# Chat Example This application shows how to use use the [websocket](https://github.com/gorilla/websocket) package to implement a simple web chat application. ## Running the example The example requires a working Go development environment. The [Getting Started](http://golang.org/doc/install) page describes how to install the development environment. Once you have Go up and running, you can download, build and run the example using the following commands. $ go get github.com/gorilla/websocket $ cd `go list -f '{{.Dir}}' github.com/gorilla/websocket/examples/chat` $ go run *.go To use the chat example, open http://localhost:8080/ in your browser. ## Server The server application defines two types, `Client` and `Hub`. The server creates an instance of the `Client` type for each websocket connection. A `Client` acts as an intermediary between the websocket connection and a single instance of the `Hub` type. The `Hub` maintains a set of registered clients and broadcasts messages to the clients. The application runs one goroutine for the `Hub` and two goroutines for each `Client`. The goroutines communicate with each other using channels. The `Hub` has channels for registering clients, unregistering clients and broadcasting messages. A `Client` has a buffered channel of outbound messages. One of the client's goroutines reads messages from this channel and writes the messages to the websocket. The other client goroutine reads messages from the websocket and sends them to the hub. ### Hub The code for the `Hub` type is in [hub.go](https://github.com/gorilla/websocket/blob/master/examples/chat/hub.go). The application's `main` function starts the hub's `run` method as a goroutine. Clients send requests to the hub using the `register`, `unregister` and `broadcast` channels. The hub registers clients by adding the client pointer as a key in the `clients` map. The map value is always true. The unregister code is a little more complicated. In addition to deleting the client pointer from the `clients` map, the hub closes the clients's `send` channel to signal the client that no more messages will be sent to the client. The hub handles messages by looping over the registered clients and sending the message to the client's `send` channel. If the client's `send` buffer is full, then the hub assumes that the client is dead or stuck. In this case, the hub unregisters the client and closes the websocket. ### Client The code for the `Client` type is in [client.go](https://github.com/gorilla/websocket/blob/master/examples/chat/client.go). The `serveWs` function is registered by the application's `main` function as an HTTP handler. The handler upgrades the HTTP connection to the WebSocket protocol, creates a client, registers the client with the hub and schedules the client to be unregistered using a defer statement. Next, the HTTP handler starts the client's `writePump` method as a goroutine. This method transfers messages from the client's send channel to the websocket connection. The writer method exits when the channel is closed by the hub or there's an error writing to the websocket connection. Finally, the HTTP handler calls the client's `readPump` method. This method transfers inbound messages from the websocket to the hub. WebSocket connections [support one concurrent reader and one concurrent writer](https://godoc.org/github.com/gorilla/websocket#hdr-Concurrency). The application ensures that these concurrency requirements are met by executing all reads from the `readPump` goroutine and all writes from the `writePump` goroutine. To improve efficiency under high load, the `writePump` function coalesces pending chat messages in the `send` channel to a single WebSocket message. This reduces the number of system calls and the amount of data sent over the network. ## Frontend The frontend code is in [home.html](https://github.com/gorilla/websocket/blob/master/examples/chat/home.html). On document load, the script checks for websocket functionality in the browser. If websocket functionality is available, then the script opens a connection to the server and registers a callback to handle messages from the server. The callback appends the message to the chat log using the appendLog function. To allow the user to manually scroll through the chat log without interruption from new messages, the `appendLog` function checks the scroll position before adding new content. If the chat log is scrolled to the bottom, then the function scrolls new content into view after adding the content. Otherwise, the scroll position is not changed. The form handler writes the user input to the websocket and clears the input field.