.CString(text)
text_ms.len = C.size_t(len(text))
defer C.free(unsafe.Pointer(text_ms.data))
C.QAction_SetIconText(this.h, text_ms)
}
func (this *QAction) IconText() string {
var _ms C.struct_miqt_string = C.QAction_IconText(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAction) SetToolTip(tip string) {
tip_ms := C.struct_miqt_string{}
tip_ms.data = C.CString(tip)
tip_ms.len = C.size_t(len(tip))
defer C.free(unsafe.Pointer(tip_ms.data))
C.QAction_SetToolTip(this.h, tip_ms)
}
func (this *QAction) ToolTip() string {
var _ms C.struct_miqt_string = C.QAction_ToolTip(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAction) SetStatusTip(statusTip string) {
statusTip_ms := C.struct_miqt_string{}
statusTip_ms.data = C.CString(statusTip)
statusTip_ms.len = C.size_t(len(statusTip))
defer C.free(unsafe.Pointer(statusTip_ms.data))
C.QAction_SetStatusTip(this.h, statusTip_ms)
}
func (this *QAction) StatusTip() string {
var _ms C.struct_miqt_string = C.QAction_StatusTip(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAction) SetWhatsThis(what string) {
what_ms := C.struct_miqt_string{}
what_ms.data = C.CString(what)
what_ms.len = C.size_t(len(what))
defer C.free(unsafe.Pointer(what_ms.data))
C.QAction_SetWhatsThis(this.h, what_ms)
}
func (this *QAction) WhatsThis() string {
var _ms C.struct_miqt_string = C.QAction_WhatsThis(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAction) SetPriority(priority QAction__Priority) {
C.QAction_SetPriority(this.h, (C.int)(priority))
}
func (this *QAction) Priority() QAction__Priority {
return (QAction__Priority)(C.QAction_Priority(this.h))
}
func (this *QAction) SetSeparator(b bool) {
C.QAction_SetSeparator(this.h, (C.bool)(b))
}
func (this *QAction) IsSeparator() bool {
return (bool)(C.QAction_IsSeparator(this.h))
}
func (this *QAction) SetShortcut(shortcut *QKeySequence) {
C.QAction_SetShortcut(this.h, shortcut.cPointer())
}
func (this *QAction) Shortcut() *QKeySequence {
_ret := C.QAction_Shortcut(this.h)
_goptr := newQKeySequence(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QAction) SetShortcuts(shortcuts []QKeySequence) {
// For the C ABI, malloc a C array of raw pointers
shortcuts_CArray := (*[0xffff]*C.QKeySequence)(C.malloc(C.size_t(8 * len(shortcuts))))
defer C.free(unsafe.Pointer(shortcuts_CArray))
for i := range shortcuts {
shortcuts_CArray[i] = shortcuts[i].cPointer()
}
shortcuts_ma := &C.struct_miqt_array{len: C.size_t(len(shortcuts)), data: unsafe.Pointer(shortcuts_CArray)}
defer runtime.KeepAlive(unsafe.Pointer(shortcuts_ma))
C.QAction_SetShortcuts(this.h, shortcuts_ma)
}
func (this *QAction) SetShortcutsWithShortcuts(shortcuts QKeySequence__StandardKey) {
C.QAction_SetShortcutsWithShortcuts(this.h, (C.int)(shortcuts))
}
func (this *QAction) Shortcuts() []QKeySequence {
var _ma *C.struct_miqt_array = C.QAction_Shortcuts(this.h)
_ret := make([]QKeySequence, int(_ma.len))
_outCast := (*[0xffff]*C.QKeySequence)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_lv_ret := _outCast[i]
_lv_goptr := newQKeySequence(_lv_ret)
_lv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
_ret[i] = *_lv_goptr
}
C.free(unsafe.Pointer(_ma))
return _ret
}
func (this *QAction) SetShortcutContext(context ShortcutContext) {
C.QAction_SetShortcutContext(this.h, (C.int)(context))
}
func (this *QAction) ShortcutContext() ShortcutContext {
return (ShortcutContext)(C.QAction_ShortcutContext(this.h))
}
func (this *QAction) SetAutoRepeat(autoRepeat bool) {
C.QAction_SetAutoRepeat(this.h, (C.bool)(autoRepeat))
}
func (this *QAction) AutoRepeat() bool {
return (bool)(C.QAction_AutoRepeat(this.h))
}
func (this *QAction) SetFont(font *QFont) {
C.QAction_SetFont(this.h, font.cPointer())
}
func (this *QAction) Font() *QFont {
_ret := C.QAction_Font(this.h)
_goptr := newQFont(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QAction) SetCheckable(checkable bool) {
C.QAction_SetCheckable(this.h, (C.bool)(checkable))
}
func (this *QAction) IsCheckable() bool {
return (bool)(C.QAction_IsCheckable(this.h))
}
func (this *QAction) Data() *QVariant {
_ret := C.QAction_Data(this.h)
_goptr := newQVariant(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QAction) SetData(varVal *QVariant) {
C.QAction_SetData(this.h, varVal.cPointer())
}
func (this *QAction) IsChecked() bool {
return (bool)(C.QAction_IsChecked(this.h))
}
func (this *QAction) IsEnabled() bool {
return (bool)(C.QAction_IsEnabled(this.h))
}
func (this *QAction) IsVisible() bool {
return (bool)(C.QAction_IsVisible(this.h))
}
func (this *QAction) Activate(event QAction__ActionEvent) {
C.QAction_Activate(this.h, (C.int)(event))
}
func (this *QAction) SetMenuRole(menuRole QAction__MenuRole) {
C.QAction_SetMenuRole(this.h, (C.int)(menuRole))
}
func (this *QAction) MenuRole() QAction__MenuRole {
return (QAction__MenuRole)(C.QAction_MenuRole(this.h))
}
func (this *QAction) SetIconVisibleInMenu(visible bool) {
C.QAction_SetIconVisibleInMenu(this.h, (C.bool)(visible))
}
func (this *QAction) IsIconVisibleInMenu() bool {
return (bool)(C.QAction_IsIconVisibleInMenu(this.h))
}
func (this *QAction) SetShortcutVisibleInContextMenu(show bool) {
C.QAction_SetShortcutVisibleInContextMenu(this.h, (C.bool)(show))
}
func (this *QAction) IsShortcutVisibleInContextMenu() bool {
return (bool)(C.QAction_IsShortcutVisibleInContextMenu(this.h))
}
func (this *QAction) ShowStatusText() bool {
return (bool)(C.QAction_ShowStatusText(this.h))
}
func (this *QAction) Trigger() {
C.QAction_Trigger(this.h)
}
func (this *QAction) Hover() {
C.QAction_Hover(this.h)
}
func (this *QAction) SetChecked(checked bool) {
C.QAction_SetChecked(this.h, (C.bool)(checked))
}
func (this *QAction) Toggle() {
C.QAction_Toggle(this.h)
}
func (this *QAction) SetEnabled(enabled bool) {
C.QAction_SetEnabled(this.h, (C.bool)(enabled))
}
func (this *QAction) ResetEnabled() {
C.QAction_ResetEnabled(this.h)
}
func (this *QAction) SetDisabled(b bool) {
C.QAction_SetDisabled(this.h, (C.bool)(b))
}
func (this *QAction) SetVisible(visible bool) {
C.QAction_SetVisible(this.h, (C.bool)(visible))
}
func (this *QAction) Changed() {
C.QAction_Changed(this.h)
}
func (this *QAction) OnChanged(slot func()) {
C.QAction_connect_Changed(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QAction_Changed
func miqt_exec_callback_QAction_Changed(cb C.intptr_t) {
gofunc, ok := cgo.Handle(cb).Value().(func())
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
gofunc()
}
func (this *QAction) EnabledChanged(enabled bool) {
C.QAction_EnabledChanged(this.h, (C.bool)(enabled))
}
func (this *QAction) OnEnabledChanged(slot func(enabled bool)) {
C.QAction_connect_EnabledChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QAction_EnabledChanged
func miqt_exec_callback_QAction_EnabledChanged(cb C.intptr_t, enabled C.bool) {
gofunc, ok := cgo.Handle(cb).Value().(func(enabled bool))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (bool)(enabled)
gofunc(slotval1)
}
func (this *QAction) CheckableChanged(checkable bool) {
C.QAction_CheckableChanged(this.h, (C.bool)(checkable))
}
func (this *QAction) OnCheckableChanged(slot func(checkable bool)) {
C.QAction_connect_CheckableChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QAction_CheckableChanged
func miqt_exec_callback_QAction_CheckableChanged(cb C.intptr_t, checkable C.bool) {
gofunc, ok := cgo.Handle(cb).Value().(func(checkable bool))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (bool)(checkable)
gofunc(slotval1)
}
func (this *QAction) VisibleChanged() {
C.QAction_VisibleChanged(this.h)
}
func (this *QAction) OnVisibleChanged(slot func()) {
C.QAction_connect_VisibleChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QAction_VisibleChanged
func miqt_exec_callback_QAction_VisibleChanged(cb C.intptr_t) {
gofunc, ok := cgo.Handle(cb).Value().(func())
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
gofunc()
}
func (this *QAction) Triggered() {
C.QAction_Triggered(this.h)
}
func (this *QAction) OnTriggered(slot func()) {
C.QAction_connect_Triggered(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QAction_Triggered
func miqt_exec_callback_QAction_Triggered(cb C.intptr_t) {
gofunc, ok := cgo.Handle(cb).Value().(func())
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
gofunc()
}
func (this *QAction) Hovered() {
C.QAction_Hovered(this.h)
}
func (this *QAction) OnHovered(slot func()) {
C.QAction_connect_Hovered(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QAction_Hovered
func miqt_exec_callback_QAction_Hovered(cb C.intptr_t) {
gofunc, ok := cgo.Handle(cb).Value().(func())
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
gofunc()
}
func (this *QAction) Toggled(param1 bool) {
C.QAction_Toggled(this.h, (C.bool)(param1))
}
func (this *QAction) OnToggled(slot func(param1 bool)) {
C.QAction_connect_Toggled(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QAction_Toggled
func miqt_exec_callback_QAction_Toggled(cb C.intptr_t, param1 C.bool) {
gofunc, ok := cgo.Handle(cb).Value().(func(param1 bool))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (bool)(param1)
gofunc(slotval1)
}
func QAction_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QAction_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QAction_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QAction_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAction) ShowStatusText1(object *QObject) bool {
return (bool)(C.QAction_ShowStatusText1(this.h, object.cPointer()))
}
func (this *QAction) Triggered1(checked bool) {
C.QAction_Triggered1(this.h, (C.bool)(checked))
}
func (this *QAction) OnTriggered1(slot func(checked bool)) {
C.QAction_connect_Triggered1(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QAction_Triggered1
func miqt_exec_callback_QAction_Triggered1(cb C.intptr_t, checked C.bool) {
gofunc, ok := cgo.Handle(cb).Value().(func(checked bool))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (bool)(checked)
gofunc(slotval1)
}
// Delete this object from C++ memory.
func (this *QAction) Delete() {
C.QAction_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QAction) GoGC() {
runtime.SetFinalizer(this, func(this *QAction) {
this.Delete()
runtime.KeepAlive(this.h)
})
}