107 lines
3.1 KiB
Go
107 lines
3.1 KiB
Go
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package socketio
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import (
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"github.com/googollee/go-engine.io"
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"net/http"
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"time"
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)
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// Server is the server of socket.io.
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type Server struct {
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*namespace
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broadcast BroadcastAdaptor
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eio *engineio.Server
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}
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// NewServer returns the server supported given transports. If transports is nil, the server will use ["polling", "websocket"] as default.
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func NewServer(transportNames []string) (*Server, error) {
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eio, err := engineio.NewServer(transportNames)
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if err != nil {
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return nil, err
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}
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ret := &Server{
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namespace: newNamespace(newBroadcastDefault()),
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eio: eio,
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}
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go ret.loop()
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return ret, nil
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}
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// SetPingTimeout sets the timeout of a connection ping. When it times out, the server will close the connection with the client. Default is 60s.
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func (s *Server) SetPingTimeout(t time.Duration) {
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s.eio.SetPingTimeout(t)
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}
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// SetPingInterval sets the interval of pings. Default is 25s.
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func (s *Server) SetPingInterval(t time.Duration) {
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s.eio.SetPingInterval(t)
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}
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// SetMaxConnection sets the maximum number of connections with clients. Default is 1000.
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func (s *Server) SetMaxConnection(n int) {
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s.eio.SetMaxConnection(n)
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}
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// GetMaxConnection returns the current max connection
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func (s *Server) GetMaxConnection() int {
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return s.eio.GetMaxConnection()
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}
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// Count returns the current number of connected clients in session
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func (s *Server) Count() int {
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return s.eio.Count()
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}
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// SetAllowRequest sets the middleware function when a connection is established. If a non-nil value is returned, the connection won't be established. Default will allow all connections.
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func (s *Server) SetAllowRequest(f func(*http.Request) error) {
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s.eio.SetAllowRequest(f)
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}
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// SetAllowUpgrades sets whether server allows transport upgrades. Default is true.
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func (s *Server) SetAllowUpgrades(allow bool) {
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s.eio.SetAllowUpgrades(allow)
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}
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// SetCookie sets the name of the cookie used by engine.io. Default is "io".
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func (s *Server) SetCookie(prefix string) {
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s.eio.SetCookie(prefix)
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}
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// SetNewId sets the callback func to generate new connection id. By default, id is generated from remote address + current time stamp
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func (s *Server) SetNewId(f func(*http.Request) string) {
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s.eio.SetNewId(f)
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}
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// SetSessionsManager sets the sessions as server's session manager. Default sessions is a single process manager. You can customize it as a load balancer.
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func (s *Server) SetSessionManager(sessions engineio.Sessions) {
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s.eio.SetSessionManager(sessions)
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}
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// SetAdaptor sets the adaptor of broadcast. Default is an in-process broadcast implementation.
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func (s *Server) SetAdaptor(adaptor BroadcastAdaptor) {
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s.namespace = newNamespace(adaptor)
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}
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// ServeHTTP handles http requests.
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func (s *Server) ServeHTTP(w http.ResponseWriter, r *http.Request) {
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s.eio.ServeHTTP(w, r)
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}
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// BroadcastTo is a server level broadcast function.
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func (s *Server) BroadcastTo(room, message string, args ...interface{}) {
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s.namespace.BroadcastTo(room, message, args...)
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}
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func (s *Server) loop() {
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for {
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conn, err := s.eio.Accept()
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if err != nil {
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return
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}
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s := newSocket(conn, s.baseHandler)
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go func(s *socket) {
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s.loop()
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}(s)
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}
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}
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