php2go/vendor/github.com/z7zmey/php-parser/node/stmt/n_label.go

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package stmt
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Label node
type Label struct {
FreeFloating freefloating.Collection
Position *position.Position
LabelName node.Node
}
// NewLabel node constructor
func NewLabel(LabelName node.Node) *Label {
return &Label{
FreeFloating: nil,
LabelName: LabelName,
}
}
// SetPosition sets node position
func (n *Label) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Label) GetPosition() *position.Position {
return n.Position
}
func (n *Label) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Label) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Label) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.LabelName != nil {
v.EnterChildNode("LabelName", n)
n.LabelName.Walk(v)
v.LeaveChildNode("LabelName", n)
}
v.LeaveNode(n)
}