84 lines
1.4 KiB
Go
84 lines
1.4 KiB
Go
package main
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import "net"
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type Server struct {
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eventChan chan Event
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running bool
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name string
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clientMap map[string]*Client //Map of nicks → clients
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channelMap map[string]*Channel //Map of channel names → channels
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operatorMap map[string]string //Map of usernames → SHA1 hashed passwords
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}
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type Client struct {
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server *Server
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connection net.Conn
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signalChan chan signalCode
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outputChan chan string
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nick string
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registered bool
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connected bool
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operator bool
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channelMap map[string]*Channel
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}
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type Event struct {
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client *Client
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input string
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}
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type Channel struct {
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name string
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topic string
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clientMap map[string]*Client
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mode ChannelMode
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modeMap map[string]*ClientMode
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}
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type ChannelMode struct {
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anonymous bool //Nicks are hidden
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secret bool //Channel is hidden from LIST
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topicLocked bool //Only ops may change topic
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moderated bool //Only ops and voiced may speak
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}
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type ClientMode struct {
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operator bool //Channel operator
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voice bool //Has voice
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}
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type signalCode int
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const (
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signalStop signalCode = iota
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)
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type replyCode int
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const (
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rplWelcome replyCode = iota
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rplJoin
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rplPart
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rplTopic
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rplNoTopic
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rplNames
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rplNickChange
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rplKill
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rplMsg
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rplList
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rplOper
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rplChannelModeIs
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errMoreArgs
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errNoNick
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errInvalidNick
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errNickInUse
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errAlreadyReg
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errNoSuchNick
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errUnknownCommand
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errNotReg
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errPassword
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errNoPriv
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errCannotSend
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)
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