php2go/vendor/github.com/z7zmey/php-parser/node/scalar/node_heredoc.go

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package scalar
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Heredoc node
type Heredoc struct {
FreeFloating freefloating.Collection
Position *position.Position
Label string
Parts []node.Node
}
// NewHeredoc node constructor
func NewHeredoc(Label string, Parts []node.Node) *Heredoc {
return &Heredoc{
FreeFloating: nil,
Label: Label,
Parts: Parts,
}
}
// SetPosition sets node position
func (n *Heredoc) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Heredoc) GetPosition() *position.Position {
return n.Position
}
func (n *Heredoc) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Heredoc) Attributes() map[string]interface{} {
return map[string]interface{}{
"Label": n.Label,
}
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Heredoc) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Parts != nil {
v.EnterChildList("Parts", n)
for _, nn := range n.Parts {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Parts", n)
}
v.LeaveNode(n)
}