128 lines
3.4 KiB
Markdown
128 lines
3.4 KiB
Markdown
# socket.io
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[![GoDoc](http://godoc.org/github.com/googollee/go-socket.io?status.svg)](http://godoc.org/github.com/googollee/go-socket.io) [![Build Status](https://travis-ci.org/googollee/go-socket.io.svg)](https://travis-ci.org/googollee/go-socket.io)
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**Please use v1.4 branch, or import "gopkg.in/googollee/go-socket.io.v1". I have no time to maintain master branch now**
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go-socket.io is an implementation of [socket.io](http://socket.io) in golang, which is a realtime application framework.
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It is compatible with latest implementation of socket.io in node.js, and supports room and namespace.
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* for compatability with socket.io 0.9.x, please use branch 0.9.x *
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## Install
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Install the package with:
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```bash
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go get github.com/googollee/go-socket.io
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```
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Import it with:
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```go
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import "github.com/googollee/go-socket.io"
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```
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and use `socketio` as the package name inside the code.
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## Example
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Please check the example folder for details.
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```go
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package main
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import (
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"log"
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"net/http"
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"github.com/googollee/go-socket.io"
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)
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func main() {
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server, err := socketio.NewServer(nil)
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if err != nil {
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log.Fatal(err)
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}
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server.On("connection", func(so socketio.Socket) {
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log.Println("on connection")
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so.Join("chat")
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so.On("chat message", func(msg string) {
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log.Println("emit:", so.Emit("chat message", msg))
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so.BroadcastTo("chat", "chat message", msg)
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})
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so.On("disconnection", func() {
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log.Println("on disconnect")
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})
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})
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server.On("error", func(so socketio.Socket, err error) {
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log.Println("error:", err)
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})
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http.Handle("/socket.io/", server)
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http.Handle("/", http.FileServer(http.Dir("./asset")))
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log.Println("Serving at localhost:5000...")
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log.Fatal(http.ListenAndServe(":5000", nil))
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}
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```
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## Acknowledgements in go-socket.io 1.X.X
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[See documentation about acknowledgements](http://socket.io/docs/#sending-and-getting-data-(acknowledgements))
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##### Sending ACK with data from SERVER to CLIENT
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* Client-side
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```javascript
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//using client-side socket.io-1.X.X.js
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socket.emit('some:event', JSON.stringify(someData), function(data){
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console.log('ACK from server wtih data: ', data));
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});
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```
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* Server-side
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```go
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// The return type may vary depending on whether you will return
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// In golang implementation of socket.io don't used callbacks for acknowledgement,
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// but used return value, which wrapped into ack package and returned to the client's callback in JavaScript
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so.On("some:event", func(msg string) string {
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return msg //Sending ack with data in msg back to client, using "return statement"
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})
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```
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##### Sending ACK with data from CLIENT to SERVER
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* Client-side
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```javascript
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//using client-side socket.io-1.X.X.js
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//last parameter of "on" handler is callback for sending ack to server with data or without data
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socket.on('some:event', function (msg, sendAckCb) {
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//Sending ACK with data to server after receiving some:event from server
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sendAckCb(JSON.stringify(data)); // for example used serializing to JSON
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}
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```
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* Server-side
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```go
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//You can use Emit or BroadcastTo with last parameter as callback for handling ack from client
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//Sending packet to room "room_name" and event "some:event"
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so.BroadcastTo("room_name", "some:event", dataForClient, func (so socketio.Socket, data string) {
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log.Println("Client ACK with data: ", data)
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})
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// Or
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so.Emit("some:event", dataForClient, func (so socketio.Socket, data string) {
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log.Println("Client ACK with data: ", data)
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})
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```
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## License
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The 3-clause BSD License - see LICENSE for more details
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