# socket.io [![GoDoc](http://godoc.org/github.com/googollee/go-socket.io?status.svg)](http://godoc.org/github.com/googollee/go-socket.io) [![Build Status](https://travis-ci.org/googollee/go-socket.io.svg)](https://travis-ci.org/googollee/go-socket.io) **Please use v1.4 branch, or import "gopkg.in/googollee/go-socket.io.v1". I have no time to maintain master branch now** go-socket.io is an implementation of [socket.io](http://socket.io) in golang, which is a realtime application framework. It is compatible with latest implementation of socket.io in node.js, and supports room and namespace. * for compatability with socket.io 0.9.x, please use branch 0.9.x * ## Install Install the package with: ```bash go get github.com/googollee/go-socket.io ``` Import it with: ```go import "github.com/googollee/go-socket.io" ``` and use `socketio` as the package name inside the code. ## Example Please check the example folder for details. ```go package main import ( "log" "net/http" "github.com/googollee/go-socket.io" ) func main() { server, err := socketio.NewServer(nil) if err != nil { log.Fatal(err) } server.On("connection", func(so socketio.Socket) { log.Println("on connection") so.Join("chat") so.On("chat message", func(msg string) { log.Println("emit:", so.Emit("chat message", msg)) so.BroadcastTo("chat", "chat message", msg) }) so.On("disconnection", func() { log.Println("on disconnect") }) }) server.On("error", func(so socketio.Socket, err error) { log.Println("error:", err) }) http.Handle("/socket.io/", server) http.Handle("/", http.FileServer(http.Dir("./asset"))) log.Println("Serving at localhost:5000...") log.Fatal(http.ListenAndServe(":5000", nil)) } ``` ## Acknowledgements in go-socket.io 1.X.X [See documentation about acknowledgements](http://socket.io/docs/#sending-and-getting-data-(acknowledgements)) ##### Sending ACK with data from SERVER to CLIENT * Client-side ```javascript //using client-side socket.io-1.X.X.js socket.emit('some:event', JSON.stringify(someData), function(data){ console.log('ACK from server wtih data: ', data)); }); ``` * Server-side ```go // The return type may vary depending on whether you will return // In golang implementation of socket.io don't used callbacks for acknowledgement, // but used return value, which wrapped into ack package and returned to the client's callback in JavaScript so.On("some:event", func(msg string) string { return msg //Sending ack with data in msg back to client, using "return statement" }) ``` ##### Sending ACK with data from CLIENT to SERVER * Client-side ```javascript //using client-side socket.io-1.X.X.js //last parameter of "on" handler is callback for sending ack to server with data or without data socket.on('some:event', function (msg, sendAckCb) { //Sending ACK with data to server after receiving some:event from server sendAckCb(JSON.stringify(data)); // for example used serializing to JSON } ``` * Server-side ```go //You can use Emit or BroadcastTo with last parameter as callback for handling ack from client //Sending packet to room "room_name" and event "some:event" so.BroadcastTo("room_name", "some:event", dataForClient, func (so socketio.Socket, data string) { log.Println("Client ACK with data: ", data) }) // Or so.Emit("some:event", dataForClient, func (so socketio.Socket, data string) { log.Println("Client ACK with data: ", data) }) ``` ## License The 3-clause BSD License - see LICENSE for more details