php2go/vendor/github.com/z7zmey/php-parser/node/stmt/n_use.go

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package stmt
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Use node
type Use struct {
FreeFloating freefloating.Collection
Position *position.Position
UseType node.Node
Use node.Node
Alias node.Node
}
// NewUse node constructor
func NewUse(UseType node.Node, use node.Node, Alias node.Node) *Use {
return &Use{
FreeFloating: nil,
UseType: UseType,
Use: use,
Alias: Alias,
}
}
// SetPosition sets node position
func (n *Use) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Use) GetPosition() *position.Position {
return n.Position
}
func (n *Use) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Use) Attributes() map[string]interface{} {
return nil
}
// SetUseType set use type and returns node
func (n *Use) SetUseType(UseType node.Node) node.Node {
n.UseType = UseType
return n
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Use) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.UseType != nil {
v.EnterChildNode("UseType", n)
n.UseType.Walk(v)
v.LeaveChildNode("UseType", n)
}
if n.Use != nil {
v.EnterChildNode("Use", n)
n.Use.Walk(v)
v.LeaveChildNode("Use", n)
}
if n.Alias != nil {
v.EnterChildNode("Alias", n)
n.Alias.Walk(v)
v.LeaveChildNode("Alias", n)
}
v.LeaveNode(n)
}