83 lines
1.6 KiB
Go
83 lines
1.6 KiB
Go
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package stmt
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import (
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"github.com/z7zmey/php-parser/freefloating"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// Catch node
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type Catch struct {
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FreeFloating freefloating.Collection
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Position *position.Position
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Types []node.Node
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Variable node.Node
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Stmts []node.Node
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}
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// NewCatch node constructor
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func NewCatch(Types []node.Node, Variable node.Node, Stmts []node.Node) *Catch {
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return &Catch{
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FreeFloating: nil,
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Types: Types,
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Variable: Variable,
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Stmts: Stmts,
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}
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}
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// SetPosition sets node position
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func (n *Catch) SetPosition(p *position.Position) {
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n.Position = p
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}
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// GetPosition returns node positions
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func (n *Catch) GetPosition() *position.Position {
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return n.Position
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}
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func (n *Catch) GetFreeFloating() *freefloating.Collection {
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return &n.FreeFloating
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}
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// Attributes returns node attributes as map
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func (n *Catch) Attributes() map[string]interface{} {
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return nil
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}
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// Walk traverses nodes
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// Walk is invoked recursively until v.EnterNode returns true
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func (n *Catch) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
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}
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if n.Types != nil {
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v.EnterChildList("Types", n)
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for _, nn := range n.Types {
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if nn != nil {
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nn.Walk(v)
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}
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}
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v.LeaveChildList("Types", n)
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}
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if n.Variable != nil {
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v.EnterChildNode("Variable", n)
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n.Variable.Walk(v)
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v.LeaveChildNode("Variable", n)
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}
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if n.Stmts != nil {
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v.EnterChildList("Stmts", n)
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for _, nn := range n.Stmts {
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if nn != nil {
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nn.Walk(v)
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}
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}
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v.LeaveChildList("Stmts", n)
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}
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v.LeaveNode(n)
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}
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