78 lines
1.7 KiB
Markdown
78 lines
1.7 KiB
Markdown
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# go-engine.io
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[![GoDoc](http://godoc.org/github.com/googollee/go-engine.io?status.svg)](http://godoc.org/github.com/googollee/go-engine.io) [![Build Status](https://travis-ci.org/googollee/go-engine.io.svg)](https://travis-ci.org/googollee/go-engine.io)
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go-engine.io is the implement of engine.io in golang, which is transport-based cross-browser/cross-device bi-directional communication layer for [go-socket.io](https://github.com/googollee/go-socket.io).
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It is compatible with node.js implement, and supported long-polling and websocket transport.
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## Install
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Install the package with:
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```bash
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go get github.com/googollee/go-engine.io
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```
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Import it with:
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```go
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import "github.com/googollee/go-engine.io"
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```
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and use `engineio` as the package name inside the code.
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## Example
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Please check example folder for details.
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```go
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package main
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import (
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"encoding/hex"
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"io/ioutil"
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"log"
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"net/http"
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"github.com/googollee/go-engine.io"
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)
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func main() {
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server, err := engineio.NewServer(nil)
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if err != nil {
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log.Fatal(err)
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}
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go func() {
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for {
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conn, _ := server.Accept()
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go func() {
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defer conn.Close()
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for i := 0; i < 10; i++ {
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t, r, _ := conn.NextReader()
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b, _ := ioutil.ReadAll(r)
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r.Close()
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if t == engineio.MessageText {
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log.Println(t, string(b))
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} else {
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log.Println(t, hex.EncodeToString(b))
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}
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w, _ := conn.NextWriter(t)
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w.Write([]byte("pong"))
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w.Close()
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}
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}()
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}
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}()
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http.Handle("/engine.io/", server)
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http.Handle("/", http.FileServer(http.Dir("./asset")))
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log.Println("Serving at localhost:5000...")
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log.Fatal(http.ListenAndServe(":5000", nil))
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}
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```
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## License
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The 3-clause BSD License - see LICENSE for more details
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